Quote Originally Posted by Reinheart View Post
now what the hell is 不可侵 ... looked up since it's not something I usually see/read
Looked it up online and it shows the following.

不可侵 fukashin
読み方:ふかしん
(名詞) inviolability; sacredness; nonaggression




Fukashin is the root word in the phrase "fukashinjyouyaku", which means something like "non-aggression" treaty.

What Yoshida was saying was that the way the game is set up now, the three main disciplines (battle, gathering, crafting) are all intruding on each others' space so that while from an Adventurer's perspective you can do everything on any class, from a class' perspective, you are hindered due in part to the limitations imposed on you by the other disciplines.

Because of that, he wants a sort of "nonaggression treaty" amongst the three disciplines so that instead of getting in each others' way, each discipline helps to support the others.

That's why he also used the example from Ultima Online. In that game there were no specific jobs or anything. You just learned whatever skills you wanted to learn. Eventually, when you wanted to specialize, you ran into problems, which is why if you wanted to get the full UO experience from each character role, you needed to make multiple characters that fit different roles.