Ya, of course I wrote that before it was translated XD but in reality he is right in how he brings it up. The game as it was wouldn't work to enjoy all the content. When you see how the storyline progressed it was nothing more then a "reward" for reaching x level which really takes away from the challenge of it all. But there is hope while of course land/hand won't be able to see one aspect of the story they should have access to the story that others can't see.
I think the issue comes down to signifying the war/magic story as the main storyline, which makes the other discplines feel like sideline classes that won't be able to have any content that is unique to them in exploring or discovering more lore that war/magic might not have access to. While from what was said it might not be the case at least I don't think it will be, I do hope that when all the smoke clears up they'll have a decent balance of quest and plots for the disciplines and do their best not to focus on the fighting aspect since the MMO stigma is pretty much it's all about fighting so they should get the most focus.
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@Reinheart
"不可侵 fukashin
読み方:ふかしん
(名詞) inviolability; sacredness; nonaggression "
I was looking at that trying to figure out how it fit into the sentence. The best I can think is perhaps he was trying to say how each class has it's own unique properties to it and he doesn't want to taint them by adding aspects to one discipline that would take away from the unique features of another class. At the same time though as an adventurer while each discipline may have it's own unique flavor to it you do have the opportunity to play as any class so in reality you have the option to enjoy everything.
"For this fighting, gathering, and crafting; 3 features, each class types are equal so when looking from “class”view point I believe being unique to each other would bring out enjoyment.
However if you look at viewpoint from “Adventurer” there isn’t any uniqueness
That is because if you spend time, and class, any feature can be played.
I think the best way to think about it is he's basically saying when you are a fighter, gatherer or crafter you only have access to abilities from those respected disciplines and are unable to access fighting abilities as a crafter or crafting abilities as a gatherer. Though as an adventurer you have the potential to play as any discipline allowing you the potential to play as you like and not be tied down to one discipline.