If they up the droprates the mounts/rewards would get less exciting.
Things would get stale real quick.
I wish they increase the drop rate for Magitek Mount in Ala Mihgo a bit.
I still like the idea of keeping these rare with the change that, when it finally drops it is a guaranteed drop for the whole party that cleared the respectable content.(unique, untradeable, ofc)
Stop the rare untradeable, unmarketable, bias.
It should not take 99 clears of doing something to get a mount, it goes against the idea you do not need to play a lot to get things.
So is this a hardcore time sink game where you need to play every day for 8 hrs at a time or not? I am confused from the mix messages of different content
This as well I cap every week and only seen it once and it is 4.06a!
If the idea is you do not have to log in every day to do things and be causal friendly, the game should be reflecting that in practice.
Nightmare mount needs increase of drop rate big time as well
Last edited by Snow_Princess; 09-01-2017 at 10:31 AM.
For my part, I know that certain mounts are supposed to be super rare, so even if I really would like to have a Firebird, I cant simply because I dont have the time to spare to play 99x7 extreme trials. So I just content myself to looking at them whenever they are used by somebody else.
If an easier way to get them is introduced that would be nice, but I know people who already took all that effort to get them will be probably be up in arms.
I do have a Fenrir mount but I didnt feel like I grinded for it. I simply did the challenge logs for Gold Saucer every week and cactpots and one day I found myself with 1mil mgp.
"Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
"That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania
But this game is very casual friendly in most regards. While it also tries to appeal to people who'd like to play a bit more than just casually - for example with those mounts.It should not take 99 clears of doing something to get a mount, it goes against the idea you do not need to play a lot to get things.
So is this a hardcore time sink game where you need to play every day for 8 hrs at a time or not? I am confused from the mix messages of different content
If the idea is you do not have to log in every day to do things and be causal friendly, the game should be reflecting that in practice.
There is lots of casual content - not all content has to be casual though. Infact those mounts are supposed to be special - which makes them pretty much not-casual. And thats fine. You dont need them to play or enjoy the game - if you're only playing casual you're getting mounts from the mainquest, so you can easly travel everywhere. Thats all you actually need - the rest is a bonus.
Not everything has to be instantly available for everyone. You want something special? Put some effort into it.
You can even farm those mounts in your own time, this game is by no means a time sink in that regard.
Let me also do a little math for you:
The average EX-primal takes 10 minutes to clear (that doesnt account for wipes ofc, but at least our two current EX-primals are pretty easy fights that should be wipe-free... or you should be looking for a new group). That means: 6 kills an hour. So 16,5 hours for 99 kills - we can round that up to 20, if you like to account for wipes and the odd slower run. Still would only require 2.5 days of that 8-hour-play-schedulde of yours. And thats without taking into account that you could get the mount by rolling high enough on it. Seems still pretty casual friendly to me...
Those are more mid to long-term goals. Something you can work towards, thanks to the tokens now.
We really, really dont need everything in this game to be just handed out. You can be casual and enjoy this game, thats fine - but you need to be okay with not having everything instantly then.
(Seriously, you could just do like 3 runs a day - in a month you'll have your mount. Playing the game casually. All good.)
gating something behind low RNG is not "special" all it is annoying and frustrating, it shouldn't exist. It is not "hard" to run something 99 times, it is just pointless time consuming. I have better things to do with my time then running the same thing 99 times, it is why I do not do it. As a total, you are not given enough time to play the game in that regard. You are acting like that is the only thing to do with your time analysis.But this game is very casual friendly in most regards. While it also tries to appeal to people who'd like to play a bit more than just casually - for example with those mounts.
There is lots of casual content - not all content has to be casual though. Infact those mounts are supposed to be special - which makes them pretty much not-casual. And thats fine. You dont need them to play or enjoy the game - if you're only playing casual you're gettingmounts from the mainquest, so you can easly travel everywhere. Thats all you actually need - the rest is a bonus.
Not everything has to be instantly available for everyone. You want something special? Put some effort into it.
You can even farm those mounts in your own time, this game is by no means a time sink in that regard.
Let me also do a little math for you:
The average EX-primal takes 10 minutes to clear (that doesnt account for wipes ofc, but at least our two current EX-primals are pretty easy fights that should be wipe-free... or you should be looking for a new group). That means: 6 kills an hour. So 16,5 hours for 99 kills - we can round that up to 20, if you like to account for wipes and the odd slower run. Still would only require 2.5 days of that 8-hour-play-schedulde of yours. And thats without taking into account that you could get the mount by rolling high enough on it. Seems still pretty casual friendly to me...
Those are more mid to long-term goals. Something you can work towards, thanks to the tokens now.
We really, really dont need everything in this game to be just handed out. You can be casual and enjoy this game, thats fine - but you need to be okay with not having everything instantly then.
(Seriously, you could just do like 3 runs a day - in a month you'll have your mount. Playing the game casually. All good.)
As said, either make it casual friendly or none at all, what is with the mixed signals?
Last edited by Snow_Princess; 09-01-2017 at 11:11 AM.
If you have better things to do with your time, thats your choice ofc - but that comes with certain consequenses and those are, in this case, not getting the mount.gating something behind low RNG is not "special" all it is annoying and frustrating, it shouldn't exist. It is not "hard" to run something 99 times, it is just pointless time consuming. I have better things to do with my time then running the same thing 99 times, it is why I do not do it. As a total, you are not given enough time to play the game in that regard.
As said, either make it casual friendly or none at all, what i with the mixed signals?
The alternative to gating it behind RNG is gating it behind real difficult fights - and we all know how well that sits with this community...
I'm pretty pleased with the compromisse they've made here: The fights itself are casual friendly enough for everyone to clear them, but anyone who want to get something more out of it, has something more to get out of those fights.
The game doesnt has to be only casual friendly or only hardcore - the devs are trying the best to appeal to both groups. Thats why we've got two raid-difficulties now. And there is nothing wrong with that - if you only want (or can) play casual, you can do that. You just wont get everything then, because some stuff isnt made for the casual gamer and not all stuff has to be for them.
99 takes too much time, it should change, there is no defense to make a system like that. Personally I think it is an oversight where they meant 9 or something, not 99. There is no way they stay stuff like "we do not cater those who can log in every day" and that is exactly what the current system is forIf you have better things to do with your time, thats your choice ofc - but that comes with certain consequenses and those are, in this case, not getting the mount.
The alternative to gating it behind RNG is gating it behind real difficult fights - and we all know how well that sits with this community...
I'm pretty pleased with the compromisse they've made here: The fights itself are casual friendly enough for everyone to clear them, but anyone who want to get something more out of it, has something more to get out of those fights.
The game doesnt has to be only casual friendly or only hardcore - the devs are trying the best to appeal to both groups. Thats why we've got two raid-difficulties now. And there is nothing wrong with that - if you only want (or can) play casual, you can do that. You just wont get everything then, because some stuff isnt made for the casual gamer and not all stuff has to be for them.
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