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  1. #371
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    In a couple weeks the next LL will be discussing 4.1 so we should keep this thread active I think.

    I wanted to link this thread: http://forum.square-enix.com/ffxiv/t...improve-things. here as the OP makes some very good points and comes with a different perspective than what I've been pushing for.

    That having been said, I think we both came to the agreement that DM needs a significant update in terms of physical mitigation coverage, and (I think) a duration increase.

    If Shadow Wall stays as is, and TBN is to be designed to make DRK the "Active Mitigation Tank" the mechanic itself and its involvement in our DPS and resources needs to be more rewarding. A good way to do this is to make it more resource efficient, say, half a DA for 40 Blood (this would mean you trade half a DA and get roughly 3/4 of a DA in return, potency-wise). Otherwise, you could simply go with the oft-cited idea of having it proc DA on popping.

    A DP reversion is pretty much universally called for.

    Fixing Bloodspiller at 500 potency, 640 DA'ed while ignoring the Grit penalty proper would also be good, and Grit needs to have its MP cost ditched, or be oGCD with a negligible recast for a slightly higher mana cost. Having both is extraneous, as one or the other by themselves gives parity with 10s of forced Defiance usage. Similar changes should come to PLD as well.

    In addition, the OP in that thread notes that Plunge's animation lock needs shortening, and something else I'd never considered for fearing it'd be an overpowered suggestion (but having seen someone else make it and argue for it, it seems less so) which is to have Sole Survivor simply be an insta-cast 20% HP/MP restore. While its a DPS benefit as opposed to a loss unlike Clemency/Equilibrium, the 120s recast balances that well, IMO.
    (0)

  2. #372
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I've recently started getting my DRK from 60-70, after leveling my PLD and WAR to 70.

    All I can say is I take a ton more damage, and have less CD's for mitigation. If Dark Arts > Dark Passenger (Blind) is meant as mitigation, it costs WAY too much mana to apply it. Perhaps put some mitigation on Blood Price.

    Basically, I just FEEL gimped as a tank playing dark. Can't really describe it, I just feel weak. Especially if I get synced. The unleash nerf sucks bad.
    (0)

  3. #373
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    I've recently started getting my DRK from 60-70, after leveling my PLD and WAR to 70.

    All I can say is I take a ton more damage, and have less CD's for mitigation. If Dark Arts > Dark Passenger (Blind) is meant as mitigation, it costs WAY too much mana to apply it. Perhaps put some mitigation on Blood Price.

    Basically, I just FEEL gimped as a tank playing dark. Can't really describe it, I just feel weak. Especially if I get synced. The unleash nerf sucks bad.
    Yeah honestly the fact that most of our mitigation now comes from TBN, which is our level 70 skill, makes DRK synced down a real pain in the ass, even at near max-level, like level 68. I seriously don't know what they were thinking about.
    (5)

  4. #374
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    A no-brainer fix to leveling DRK:

    Dark Arts: Lv 40 <-> Delirium: Lv 45 <-> Dark Passenger: Lv 62
    TBN: Lv 42 <-> Dark Mind: Lv 70

    This way we get the Blood Mechanics and appropriate mitigation in the 40s and people can start learning how the job actually plays in endgame sooner rather than at the tail-end.
    (2)

  5. #375
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I don't see them giving us blood effects below level 60, especially if this means we would learn older skills as our "new" skills. However, I would like to see them give dark knight a physical analog to dark mind at a lower level (or maybe give us foresight outright), much like how they gave paladin an aoe as one of their new skills sub 50.

    They need to revisit our kit and revisit our effects to make them useful on single targets. Blood price is underwhelming against bosses and sole survivor is worthless in fights without adds, which is every savage fight except v3s.
    (0)

  6. #376
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    I don't see them giving us blood effects below level 60, especially if this means we would learn older skills as our "new" skills.
    Total eclipse is a level 46 skill.
    (1)

  7. #377
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Job Traits are a waste as well. Some other jobs have rather uncreative traits too. But limiting to just tanks: consider PLD got Divine Magic Mastery & better Cover, and WAR got Infuriate CD reduction.. ..DRK has two Blackblood traits that just as easily could have been baked into the related CDs - without a trait required (related note: is it really too much to ask for +10 blood from Power Slash). Or if they really felt the Blackblood gauge needed a trait, they could merge the two into one.

    Then the other trait could be a quickened trait (ala Infuriate/Aetherflow) or something like DRG's Lance Mastery (something like: every Quietus/BS open up the combo bonus of Siphon Strike)
    (2)
    Last edited by Xenosan; 08-23-2017 at 11:13 PM.

  8. #378
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Xenosan View Post
    Job Traits are a waste as well. Some other jobs have rather uncreative traits too. But limiting to just tanks: consider PLD got Divine Magic Mastery & better Cover, and WAR got Infuriate CD reduction.. ..DRK has two Blackblood traits that just as easily could have been baked into the related CDs - without a trait required (related note: is it really too much to ask for +10 blood from Power Slash). Or if they really felt the Blackblood gauge needed a trait, they could merge the two into one.

    Then the other trait could be a quickened trait (ala Infuriate/Aetherflow) or something like DRG's Lance Mastery (something like: every Quietus/BS open up the combo bonus of Siphon Strike)
    Seriously, the breaking apart of how Blackblood is gained into two separate traits when it could have easily been one is definitely awkward and a huge wasted potential to add a cool passive or mechanic to DRK.
    (2)

  9. #379
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TouchandFeel View Post
    Seriously, the breaking apart of how Blackblood is gained into two separate traits when it could have easily been one is definitely awkward and a huge wasted potential to add a cool passive or mechanic to DRK.
    It's almost like they ran out of ideas and threw stuff into traits at the last minute.

    Getting blackblood at 62 and no uses for it really sucks.
    (1)

  10. #380
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    A no-brainer fix to leveling DRK:

    Dark Arts: Lv 40 <-> Delirium: Lv 45 <-> Dark Passenger: Lv 62
    TBN: Lv 42 <-> Dark Mind: Lv 70

    This way we get the Blood Mechanics and appropriate mitigation in the 40s and people can start learning how the job actually plays in endgame sooner rather than at the tail-end.
    These changes would be fantastic. I've said since I got DRK to 70 that TBN should be pre-60 and just not give Blood until you unlock the gauge; it's just too much of a part of DRK's kit to be at 70 (for better or worse, as I know your stance on TBN being so crucial haha).
    (1)

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