Quote Originally Posted by basketofseals View Post
You're completely missing your own point. You've said it's a problem that the majority of a SMN's damage is not the summon itself but Ruin or DoTs. Why do you not think this also applies to the majority of other jobs. Healers actively minimize their heal time and tanks only infrequently have to worry about maintainingenmity and mitigating hits, but that's unarguably their identity. Even within roles there's identities that still don't make a majority of a job's gameplay like AST cards and NIN mudras.



SMN in old games were just BLM+ though. Maybe some people would be happy with that, but personally I think it would be a step back.
WHM * or basically combining whm and SMN. But again you killed your own view, right now SMN IS BLM+ !!!! it is given BLM spells -.-

How can you tell me I am missing my own point when you are not getting it? lol The post you quoted, for me to reply to it, would be repeating myself. SMN is clunky, it does not flow, it is not pet focused, as you said casting ruin II and dots, no FF SMN has that feel. For the other job comment I replied to that, you are trying to argue 2 different things with me trying pull that on WHM. The issue first off is how much healing the game requires, it has too much downtime and I do not care for the debate of healer DPS vs "you don't pay for my sub I should heal only!!" and the fact the elements used in casting WHM spells is not banish, dia, etc...

I already stated I did not want to go down that road, and yet you are making me claim I am missing my own point, makes sense....