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  1. #131
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Charoy View Post
    There are some things that are missing in the game. REALLY basic things.

    Like adding people from other servers, or talking to them. I can join pf from other servers but cant /w them? What the hell!
    This is definitely something that needs to be addressed and SE have acknowledged it. Only a matter of time now as it is in great demand, and it would have a very positive effect on the game.

    Quote Originally Posted by Charoy View Post
    Why when someone "talks" the text is only visible in the god damn chat window? WoW did this shit better 10 years ago!.
    I don't see how the lack of speech bubbles causes you such distress but okay.

    Quote Originally Posted by Charoy View Post
    Why is the MSQ mandatory?
    Because it's a story driven game. Simple as that. Plenty of games across many genres lock content behind the main story.

    Quote Originally Posted by Charoy View Post
    Why are boss fights called raids? That is not a raid! Its just another trial like the primals. I know there are proper 24 man raids, but why wasnt there one with the first patch of SB? Which leaves me to ...
    This isn't WoW. You don't get the entire tier in one patch. Just a different game with a different studio who release content differently.
    (4)

  2. #132
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm confused. If raids are the only endgame content, what have I've been doing in game the last 2 months as someone that doesn't raid at all?
    (3)

  3. #133
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Snow_Princess View Post
    I personally do not care if healers DPS more in this game then other MNOs but that does bother people too. If they want to continue to show ideas why healers should heal more that is fine, but I was just explaining to some people what people are complaining about with SMN issues since the replies to the posts don't fit with the point.

    For my personal view on WHM, I do find it weird they depend on stone for DPS and not say the likes of holy, dia, banish , etc but it is what it is.
    You're completely missing your own point. You've said it's a problem that the majority of a SMN's damage is not the summon itself but Ruin or DoTs. Why do you not think this also applies to the majority of other jobs. Healers actively minimize their heal time and tanks only infrequently have to worry about maintaining enmity and mitigating hits, but that's unarguably their identity. Even within roles there's identities that still don't make a majority of a job's gameplay like AST cards and NIN mudras.

    Quote Originally Posted by akaneakki View Post
    You can't compare here. Summons in older FF games was actually used and you did indeed use the actuall ''gods'' the primal itself.
    SMN in old games were just BLM+ though. Maybe some people would be happy with that, but personally I think it would be a step back.
    (3)

  4. #134
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by basketofseals View Post
    You're completely missing your own point. You've said it's a problem that the majority of a SMN's damage is not the summon itself but Ruin or DoTs. Why do you not think this also applies to the majority of other jobs. Healers actively minimize their heal time and tanks only infrequently have to worry about maintainingenmity and mitigating hits, but that's unarguably their identity. Even within roles there's identities that still don't make a majority of a job's gameplay like AST cards and NIN mudras.



    SMN in old games were just BLM+ though. Maybe some people would be happy with that, but personally I think it would be a step back.
    WHM * or basically combining whm and SMN. But again you killed your own view, right now SMN IS BLM+ !!!! it is given BLM spells -.-

    How can you tell me I am missing my own point when you are not getting it? lol The post you quoted, for me to reply to it, would be repeating myself. SMN is clunky, it does not flow, it is not pet focused, as you said casting ruin II and dots, no FF SMN has that feel. For the other job comment I replied to that, you are trying to argue 2 different things with me trying pull that on WHM. The issue first off is how much healing the game requires, it has too much downtime and I do not care for the debate of healer DPS vs "you don't pay for my sub I should heal only!!" and the fact the elements used in casting WHM spells is not banish, dia, etc...

    I already stated I did not want to go down that road, and yet you are making me claim I am missing my own point, makes sense....
    (1)

  5. #135
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Snow_Princess View Post
    WHM * or basically combining whm and SMN. But again you killed your own view, right now SMN IS BLM+ !!!! it is given BLM spells -.-
    SMN is nothing like BLM, or at least nothing like FFXIV BLM. I don't think anyone is going to agree with you here.

    Quote Originally Posted by Snow_Princess View Post
    How can you tell me I am missing my own point when you are not getting it? lol The post you quoted, for me to reply to it, would be repeating myself. SMN is clunky, it does not flow, it is not pet focused, as you said casting ruin II and dots, no FF SMN has that feel. For the other job comment I replied to that, you are trying to argue 2 different things with me trying pull that on WHM. The issue first off is how much healing the game requires, it has too much downtime and I do not care for the debate of healer DPS vs "you don't pay for my sub I should heal only!!" and the fact the elements used in casting WHM spells is not banish, dia, etc...

    I already stated I did not want to go down that road, and yet you are making me claim I am missing my own point, makes sense....
    Because you're strawmanning. Healer balance was never my point. In fact you've tunnel visioned on that and ignored my other examples. Tanks mitigate important damage less than once every minute, but they're still tanks. AST and NIN only use their unique mechanic a couple of times per minute, but that's still a core part of their identity. Lily is practically the face of SCH even though you only interact with her only 1-3 times a minute, and even though Bahamut+Egi doesn't make up 90% of your damage, that doesn't mean SMN is just a DoT mage which was the original point I was refuting.

    If you want SMN to just pop out a summon or a single spell and disappear after it's over then that's not an opinion I have an issue with.
    (1)

  6. #136
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Unless you have unlocked and have a cleared check mark on literally every instance in the duty finder/raid finder, I'm of the opinion that you can't really complain about "zero content".

    It's also a bit ironic, to say there's too much story to do, then turn around and complain that there is nothing to do. What?
    (3)

  7. #137
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Snow_Princess View Post
    WHM * or basically combining whm and SMN. But again you killed your own view, right now SMN IS BLM+ !!!! it is given BLM spells -.-
    Iiiii'm gonna butt in right here: in FFIII, Evokers could do either a support effect or attack with their Summons, Summoners could only do the attack versions but were more powerful. In IV, Rydia (THE Summoner for the old-school fans) STARTS with White Magic, Black Magic and Summon, but when you get her back, she's lost White Magic and only has Black Magic and Summons; in V, it doesn't really matter since you could switch their 2nd skill (you were better off with Black Magic, though), VI to VIII didn't have a "Summoner" per se and it was only on IX and X where they were White Mages with Summons; in XI (as far as I know) they were TREATED as WHM with Summons but not intended as such. The REAL problem with Summoner SERIES-WIDE (and I agree, why are we even discussing that here?) is its lack of a consistent identity.

    The lore doesn't allow for a Summoner the way the playerbase wants it; back when the game came for PS3, the system didn't allow for it (imagine 30 Ifrits or Bahamuts at the same time during a hunt...my boyfriend kept complaining about how EGIS would load while PCs wouldn't in PvP, now imagine if those were Summons taller than a Roegadyn); and their basic mechanics series-wise wouldn't allow it (One of their consistencies is having a looong cast-time to offset the power of Summons, imagine having ALL your spells with the cast time of Summon), so does SMN need reworks so the fans stop complaining about it every month? yes, now can we let this thread die already?
    (1)

  8. #138
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by WhiteArchmage View Post
    The lore doesn't allow for a Summoner the way the playerbase wants it...
    so does SMN need reworks so the fans stop complaining about it every month? yes, now can we let this thread die already?
    Lore shouldn't be the reason why Jobs can't be changed...I don't care about lore if it's going to hinder gameplay.
    Every expac, SMN has been a different thing.
    ARR: DoT hero with a booger.
    HW: Envoker/Invoker.
    SB: What SMN should of been.
    Our pets, mainly Garuda with the ocassional Ifrit for mobs is there just to be there, it's like SE forgot about them or just don't care anymore.
    Rework Lore then if you wanna go that way about it. I only agree SMN is suffering an identity crisis.
    (2)

  9. #139
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by basketofseals View Post
    SMN is nothing like BLM, or at least nothing like FFXIV BLM. I don't think anyone is going to agree with you here..
    I agree with him/her. And I also think BLM in this game is also super weird.
    (0)

  10. #140
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by akaneakki View Post
    I agree with him/her. And I also think BLM in this game is also super weird.
    I would like to state that I'm not trying to make an argument, I just want to understand you opinion, so how come?

    They seem so different for me from both gameplay, lore, and flavor aspects. Different levels of maneuverability, flow vs burst gameplay, different take on mana management, group utility vs personal utility, etc. For me, other than the fact that they both cast spells as well as role actions, I'm not seeing a lot of overlap.
    (0)

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