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  1. #51
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by bswpayton View Post
    Not really ive seen a ninja and a dragoon party do better than a caster and ranged one of the biggest isseus is that tanks dont use their aoe on a pull if you have tank and both dps using aoe any pull is possible
    I was talking about melee and caster together in a party... BLM can't give SAM tp back and SAM can't give mp back... with the cost of aoes and the damage fall off even with invigorate a mass pull often leaves me with no tp (even worse when the tank then rushes into a boss fight after a huge pull)
    (0)

  2. #52
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Okamimaru View Post
    I was talking about melee and caster together in a party... BLM can't give SAM tp back and SAM can't give mp back... with the cost of aoes and the damage fall off even with invigorate a mass pull often leaves me with no tp (even worse when the tank then rushes into a boss fight after a huge pull)
    mediate on sam gives back tp as well, and blm has unlimited mp so why would they need an mp refresh? blizzard three, blizzard four will have a blm right back at max mp, also with same two combos gives you an aoe as well. So sams dont have to use their aoe combo all the time plus you have another aoe base on your gauge as well. Rdm has like zero mp issues, bard has an mp song and tp song, monk has two tp refreshers, mch has an mp and tp song as well as invegrate. Every tank and healer have aoe spells, I just dont see the issue here its a none issue every job has plenty of tools to do large pulls with no issue no matter the job.
    (1)

  3. #53
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,977
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Okamimaru View Post
    I was talking about melee and caster together in a party... BLM can't give SAM tp back and SAM can't give mp back... with the cost of aoes and the damage fall off even with invigorate a mass pull often leaves me with no tp (even worse when the tank then rushes into a boss fight after a huge pull)
    Yeah, i think you meant to say SMN, not BLM. Ive got infinite mana as long as i understand my stances(ice gives insane mana regen, fire gives a big damage boost - go back and forth as needed). Also, Fire 2 and Thunder 2/4(not to mention freeze and blizzard 2 that dont get as much love) dont have damage fall off. I think they have a maximum number of targets(ive not tested this, but i think its 12?), but each target takes the same potency spell hit +/- whatever crits i land. Now Flare and Foul do have damage scaling, so it isnt something that doesnt exist, it just isnt on most of our spells(and it stops at 5 mobs, so targets 6-? all take some base amount). So with that said, i support big pulls. If the tank and healer can handle em, i can burn em down.
    (1)

  4. #54
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Ask the healer if they are ok with multiple pulls, evaluate your team's dps after 1 or 2 and adjust from there if needed. It's not rocket science.
    (1)

  5. #55
    Player
    Nikolas's Avatar
    Join Date
    May 2017
    Posts
    77
    Character
    Nikolas Flamel
    World
    Diabolos
    Main Class
    Paladin Lv 70
    Or when as a pally I pull two mobs and burn through all my cooldowns, even hallowed ground, and I am still left to die by the healer. This is why I hate pulling more than one mob at a time. I never complain about healing in game, but it really burns me up when stuff like that happens.
    (0)

  6. #56
    Player
    Xenos88's Avatar
    Join Date
    Dec 2014
    Location
    New York
    Posts
    69
    Character
    Xenos Dragneel
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I tank a lot and I mostly pull no more than two mobs but if I do die then I go back to pulling normally. I'm not gonna curse out the healer because I decided to do it.
    (0)

  7. #57
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    It depends on tank imo. I usually don't like healing huge pulls, but when I go with my brother I just tell him to pull as much as possible.
    On the other hand it can get annoying when a tank pulls everything one by one and never leaves tanking stance despite my regen already overhealing. 30+ minutes of throwing stones at enemies isn't really that much better than cure II spam heal whole fight.
    (1)

  8. #58
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Terkhev View Post
    ...On the other hand it can get annoying when a tank pulls everything one by one and never leaves tanking stance despite my regen already overhealing. 30+ minutes of throwing stones at enemies isn't really that much better than cure II spam heal whole fight.
    If the run is taking 30+ minutes with single pulls, and the tank holding aggro, then the blame is squarely on the DPS, not the tank. Which is not to say that appropriate double (or triple) pulls shouldn't be done (as they generally do make the run significantly faster), but a smooth and steady run is always going to be better than the chaos and wipes that some tanks constantly seem to cause in the name of haste.

    My general rule, and as others have suggested, is to use the first 1 or 2 pulls as a yard stick... if they are fast and easy then go big, but if they are slow* and / or difficult (or worse :/) then steady single (or double, if you know they are easy) pulls are the best way forward.

    * The reason I mention slow is that double/triple pulls become significantly harder the longer they last, so if the DPS aren't up for it, then big pulls are going to achieve little more than to strain the groups resources (cooldowns, TP and MP).
    (1)

  9. #59
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Forewarning : frustration follows.

    Been healing/tanking in MMOs on and off for 15+ years (had someone say MMOs haven't been around that long... According to them, the first one launched in 2004. /facepalm), so I've seen a lot of nonsense. Started this one in June of this year after being burnt out on WoW again, and have been enjoying it so far. That said...

    If there's one thing that will always be a constant, it's impatient players. I don't have a problem with people that aren't familiar with how MMOs work, as we were all new at some point, and I don't even mind wiping once or twice if people are genuinely trying and open to taking suggestions, and everyone is polite about it. I'm pretty patient overall, and I RARELY abandon dungeons... but today I got out of only the second one I've jumped ship on since starting FFXIV, and it was with one of these "hero" tanks that insisted on pulling more than he could handle. You probably know the story - CDs used and not up yet, tank pulls way too much, wipe. I (politely) point out that this doesn't make it faster. Tank says it does if "heals and dps are good", get told I'm salty, blah blah.

    It's called the placebo effect, and in this case, it's the illusion of speed. What they don't seem to notice, is how quickly tank/party health drops, and how slowly enemy health drops, even with "dem leet RM/NIN deeps". Once CDs are gone, mana goes with it, and a lot of the time the brilliant tank is rushing off again, and you don't have much to work with. It's MUCH faster to get your dots up, then burn down smaller packs, instead of "lul spam aoe" that barely does anything save slowly bleed the enemy; meanwhile the tank is taking more and more damage and doesn't even have any CDs themselves... If they even bothered to use any...

    The tank insisted the run could be done this way in 20 minutes. Funny... I've had 20 minute runs (and less) when tanks DIDN'T go all LEEEROOOY (WoW ref, sue me), so it's really a difference of, what, 2-3 minutes? IF that? Much less, typically. Could I have stuck it out and healed through all the nonsense? Sure, done it before. Should I have to? Nope. No, this isn't me being "entitled", it's me not putting up with this/re-enforcing/validating the "my way or the highway, heal bitch" + "pull EVERYTHING" mentalities.

    All of this within the first 3 minutes, and while you're (apparently? opinion, seems to swing back and forth quicker than an unfaithful spouse) expected to do your own "leet deeps", because we have to pick up the DPSs' slack? I DPS when there's nothing to do (read: no one dying) and I have the mana to do so, while keeping mana in reserve in case spit hits the fan. Encounters are NOT tuned with healer "DPS" in mind, whatever those of you who insist otherwise think, and you can misquote all you like. Healer DPS is there for ease of soloing, period, since doing so otherwise would be impossible. My DPS will always be piss-poor compared to an actual dps class, as it should be- balance is a thing, sweeties. DO try to remember that when you're complaining about nerfs/buffs to this or that.

    TL,DR : Hurp derp "super" tanks, herp derp DPS. I enjoy healing, which is why I continue to do it, but you lot make it tiresome.
    Excuse any grammatical spelling errors, already spent enough time on this issue.
    (8)
    Last edited by Mirhd; 08-24-2017 at 05:08 AM.

  10. #60
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    I always ask the healer. I enjoy the game either way. If they want big pulls, then so be it. Im in no hurry. The moral of this is. Just be courteous
    (2)

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