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  1. #31
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    2 pack pull is harmony, 1 cd or 2 an healer should have time to dps an heal just fine.
    I guess I'm lucky I usually leave with 2 commendation almost every expert run.
    An I always do the same unless I know a big pack is ahead.
    (1)

  2. #32
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Maeka View Post
    Also a thing I notice about big pulls is a lot of times either I myself or DPS end up getting hit with AoEs, becuase you can't freaking SEE the markers on the ground with all the animations, mobs, etc going on.

    I've seen DPS almost die, and in a couple times, die outright because of this. I've even dropped dead myself as a tank because people insisted I pull multiple and I wound up eating some AoE I couldn't even see, what with all the flashy effects, mobs everywhere (especially large mobs), and HP bars all over the place, as well as all the numbers and status effects popping up all over the screen.

    One of the reasons I don't like big pulls.

    Yeah Yeah I know you're in a hurry blah blah, but haste makes waste. I'd rather take a few extra minutes per dungeon to do it the safe way than to blow 5 minutes on a wipe and run back.
    Out of every dungeon I ran where I did "big pulls" I've never had a time where I couldn't see aoes on the floor.
    (0)

  3. #33
    Player
    Riranor's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Orik Veridin
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    quick tip to those complaining about party animations but want to big pull, you CAN turn off other party members animations. It's sad to not see but very helpful.
    (1)

  4. #34
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm still trying to gauge how much I should pull at the end of Temple of the Fist. It feels like there's a very fine line there, and I can't tell where that is.

    Sometimes I'll super pull, but I won't pull everything from one boss to another, and definitely not while I don't have at least two cooldowns in reserve. We haven't gotten to that stage yet in gear (and if we have, I certainly haven't, I've had atrocious luck with savage drops).

    Offhand note, but when a DPS races ahead, grabs some mobs, and then brings it back expectantly, I'm tempted to just let them die, but so far, I've only done that once, for a group I SPECIFICALLY told them not to get.
    (0)

  5. #35
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Ekimmak View Post
    I'm still trying to gauge how much I should pull at the end of Temple of the Fist. It feels like there's a very fine line there, and I can't tell where that is.
    When in doubt, ask your healer. Might sound stupid or funny, but that's the answer, because the healer will know how easy you were to heal during that whole run. There's no specific rule, even tho some people want to tell you that, nor is there a specific rule that says depending on the job. As example I read or hear mostly in party chats, when playing my dps, that the healer or tank says well I am a PLD I can tank all of that. While that might be true, so can a DRK and WAR if the person has the right skills and the healer isn't slacking. Other examples I've seen when playing healer or tank, I am a AST I can heal that. But again so can a well trained/good WHM and SCH.

    It all depends on the skill level of both tank and heals, that's important, just having a good tank or a good healer isn't going to work most of the times, when attempting these kind of pulls. Also gear does matter because you can be extremely skilled, but if you run that dungeon in let's say ilvl 285 leveling gear, instead of having grabbed your job gear (yes I just pretend that there's no ilvl requirement for now) then that whole pull will look more dangerous and can make your healer rage quit that day lol.

    It takes 2 seconds to ask, if you both fail, no big deal get back up and try again, or pull smaller. However even tho you might succeed with this healer, doesn't mean the next time you enter that dungeon, you assume that it won't be an issue. So keep that in mind.
    (1)

  6. #36
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I've been finding this to be a huge problem since Stormblood came out. Its especially bad when you get tanks that are undergeared or that don't use CDs properly trying to do it.

    In fact, I had a tank in Sirensong Sea earlier today wearing almost all i200 gear. I immediately noticed him taking ludicrous amounts of damage on the first pull, and that's when I checked his gear out. Eventually he tried to pull two groups at once, and despite doing everything I could to keep him alive, we wiped in a matter of seconds once cooldowns wore off. He was literally losing about 25-33% of his HP every time anything hit him at that point. To make matters worse overall DPS seemed quite low (things were taking literally FOREVER to die). I was surprised he made it up to right before the final boss before faking a DC and being votekicked. Replacement tank had no problem staying alive, despite using DPS Stance on the boss (something else that I find to be a common problem with tanks in fights that have lots of high-damage attacks).

    To tanks that do this: PLEASE make sure you and the rest of the group are geared properly and can handle it before trying to do massive pulls! Things aren't going to go any faster if you keep dying repeatedly or if the DPS is not very good.
    (3)

  7. #37
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    What I hate more is stop and go tanks.. tank that will run in grab a few mobs whack them for a few seconds and then randomly run off and grab more just as you think the pull us done and drip your shadow flare.

    Even worse in aka mhigo when they stop at one point where there's a tank style mob pop a cooldown. And then 5 seconds later randomly decide to make a mad dash round the corner and grab even more mobs and hit those barriers round anothercorner. Only to die cos there's either no line of sight to heal them or I just used my last aetherflow stack baning my dots across the smaller group where he had previously stopped ..before he decided to run off and get more.

    If you're going to make that big pull do it one go and use ya bloody cool downs properly. oh and also be consistent. it's a bit annoying when the tank has spent the first half of the dungeon making easy to manage pulls or 4-5 mobs. so I might swap largesse for cleric stance just to speed things up that little bit then that one random unexpected massive pull of 20+ things completely comes outta no where. what the helllll???
    (2)
    Last edited by Dzian; 08-11-2017 at 06:30 PM.

  8. #38
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I never had a problem with double pulls from a tank until yesterday. Kugane is always one of my fav dungeons and right or wrong, it is a given the tank will double pull most groups between bosses. Yesterday, on the smaller trio that is usually pulled to the big guy on the bridge, after a few secs the tank could not hold agro. The big guy turned and headed to me, I stopped dps for a couple secs then he went back and I thought, ok...then the healer let the tank die and they all came to me hehe. Before that, no one was taking damage except the tank so the healer only had him to deal with. I decided that I would pass on this group because a tank not using cool downs was going to double pull on a healer that could not deal with it.
    (0)

  9. #39
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I'm with the others that big pulls are fine as long as tank CD'S are used. Tanks pulling the whole dungeon in Alamhigo is a pain since everyone is level synced but one thing that is not appreciated is pulling the entire group into the boss room and aggroing the boss.
    (0)

  10. #40
    Player
    Laurawrzz's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    35
    Character
    Astrid Paradox
    World
    Shiva
    Main Class
    Astrologian Lv 70
    I regularly run roulette with a WAR who doesn't use cooldowns unless he's dying and loves suicide pulls cos he knows I get bored easily as a healer with small pulls. I'm not quite sure how I manage to keep him alive.

    I adore a big pull tank, as long as they can handle it. My least favourite pull, however, is the opener of Bardam's Mettle. Most tanks can't handle it and they don't understand it's a two-way system. The healer will heal you adequately only if you can mitigate the damage successfully.
    (2)

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