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  1. #31
    Player
    Cycloptichorn's Avatar
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    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44

    I guess if I could purchase the best lance in the game I could just use that to kill Ifrit just to say I defeated him... But it just feels like empty content if I'm not fighting him for any rewards. Do you see where I'm coming from there?
    Yup. But let's be honest - Ifrit's lance is, as the current 'top level content of the patch,' going to be as good or almost as good as any other items you can get. You could probably meld some forbidden materia into a top-level lance to get something a little better, but it'll be an expensive gamble; and it sure as hell isn't going to look as cool.

    I don't think content should be gear- or drop-driven. If it isn't fun enough to do for almost no drop, it's not fun enough to do for ANY drop at all.
    (0)

  2. #32
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Synthesis View Post
    But that would be a piece of work to balance. And nevermind, lets see what devs will come with.
    Lol sounds good. I'm curious as to how SE will tackle this.. Because the crafters in here do have a point when they say crafting has to produce items of significant strength in order for them not to be eclipsed by raid gear.

    In WoW crafting is a joke and the only reason to have one maxed out is to gain a few stat perks... It really doesn't have anything to do with crafting something meaningful to use.

    On the flip side, if they make crafting produce the best items in the game, players can forgo fighting bosses and just buy the best in slot stuff w/ gil. Not only does this trivialize the content they're working so hard to release but it puts an additional, and in my opinion, unnecessary, emphasis on gil. Gil is already important in the game, I don't think we need to make it even more so by making it the best way to gear ourselves.

    TL;DR
    Balance crafting gear to be on par with raid and vice versa, that way neither is eclipsed by the other.
    (0)

  3. #33
    Player
    Req's Avatar
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    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Synthesis View Post
    I dont know what is post about I am lazy to read tbh. But if you wanna add materia to unique ? Is that about ?

    Well unique gear / untradable gear = 1 materia only (forbidden craft not allowed)
    normal gear = you can add 2nd materia which will outpowerd u/u.

    Might this help to re-balance stuff ?
    That is kind of what the post was about, again sorry it was so damn long.

    The short version is basically:

    All of the prior content the game had such as nms, dungeons, and even alot of the stronghold keys are not worth doing/getting because of the fact that the gear obtained from them is absolutely worthless compared to crafted gear that can be materiad. This makes doing the content completely pointless and leaves the game with a bunch of empty content that isn't even worth anyones time. They need to find a better way to balance the gear so that the old dungeons are actually worth doing over and over again, and even with future patches the current content isn't rendered worthless as well

    The reason I don't agree with the whole "Unique untradeable gear should only have 1 materia allowed added to it" is because of the fact that the stats that the materia add are so high that it would still strongly tip in the favor of crafted gear that can be bought from the market wards for 100k. I still hold strong on my opinion that the amount of effort required to get the 6,7, or 8 dungeon items to get that double stack is more than enough of a timesink to even things out. And again, the stat bonus would be so minimal over crafted gear that only the truely dedicated that play 40-50 hours a week would even want to strive for that extra 20-30 damage increase per weaponskill or 10-20 damage negation per attack. That is the perspective my plea is coming from, a person that is in a linkshell with a group of people that have absolutely nothing to do with their time other than spam ifrits and farm the very few stronghold items that are worth getting because the big draw of patch 1.18 is completely worthless as far as character progression goes.
    (0)
    Last edited by Req; 11-09-2011 at 07:45 AM.

  4. #34
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    Yup. But let's be honest - Ifrit's lance is, as the current 'top level content of the patch,' going to be as good or almost as good as any other items you can get. You could probably meld some forbidden materia into a top-level lance to get something a little better, but it'll be an expensive gamble; and it sure as hell isn't going to look as cool.

    I don't think content should be gear- or drop-driven. If it isn't fun enough to do for almost no drop, it's not fun enough to do for ANY drop at all.
    Yeah, you're right. I don't really want content to be gear driven either, but it definitely provides a big incentive to keep doing the content they release. I'd like it if they released more zones and allowed that to be our rewards for some content, mix up the rewards a bit. I dislike having to trash my hard earned items every time a new instance comes out, I hope they'll adopt a "horizontal progression style" like in XI when the level cap was 75.

    Being able to choose from so many activities to get gear from was amazing: salvage, limbus, dynamis, crafting, nms, etc etc. Giving players the choice on how to gear yourself is what I want because it's fun. If they make crafting superior to everything, that takes away the choice for a lot of us.
    (0)

  5. #35
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Req View Post
    All of the prior content the game had such as nms, dungeons, and even alot of the stronghold keys are not worth doing/getting because of the fact that the gear obtained from them is absolutely worthless compared to crafted gear that can be materiad. This makes doing the content completely pointless and leaves the game with a bunch of empty content that isn't even worth anyones time. They need to find a better way to balance the gear so that the old dungeons are actually worth doing over and over again, and even with future patches the current content isn't rendered worthless as well
    Yes, my unique stuff from pre-updated is rip-off and I think they should re-balance stuff out a bit.

    No one wants to run Faction Notorious monsters with me anymore. I liked to do these, now my points are capped. I still find the gear from these very decent and if you dont want t spend 150k on armor piece at the moment this is a nice alternative.

    However, ppl want the best. So no one wanna do 2nd tier run and older concent was quite thrown aside.

    and Unique/Untradable should stay the way it is - no meldable, no convertable.
    (0)
    Last edited by Synthesis; 11-09-2011 at 07:57 AM. Reason: Changes in post

  6. #36
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    All of the prior content the game had such as nms, dungeons, and even alot of the stronghold keys are not worth doing/getting because of the fact that the gear obtained from them is absolutely worthless compared to crafted gear that can be materiad. This makes doing the content completely pointless and leaves the game with a bunch of empty content that isn't even worth anyones time. They need to find a better way to balance the gear so that the old dungeons are actually worth doing over and over again, and even with future patches the current content isn't rendered worthless as well
    so are the Ifrit weapons less powerful than materia gear as well?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #37
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Bluetaro View Post
    Yeah, you're right. I don't really want content to be gear driven either, but it definitely provides a big incentive to keep doing the content they release. I'd like it if they released more zones and allowed that to be our rewards for some content, mix up the rewards a bit. I dislike having to trash my hard earned items every time a new instance comes out, I hope they'll adopt a "horizontal progression style" like in XI when the level cap was 75.

    Being able to choose from so many activities to get gear from was amazing: salvage, limbus, dynamis, crafting, nms, etc etc. Giving players the choice on how to gear yourself is what I want because it's fun. If they make crafting superior to everything, that takes away the choice for a lot of us.
    I agree with this. The reward for beating Ifrit shouldn't be a piece of gear; but instead, access to a special area, a large one, full of r60-90 mobs, who drop PIECES that can be used to CRAFT special gear. Now that would be elite!
    (0)

  8. #38
    Player
    Bluetaro's Avatar
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    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    so are the Ifrit weapons less powerful than materia gear as well?
    Nah, from what I've read on posts the Ifrit weapons for DoW are the best weapons you can get currently, except maybe outside a +3 weapon with 3+ materia socketed in. I don't think anyone has parsed that out but the Ifrit weapons are quite good.
    (0)

  9. #39
    Player
    Synthesis's Avatar
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    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Bluetaro View Post
    Nah, from what I've read on posts the Ifrit weapons for DoW are the best weapons you can get currently, except maybe outside a +3 weapon with 3+ materia socketed in. I don't think anyone has parsed that out but the Ifrit weapons are quite good.
    Ifrit weapons are indeed good and stay cool guys, no everyone has got these. I cant find party 8/8 for ifrit and many other people as well I guess, no ifrit weapon for me, no one for them. So it will never happen that everyone has got the same gear and thats good. I am glad it requires 8/8 ppl to make it harder to run ifrit.

    Otherwise everyone would have one if that was 4/4 content.

    I dont want to run too much off-topic of the OP's thread. I end here.
    Basically for many ppl there this easy formula works

    crafted gear > ifrit weapon (nothing)
    (0)
    Last edited by Synthesis; 11-09-2011 at 08:03 AM.

  10. #40
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Dreadnought View Post
    so are the Ifrit weapons less powerful than materia gear as well?
    No, they are currently the best for DoW, but with malevolent moogle coming out within the next few months is raises the question of whether or not ifrit will even be worth doing after we get those weapons, which we know are going to drop from the fight. If they continue to follow the current trend the answer is going to be no, no one is ever going to do ifrit again. That brings me to another opinion on how all the weapon drops from the different primals should be equal with eachother but with different elemental stats so they are more situational but still the best in certain areas, but I won't go any farther into that.


    Quote Originally Posted by Synthesis View Post
    Yes, my unique stuff from pre-updated is rip-off and I think they should re-balance stuff out a bit.

    No one wants to run Faction Notorious monsters with me anymore. I liked to do these, now my points are capped. I still find the gear from these very decent and if you dont want t spend 150k on armor piece at the moment this is a nice alternative.

    However, ppl want the best. So no one wanna do 2nd tier run and older concent was quite thrown aside.
    I completely forgot about the factions, those have been outdated for a long time but its just another example of how every 2 months the past content is made completely worthless unless you are just doing it for the experience. It is an MMO though, it will only survive off of replayability and the biggest incentive to do content in a game where your biggest goal is to improve your character is to make all content improve your character in some way.
    (0)

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