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  1. #31
    Player
    Adella's Avatar
    Join Date
    Jul 2017
    Posts
    3
    Character
    Kaiyla Nuki
    World
    Faerie
    Main Class
    Monk Lv 70
    I like RoF, I don't like the slow. The damage increase is cool, I can dig that. But if I use too many OCDs and have none for RoF its kind of lame, but that's user error. I also haven't done any raiding content, only dungeons so I'm not sure how valid my case is. Generally I just accept it slows me and live with it.
    (0)

  2. #32
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by mosaicex View Post
    It seems to be useful in 4s during Decisive Battle (at least that's what I see some monk in my 4s runs did), in fact I'm almost sure they created this skill for this sole purpose, prolonged Simon says phase where you can attack stuff but also not quiet a big phase transition (Perfect Balance not up yet).

    Of course this doesn't mean it's a good skill.
    The sad thing about Riddle of Earth is even in that situation you can still just get completely screwed out of your stacks if he teleports somewhere other than where you're standing and uses Thunder III.

    They could have reduced Perfect Balance's cooldown to 60 seconds like how Enochian and Blood of the Dragon were reduced to 30 seconds and had it always be readily available but noooooo we had to get a hyper situational skill instead.
    (4)

  3. #33
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    The sad thing about Riddle of Earth is even in that situation you can still just get completely screwed out of your stacks if he teleports somewhere other than where you're standing and uses Thunder III.

    They could have reduced Perfect Balance's cooldown to 60 seconds like how Enochian and Blood of the Dragon were reduced to 30 seconds and had it always be readily available but noooooo we had to get a hyper situational skill instead.
    I think that's also partly due to Exdeath RNG bullshittery in general.

    If it's Blizz 3 your casters get screwed.
    If it's Thunder 3 your melees get screwed.
    If it's Fire 3 everyone gets fucked screwed.

    Not to mention RNG blackhole placement later.
    (3)

  4. #34
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    inb4 in pvp u shot ppl
    (0)

  5. #35
    Player
    Shuuyuki's Avatar
    Join Date
    May 2014
    Posts
    10
    Character
    Shuu Konayuki
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Riddle of Fire & Riddle of Earth aside, I'm still confused how the 10% blunt resistance from Dragon Kick made it pass the major job change. We thought in ARR that SE may add a new blunt DPS class in the future or change the debuff to slashing, but after a major job change... we are still BLUNT RESISTANCE!

    And the new classes NIN/Samurai adds SLASH RESISTANCE! WHAT!? Hello? What's going on here? The 5% physical buff of brotherhood also limits its potential, when it could be a full party buff. To make things worse, sometimes you get charka so quick that you cannot use the 2nd Forbidden Charka because its still on CD so you ended up wasting potential Charka.

    Edit: Also on the matter of tornado kick, I think the option to use it once for free every time we get 5 Charka or beyond 5 Charka (I suppose a system change is required) would be nice. That would help improve MNK's DPS so much more, while reducing job difficulty. Or making allowing Fist of Wind to add a buff for free tornado kick use, would also help make that pointless stance much more useful!
    (1)
    Last edited by Shuuyuki; 08-16-2017 at 05:13 PM.

  6. #36
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Every monk I've talked to loves Riddle of Fire, so this is a sweeping generalization at best.
    If they love it, they love it because it is a DPS increase which no Monk is in disagreement with. Those that dislike it (myself included), recognize that but still see it for the flow disruption, and just about equally bad how clunky it makes our opener.

    Quote Originally Posted by Nagamasa_87 View Post
    But your problem with RoF is you feel it slows you down to much? I couldn't imagine how clunky and slow monks would feel with cast bar charges attacks. Just wouldn't fit monk. Sure with sam it fits the naturally slower hard hitting style but imo RoF is perfect the way it is.
    Cast bar doesn't mean you're slow? Managing what you can get away with using a cast bar and movement does have a nice feel too in terms of playing a job optimally. Obviously cast bars don't make sense for Monks as they are today, but there could be a totally different Monk design with cast bars that would be fine. Or an element added to them using cast bars that's fine. Samurai is kind of proof that you can have cast bars on a job and still have it be OK.
    (1)

  7. #37
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kabooa View Post
    Yes.

    That's the point.

    Claiming something and supporting that view via 'these people said' is invalid at best, especially when less than 1% of the active subscriptions are represented on this forum.
    Where in OP's entire post said "they said or all monks don't" they said "you" but it's the ops perspective same with following comment. I'm responding to the person who was ACTUALLY using anectodal evidence
    (0)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bobbot View Post
    Wouldn't a cast bar attack feel more clunky as it interrupts the flow of GCD/oGCDs? I would not enjoy introducing an animation lock into a fast and fluid class.
    It's probably a matter of the frequency. Generally, a cast sacrifices the possibility of a double-weave to even a single-weave, while also costing movement. Used sparingly, it can feel impactful without feeling contradictory.

    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    (0)

  9. #39
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's probably a matter of the frequency. Generally, a cast sacrifices the possibility of a double-weave to even a single-weave, while also costing movement. Used sparingly, it can feel impactful without feeling contradictory.

    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    Honestly that sounds pretty engaging, and a great skill for dealing with PBAoEs.
    (0)

  10. #40
    Player
    FoodAspectedPrimal's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    36
    Character
    Sage Mhasi
    World
    Behemoth
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    I'm actually on board with this idea. YOSHI, GET TESTING!
    (0)

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