Quote Originally Posted by mosaicex View Post
It seems to be useful in 4s during Decisive Battle (at least that's what I see some monk in my 4s runs did), in fact I'm almost sure they created this skill for this sole purpose, prolonged Simon says phase where you can attack stuff but also not quiet a big phase transition (Perfect Balance not up yet).

Of course this doesn't mean it's a good skill.
The sad thing about Riddle of Earth is even in that situation you can still just get completely screwed out of your stacks if he teleports somewhere other than where you're standing and uses Thunder III.

They could have reduced Perfect Balance's cooldown to 60 seconds like how Enochian and Blood of the Dragon were reduced to 30 seconds and had it always be readily available but noooooo we had to get a hyper situational skill instead.