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  1. #1
    Player
    bobbot's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Bobby Jinglebuns
    World
    Hyperion
    Main Class
    Monk Lv 70
    RoF adds a nice marked change-up in the flow of the fight. It breaks the pace up into something slower and harder. Pair RoF with Brotherhood and get some Forbidden Chakras to weave with, along with the majority, if not all, other oGCDs that sync with RoF timing. You get to double-weave so much, which is rare for us while GL3 is up. It actually feels faster paced, and I feel pressed to fit everything into that window. And when infusion of strength is off cooldown, much wow. I feel like each hit has so much more oomph during RoF/Brotherhood. I love it.

    Quote Originally Posted by FoodAspectedPrimal View Post
    I for one would welcome a cast bar charged attack on Monk.
    Wouldn't a cast bar attack feel more clunky as it interrupts the flow of GCD/oGCDs? I would not enjoy introducing an animation lock into a fast and fluid class.
    (2)

  2. #2
    Player
    FoodAspectedPrimal's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    36
    Character
    Sage Mhasi
    World
    Behemoth
    Main Class
    Samurai Lv 70
    Quote Originally Posted by bobbot View Post
    RoF adds a nice marked change-up in the flow of the fight. Wouldn't a cast bar attack feel more clunky as it interrupts the flow of GCD/oGCDs? I would not enjoy introducing an animation lock into a fast and fluid class.
    so long as the cast bar is shorter than or equal to the global cooldown, it would be acceptable when you have no OGCDs off cooldown. In truth I don't actually want any cast bars on Monk. I simply humoured the idea since it was brought up, as a way to compare and prove my original point. Even a cast bar weaponskill would feel better than Riddle of Fire.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bobbot View Post
    Wouldn't a cast bar attack feel more clunky as it interrupts the flow of GCD/oGCDs? I would not enjoy introducing an animation lock into a fast and fluid class.
    It's probably a matter of the frequency. Generally, a cast sacrifices the possibility of a double-weave to even a single-weave, while also costing movement. Used sparingly, it can feel impactful without feeling contradictory.

    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's probably a matter of the frequency. Generally, a cast sacrifices the possibility of a double-weave to even a single-weave, while also costing movement. Used sparingly, it can feel impactful without feeling contradictory.

    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    Honestly that sounds pretty engaging, and a great skill for dealing with PBAoEs.
    (0)

  5. #5
    Player
    FoodAspectedPrimal's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    36
    Character
    Sage Mhasi
    World
    Behemoth
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Take a spitball skill like "Sovereign Fist" for example, wherein you can charge the skill from 60% to 100% of a GCD in order to increase its damage and extend its maximum dash range before charging and striking the target on release... or, an ability that turns your next weaponskill into the same, increasing its direct damage tremendously but giving it a charge time (and dash). Granted, neither needs to restrict movement; casts thus far do, but this is still a decision—not a necessity of coding. Certain Monks may well find damage bonuses given through such dynamics fit better than simply, in effect, turning off Greased Lightning temporarily.
    I'm actually on board with this idea. YOSHI, GET TESTING!
    (0)

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