Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 129
  1. #71
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Sigh.

    Gordias was not properly tested-- something the devs themselves acknowledged. The difficulty spike from A2 to A3 was enormous, though what killed it for many is how boring even the hardcore raiders found A4. Midas, on the other hand, was far better received as were Thordan and Sephirot. Unfortunately, the damage was already done. After the disaster that was Gordias, they should have gone with Creator difficulty first to assuage players, then came out with Midas. That all said, there is a middle ground between easy and mind numbingly brutal. It seems every time people criticise the difficulty, we get posts like this that only assume they want the hardest fights imaginable. How about fights that aren't dead in twenty minutes ala V1S? Even more casual statics for downing V1 and V2 within hours of their release. That leaves only two fights offering an actual challenge for what is supposedly the hardest tier content.
    Not sure that gordias was not tested proeprly, in multiple instances Laylabell said that the raid tier was made harder on purpose, both to satisfy ppl asking for harder content than final coil and to give ppl something to be occupied with because of the 2 months of vacation he gave the team, can't say if that's true or not, he does claims it was said in some interwiews
    (0)
    Last edited by Remedi; 08-17-2017 at 10:05 AM.

  2. #72
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I mean, you say that fights are too scripted, and thus boring, but then you say you enjoyed Titan EX and is one of your favorites. Titan EX is just as scripted as everything else....
    (2)

  3. #73
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I don't want harder raids. I want more floors similar to the old days of Coil. You know, a path to the boss, players having to go through mobs and unconventional things to reach them, and then the fight. I want more substance than a simple "Here's the boss, kill him."
    like 3 floors in coils even did that and only one of those floors had any effect on the fight. Last time i checked we have those they are called dungeons
    (1)

  4. #74
    Player
    Mraj's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    M'raj Mercenary
    World
    Balmung
    Main Class
    Culinarian Lv 57
    In addition to ( or in place of ) a "Super Savage Fight" I'd rather have a chance to flex the raid gear in something *besides* a raid. Take PoTD at 200 floors - lot of fun at launch, but also with a big risk factor. What if something existed like that for raiders. Make more floors accessible with each raid tier you beat. Or fuse ( the good ) diadem concepts with PotD. Add profitable items or even throw in some RNG randomly stat armor ( to avoid outcry, don't let it be max gear, but rather placeholders for those that perhaps didn't get actual savage drops that week - iLVL 335?). Throw in minions and new glamour sets. Make people want to raid to get to this new content. Make it rewarding in terms of gil and items.

    If SE had to, could also make "lite" version of this gameplay content for non-raiders with lesser ( or less common ) rewards. Give players a taste and let them choose whether they want to raid to see more. Eureka is on the way, but with no knowledge of the content and with the dev team's track record ( gods, they made diadem -worse- ) I'm not pinning my hopes on it as a panacea.

    In any case, I'd like there to be something of the sort at the end of the raider rainbow. The game needs goal-driven content rather than the constant knowledge in the back of every player's head that they don't need to do anything besides weekly cap - and not even that really.

    I'm sure more players would prefer an alternative to their usual "raidlogging" ( or tomelogging? )
    (1)

  5. #75
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mraj View Post
    I'd rather have a chance to flex the raid gear in something *besides* a raid.
    Yeah this is a big problem with the game. Since Heavensward, they've been making raid gear worthless. There's currently a weird problem in the game

    -Raid gear drops
    -Raid gear has materia slots
    -Gearing up and adding materia to those slots doesn't actually help you beat anything new if you've cleared the raid because
    -That raid gear gets thrown out when they add new crafted gear, which is for some reason higher item level than the previous raid (while of course being far easier to obtain)

    So you do the raid and clear it. Now, what reason do you have to actually keep running it? The gear doesn't let you do anything besides speed run the content you got it from. You don't need to farm it to "get ready" for the next raid since, and this is a big one, farming the raid and adding materia to the gear that drops actually makes you LESS prepared for the following raid patch because it drains your consumables, gil, and time that could be better spent farming both.

    In 2.x you could actually use First Coil gear to clear Second Coil. You could use Second Coil gear to clear Final Coil. That wasn't the case with HW because the crafted upgrades were extremely easy to obtain and had an ilvl advantage. At the very least, the next tier of crafted gear should only be the same ilvl as Genji gear and should be harder/more expensive to make.
    (4)

  6. #76
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Brannigan View Post
    -crafting shenanigans-
    I would agree with this, I don't understand why crafted gear is equal to or better than current dropped gear. Even at equal Ilvl like it was before Creation gear dropped, it was better due to the speed you could obtain it, and the ability to penta-meld it, if you were willing. In my opinion, crafted gear should never be equal to, and certainly not better than, whatever is currently available from raids and/or tomestones. It should be useful to catch up if you've been away, gear up alt jobs, and fill gaps in your gearing til you get something better to drop.
    (2)
    Last edited by Syfurion; 08-17-2017 at 01:12 PM.

  7. #77
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Random thought on the PoTD style combat for raiders...

    For some reason that tower in ruby sea comes to mind that goes up into heaven. Imagine that as a raid level multi-floor challenge to see how high you can climb before wiping and every time new gear comes out increasing in ilvl you'd be able to climb a little higher?
    (1)

  8. #78
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    You could just make a boss rush with no rest time.

    You take out Alte Roite and catastrophe jumps in already aggro'd on the main tank and pulling the tower down into the pit, when Catastrophe goes down its followed by the V3 boss changing the game board and moving right into the fight, then Exdeath busts in and the battlefield changes again. If you wipe then you go all the way back to the beginning.
    (0)

  9. #79
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    The raid tier was fine difficulty wise. My only gripe is that it's just primal battles. I don't feel like I'm in a raid anymore.
    (1)

  10. #80
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Lunafreya View Post
    If it's so easy then why have you not cleared 4 yet? You say your static is holding you back but you should find a new one if you really want to clear the tier because you are more skilled than them. .
    Maybe there friends and he doesn't want to leave them behind.
    A Sense of loyalty instead of the usual selfishness that's dominant these days.

    There's time I feel my friends are holding me back but at the same time they're friends and the primary reason I still sub, so I'm not just gonna jump ship and leave em behind. they're the reason I play cos honestly the game itself aint that great.

    That's not me saying I'm a better player than them because I pick things up real quick and they sometimes don't.
    Because there's times that they are the motivating factor that means we get things done. And there's certainly times where I'm the dumb ass. that keeps messing up. Some simple things I miss just because of color blindness so in certain arenas various markers and telegraphs are almost invisible to me.

    Quote Originally Posted by Whocareswhatmynameis View Post
    The closest this game has ever gotten to dynamic fights is Shiva EX and t10 where there was 2 different sets of sripted moves the boss could pick from. That being said most players can't even handle the super scripted fights which is pretty weak imo.
    It's funny cos even Ifrit in 1.2 was a lot more random and dynamic. Even in a very simple way. Plumes, eruption, incinerate any one of those could happen every 4 auto attacks,

    So even though it was still scripted and you still knew one of them would happen every 4 auto attacks you never actually knew which one. and thus it created a much more dynamic and random feeling battle. even with the randomness being as limited as it was.
    (4)
    Last edited by Dzian; 08-18-2017 at 01:18 AM.

Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast