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  1. #61
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    The folly of 1 raid tier being harder nearly killed raiding in this game. But, as usual some people are incapable of learning from history and are doomed to make the same mistakes. So, now we get this foolishness of whining that Omega is too easy and wishing for it to be harder because, as the OP says Omega Savage is "too easy and not fun".

    Yeah, demanding harder raids previously resulted in 1 raid tier with very tight DPS checks that had raiders leaving the raiding scene and/or game in droves. So let's do that again, because some surly players are convinced that the current raid is too easy.

    What could possibly go wrong?
    Sigh.

    Gordias was not properly tested-- something the devs themselves acknowledged. The difficulty spike from A2 to A3 was enormous, though what killed it for many is how boring even the hardcore raiders found A4. Midas, on the other hand, was far better received as were Thordan and Sephirot. Unfortunately, the damage was already done. After the disaster that was Gordias, they should have gone with Creator difficulty first to assuage players, then came out with Midas. That all said, there is a middle ground between easy and mind numbingly brutal. It seems every time people criticise the difficulty, we get posts like this that only assume they want the hardest fights imaginable. How about fights that aren't dead in twenty minutes ala V1S? Even more casual statics for downing V1 and V2 within hours of their release. That leaves only two fights offering an actual challenge for what is supposedly the hardest tier content.
    (4)

  2. #62
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    thing is ppl complained about trash before the boss so they removed it. now ppl want trash back in? can't satisfy anyone!
    (7)

  3. #63
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    The closest this game has ever gotten to dynamic fights is Shiva EX and t10 where there was 2 different sets of sripted moves the boss could pick from. That being said most players can't even handle the super scripted fights which is pretty weak imo.
    (2)
    Last edited by Whocareswhatmynameis; 08-17-2017 at 05:32 AM.

  4. #64
    Player
    Join Date
    Oct 2014
    Posts
    284
    Quote Originally Posted by Altena View Post
    I have to agree, but part of it is because I thought Coil was amazing and had that real epic feel.
    I didn't feel that with Alex, and I am getting a similar feeling with Omega.
    l.
    I agree with you there, coil was epic pre nerf and it felt really an achievement once u beat it. The glamour was good too and oh god I can talk days about my coil experience, it was the best in ffxiv and still memorable. I loved the trash mobs before u went to boss and the story was amazing with bahmut. I personally love the lore, the exclusive cutscenes ppl that couldn't beat it were unable to experience and felt like a real middle finger when they introduced Alexander with normal mode and savage mode etc - didn't feel exclusive anymore where a random could just see the same cutscenes as someone who beat savage. Imo they should bring back coil T14-19 yes please ! No savage mode: the normal mode should be super savage imo.
    (0)

  5. #65
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Raiding is essentially pointless in every game, the gear is only useful for so long, and you never really need it for anything other than raiding. You raid so you can raid more. If you aren't enjoying yourself, then don't do it. It's a game, if you aren't having fun playing a game why are you playing the game?

    Quote Originally Posted by DrWho2010 View Post
    thing is ppl complained about trash before the boss so they removed it. now ppl want trash back in? can't satisfy anyone!
    See also: Trial of the Crusader back in Wrath of the Lich King. People complained about the trash in Ulduar, so they gave us a raid without trash. People then complained about how there was no trash.
    (5)

  6. #66
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    SE tries to please so much of the community and it's never enough.
    First we had just Coil as a raid...
    Then in 3.0 they made Story raid, then Savage raid.
    In 4.0, now, we have story raid, Savage Raid, and now this Super Savage raid I keep hearing...

    I'm not one for reusing content 3 times. [Hi Ifrit/Garuda/Titan.]
    I feel like it's a waste of time/resources that can be used for something else.
    Could of had a Super Savage raid under a different encounter. Not Omege the III.
    Just my 2cents.
    (0)

  7. #67
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Palourde View Post
    ~snip~
    I have to ask: Did you raid in previous games? I'm a complete stranger to WoW, but other game raids are just moves scripted to be used randomly with tells. There's no true random, either, because true random is nearly impossible (or rather, takes THAT much work to make it possible that no one wants to devote the time and effort to make that system in their game). Other than that, other game raids I've heard of or seen were more endurance tests than anything else.

    Also, for as much as people complain about scripted fights, saying they are easy: congrats. You are able to spit out a pattern when asked. What these people often fail to understand is there are lots of people out there that, even if they have knowledge of a pattern, performing the pattern is an entirely different story.

    *Points at schools- given notes, then asked to spit it back out in the form of tests/finals.*
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #68
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by JunseiKei View Post
    Also, for as much as people complain about scripted fights, saying they are easy: congrats. You are able to spit out a pattern when asked. What these people often fail to understand is there are lots of people out there that, even if they have knowledge of a pattern, performing the pattern is an entirely different story.

    *Points at schools- given notes, then asked to spit it back out in the form of tests/finals.*
    A bit off-topic, but IMO the immense focus on schools re: regurgitating memorized information without dissemination is part of the reason the education system in this country (U.S.) is going down the tubes. Pattern recognition in raids is symptomatic of that, to tie it back in to the original subject - inability to think critically in the moment is a big reason why raids wipe when something deviates from the pre-planned encounter design.

    It's a bit disingenuous BTW to claim that "all raids are scripted because the bosses have a preset list of abilities they use". Of course they do, they'd be a nightmare to complete if they didn't. But imagine if 4x D.Wave could happen ANY time in O3S instead of at the exact same point every time with the Iron Giant and the ninjas? There'd certainly be a bit more focus required on the part of healers to get groups topped off or shielded after a previous raidwide AOE. Or if Halicarnassus could change The Game to be a combination of one frog, one pig, two healer and two DPS tiles or any other pattern that she chose? You'd have to have an inherent understanding of what is required from the mechanic to be able to pass that instance - one tank or DPS would need to take frog, one tank or DPS would need to take pig, and no one would get imp, respectively. Imagine if Mindjack could lead into Folio instead of ALWAYS leading to some variation of tethers?

    /shrug I mean, in the end, it all boils down to preference, but I think that a more randomized encounter design leads to a higher element of focus required. Some might call it arbitrary difficulty, but I'd prefer that over mundane pattern recognition where one rube can bark orders in voice chat and the encounter always works so long as everyone falls in line.
    (3)

  9. #69
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    A bit off-topic, but IMO the immense focus on schools re: regurgitating memorized information without dissemination is part of the reason the education system in this country (U.S.) is going down the tubes. Pattern recognition in raids is symptomatic of that, to tie it back in to the original subject - inability to think critically in the moment is a big reason why raids wipe when something deviates from the pre-planned encounter design.

    It's a bit disingenuous BTW to claim that "all raids are scripted because the bosses have a preset list of abilities they use". Of course they do, they'd be a nightmare to complete if they didn't. But imagine if 4x D.Wave could happen ANY time in O3S instead of at the exact same point every time with the Iron Giant and the ninjas? There'd certainly be a bit more focus required on the part of healers to get groups topped off or shielded after a previous raidwide AOE. Or if Halicarnassus could change The Game to be a combination of one frog, one pig, two healer and two DPS tiles or any other pattern that she chose? You'd have to have an inherent understanding of what is required from the mechanic to be able to pass that instance - one tank or DPS would need to take frog, one tank or DPS would need to take pig, and no one would get imp, respectively. Imagine if Mindjack could lead into Folio instead of ALWAYS leading to some variation of tethers?

    /shrug I mean, in the end, it all boils down to preference, but I think that a more randomized encounter design leads to a higher element of focus required. Some might call it arbitrary difficulty, but I'd prefer that over mundane pattern recognition where one rube can bark orders in voice chat and the encounter always works so long as everyone falls in line.
    I was not speaking of FFXIV when I made that comment and speaking of other games in general, so I'm not being deceitful. Games that have scripted movesets and not scripted fights (I'm actually splitting hairs on this). I may have worded that incorrectly to give the impression I was speaking of FFXIV. Apparently. That being said, if FFXIV adopted scripted movesets instead of scripted fight, the moves would probably become more linear or have movesets the boss can only pull from while in certain phases with only x many times they could use it (because tank cooldowns are a thing and could lead to a guaranteed tank death otherwise). Again, some games that have raids do not have skill cooldowns like FFXIV, so they can afford to be "random." (Pulling off of games I have played, so my scope is limited.)
    (0)
    Last edited by JunseiKei; 08-17-2017 at 08:53 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #70
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Jybril View Post
    Could of had a Super Savage raid under a different encounter. Not Omege the III.
    Just my 2cents.
    AFAIK, Super Savage isn't Omega.
    It's something different, though we're not sure what.
    (0)

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