This attitude is part of the reason why DF is so awful in this game. There is no community push for players to perform in matched content, so they don't. People coast by doing 1-2-3 all the way up because we let them. I want DF to be a fun experience, not a slog.
Like I said, they are the root of the problem. If I see that kind of attitude, I'll kick them out. They wanna spam their basic combo? They can go do that to a dummy.
Elusive jump and lucid dreaming exist. No matter how badly anyone wants to convince themselves, threat meters are not an accurate method of gauging DPS in the slightest. Not a "general indication," not perfectly, not "somewhat," just period, it won't. If someone is single targeting during an AoE phase, and another is AoEing, the single targeter is going to have more hate on that one particular mob. It is extremely illogical to ever assert or associate DPS with your hate generation at any point.I agree, DPS performance is the least visible of the three roles. A lot of the supporting points here, however, are hyperbole at best. A glance at threat meters will give a general indication of how each DPS is performing relative to the other, and when diversion is used the icon is very clear. Rotation analysis and parsing are unnecessary for this.
Last edited by Oscura; 08-17-2017 at 04:14 AM. Reason: typos
The alternative is making the game more exclusive, shunning out the ones who are not willing or capable of improving performance.
Let's note for a while that there are a myriad of reasons for not performing other than being "lazy". There are all kinds of people out there, including ones who are not gamers at heart.
The beauty of this game is being INCLUSIVE.
Oh, I include them. Consider them included in my open-minded blacklist.The alternative is making the game more exclusive, shunning out the ones who are not willing or capable of improving performance.
Let's note for a while that there are a myriad of reasons for not performing other than being "lazy". There are all kinds of people out there, including ones who are not gamers at heart.
The beauty of this game is being INCLUSIVE.
P.S.: Please, call me an elitist to make my day :3
2 Expansions, a monthly sub, almost a hundred hour wall to reach endgame from scratch, and immense amount of time sinks such as crafting and gathering is, 'INCLUSIVE"?
Checkers must be an exclusive club by this backwards logic.
I know what you're saying, but the game is DEFINITELY for me. I love crafting/gathering in this game so damn much it's worrisome. I also do enjoy the boss encounters, raids, etc.Sorry, but I need to be really blunt here: with all the whining and moaning threads you seem to have posted, maybe this game just isn't for you. Honestly, it seems like you spend more time making threads like this than you do actually playing the game. I'll admit I'm probably not the best spokesperson for this given how much I post here (usually while waiting on DPS queues) and how much I've slowed down in the game to keep myself from burning out (and also waiting for that blasted server transfer lock to end), but I really feel like someone needed to point that out.
Its just that I A) would like to have a reliable DPS parser to know how to get better at my DPS job and B) feel like healing is a bit schizophrenic in that they can't really decide what healers are supposed to do in this game, given how healing spells can bring a raid to full in 2-3 GCDs.
XIV does everything WoW does better except for raiding and how the game handles glamour/transmog (and maybe PvP). XIV also has more side pursuits than most MMOs could ever HOPE to have: Triad, Choco racing/breeding, maps, crafting, gathering, PotD, housing, hunts, etc, etc.
Beyond that, XIV has heart, as I can feel the passion the developers have for making this game the best it can be (and that includes the localization team who knocks it out of the park every friggin' time).
Is it perfect? Of course not, nothing is, and I'll raise those issues on the forums when something bothers be, but I'll do it respectfully and constructively because I don't want to belittle anyone who worked on this game. So yeah, I'll complain, but that's just me voicing an opinion on something I feel would be more fun if it was done differently. There's no malice behind it at all.
I'm not advocating the calling out of anyone so much as I'm pointing out that, as the game currently sits, you have two roles that can and WILL get called out for sub-par performance and one that generally won't.
And here's the thing: knowing that players can see how well you're performing creates an incentive to play better, one that really isn't there when it's extremely difficult to gauge how well you're playing.
If you could tell at a glance which DPS are doing well and which are doing poorly, hell, you might see more DPS players choosing to tank or heal instead because there would be pressure equally distributed across all the roles instead of just tanks and healers feeling that pressure.
Last edited by RichardButte; 08-17-2017 at 05:11 AM.
Then how about posting in that other massive thread about parsing instead of creating another one with a clickbaity title such as "XIV is a bad dps's dream"?
I'm glad you like the game but you seriously give the opposite impression. It's one thing to rant on the forums, it's another to be creating so many negative threads in a short space of time.
Blizzard don't either but it happens anyway. You can't completely control how players use content. It's why dps meters very often have a negative effect and why healers are essentially played like hybrids even though they're not intended to be.
Herein lies the issue with parsing; the glance. Most players take a glance and assume numbers are black and white. Most players don't know or don't care to think "maybe that person has bad gear, maybe they got targeted by a lot of mechanics, maybe they had to do off-healing" and so on. They just look at dps rankings and assume last = bad.
Parsers will do NOTHING to change the amount of pressure tanks and healers get. They're under pressure because of the nature of their roles. Not because of the absence of parsers. I healed in WoW for ten years and I never once felt a dps meter took pressure off of me. In fact the dps meter often drove people to take stupid risks to do better dps and that gave me more healing to do.
You're definitely not the only one who has noticed.
Last edited by Penthea; 08-17-2017 at 05:29 AM.
Again, a little exaggerated. Elusive Jump is part exactly zero players' dps rotation, as is lucid dreaming, and the point where either does become the correct choice is likely long after a dungeon boss is dead and certainly long after it is clear who is pulling their weight and who isn't. And no, it is not illogical to associate two things that are directly correlated to each other. Yes, modifiers to their relationship do exist, but almost all of the situations those modifiers see use are edge cases within the realm of dungeon content. If someone is single targeting during AOE and it still is not clear who the problem is then an optometrist is needed, not a parser.Elusive jump and lucid dreaming exist. No matter how badly anyone wants to convince themselves, threat meters are not an accurate method of gauging DPS in the slightest. Not a "general indication," not perfectly, not "somewhat," just period, it won't. If someone is single targeting during an AoE phase, and another is AoEing, the single targeter is going to have more hate on that one particular mob. It is extremely illogical to ever assert or associate DPS with your hate generation at any point.
Let me just add that I am not advocating against the use of parsers. I very much believe the game would benefit from an optional in-game parser. I just don't believe it is the answer to every dps related problem we currently have.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.