Too busy for an entire dungeon to throw a dot? Really? I just looked back at my last expert, Temple of the fist, the tank double pulled trash packs. I threw 191 offensive casts including Assize. If I can manage 191, I'm sure you can manage 1
Oh look, another silly faux example. Try 'sitting in literally everything avoidable' for 30 seconds and let me know how that works for you. Here's a hint, you'll likely be dead irrespective of how much MP the healer had long before those 30 seconds are up. I've certainly learnt first hand that for levelling dungeons or large pulls in Expert, throwing a GCD heal on a DPS (Be it them eating avoidable aoes or even just pulling multiple mobs off an under geared tank) is by far the most common cause of wipes that I've experienced in SB dungeons.
Way to get salty just because they don't share your views, that's some high class postage right there son =/ Evy's got a pretty balanced opinion on the whole healer DPS thing IMHO and I've seen plenty of people on here that take a far harder stance on both sides of the argument.
Also note that whilst a terribad DPS player can usually fly under the radar for the bulk of the casual content out there, they will likely get called out or at the very least, get 'tactfully spoken to' once they start tackling Savage.
Right on time and absolutely agreed. To say I expect DPS is missing the boat. What I look for is a good dose of effort combined with healthy motivation alongside a desire for improvement. I have all the time in the world for the player that shows those qualities.
Fun fact of the evening: My NeoExdeath opener has me hitting 15000 HPS (Not a typo, overhealing deducted) during the first minute of the fight. It's not that we aren't healing, but rather we are healing too quickly or high incoming damage isn't sustained over a long enough period to run us out of oGCDs and CDs. It'll be very telling to see how super savage addresses this. I really do hope it's not just a case of more mechanics and DPS checks =(
Personally I think the DPS aspect of it is overplayed and overstated, I just don't see it outside of Savage (Ironically the only occurrence that springs to mind is when I got yelled at for DPSing too much in Baelsar's wall after a couple of comical wipes on Mr Sloppy).
First up, we have two new DPS jobs that are both fun and iconic, that's going to be a pretty significant hit right there.
Secondly, many of the levelling dungeons are a huge shock to the system coming from the last few waves of level 60 dungeons we've had. Trash hits hard and gates are both fewer and further between. Any healer used to being able to wobble along behind the group throwing a few dots and heals without having to pay much attention is in for a pretty horrible scare. Healing most certainly isn't the path of least resistance like it used to be.




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), but you can get by with much less. In HW I healed an expert without casting a single cure spell during pulls (only used regens, tetra, assize and asylum - can't remember if I used bene even once) and ended up being completely inactive for 83% of the dungeon (no one died). I once had a SCH who admitted to just /following tank while drinking coffee while the fairy did all the healing. When my partner was leveling AST, I watched him only heal with ED through entire dungeons. Truth is, in many cases, if you're only healing, and know how to use your abilities, you're either being inactive for significant amounts of time, or overhealing a lot. And you wouldn't promote that kind of play style (inactivity / spamming useless skills) for any other role.







