

A better correction is probably AST/SCH DPS is terrible, or at least, AST is. You have to play very aggressively to get decent DPS numbers as AST. I haven't leveled SCH to 70 yet but I hear things aren't too great over there.
cerise leclaire
(bad omnicrafter & terrible astrologian)





Sch dps suffers for various reasons. Most of their dps spells are dots and if they don't get enough time to tick before a mob dies, that's some dps down the drain. To spread dots they need to use an aetherflow stack but the sch in question may want to save them for healing instead, especially if the tank chain pulls. Finally sch mana efficiency is by far the worst among all the healers so sometimes they have to hold back their dps to make sure they have enough mana for healing.



That's kinda hyperbole from Muppeting the meta. AST and SCH don't have as high numbers as a WHM but people see "not as great=garbage" Just because it's not as high doesn't equate to not worth doing.


No, but whereas WHM can handily out DPS an actual DPS class, AST/SCH are going to have a much, much harder time doing that, so when people talk about "healer DPS can save so much time in a dungeon" they're probably really referring to how much time a WHM in particular can save.
cerise leclaire
(bad omnicrafter & terrible astrologian)



WHM AoE is indeed quite good, especially with Thin Air to sustain more Holy casts, but SCH and AST are by no means weak in that department. AST's biggest drawback is comparatively poor single-target damage, but if you're skilled and play as aggressively as the situation reasonably allows, you can still contribute a significant amount of personal damage even outside of AoE situations, especially if we're talking about something like a dungeon boss fight, which tends to have low healing requirements unless everyone else plays very badly.No, but whereas WHM can handily out DPS an actual DPS class, AST/SCH are going to have a much, much harder time doing that, so when people talk about "healer DPS can save so much time in a dungeon" they're probably really referring to how much time a WHM in particular can save.

I only heal for savage raids or when I need a fast queue to get something for one of my other Jobs. For the most part, healing is just way too easy (in savage, people tend to screw up really often so you get to RP as a god casting your divine favor on hapless souls and punishing the fiends). WHM and AST in particular are broken OP, to the point that it feels like the game was designed for 8-man groups to have 1 healer, not 2. I spend more time DPSing than I do healing, and I dunno if you've played WHM lately, but its DPS repertoire is not particularly thrilling. I have literally fallen asleep spamming Stone in dungeons and trials.
Healing is so braindead that I feel I make more of a contribution by laying down the big DPS than by playing therapist, topping off skittish tanks who Hallowed at 95% HP. Half of them just spam Clemency on themselves anyway, and every group is 100% guaranteed to have a RDM whose Vercure can do 75% of the healing of my Cure, so why do I need to be there?

I feel like the Job as a healer was very very easy at the end of HW. So so all the AFK-er and Leecher went to play Healer it seemed.
4.0 brought more responsibility to us. So, as I think, these kind of players were frighten away.

As a main scholar I think my main issue is how I've been treated since SB dropped in? I still heal but since the server move my ping increased to 270 making it super frustrating to run content when peple don't know what they're doing. Add how dps tend to blame me when the die for avoidable damage/running away from my heals/standing in attacks that one shot and you can get a general idea why I usually prefer t run with friends than pugs.
Add the whole "healers adjust" attitude of some parties, how some 'tanks' jumped to 60 and have legit NO IDEA of what they're doing and you can see why my patience sometimes run thin. And okay- I'm not saying 'all tanks' or 'al dps' but I've had a ridicolous amount of bad pugs and PF since the expansion dropped. I still heal because that's what I love the most but between the things I listed and the fat that my main lost a lot and we STILL have "I will noct ast even with scholars" astrologians I know I've become less adventurous.
The fights are designed to be cleared without healer DPS only (1) after the party is over the item level that is available to them when the fights are added to the game (so current Savage fights aren't designed to be beaten right now, for example) and, even at that point, (2) when all DDs and tanks are doing at least 85-90% of their optimal DPS (while the non-dpsing healers are pulling way less than 50% optimal performance...). So it's extremely misleading to claim the fights are very much clearable without any healer DPS. Even Yoshi directly said that healer DPS is needed when the fights are added to the game.
Source: https://www.bluegartr.com/threads/125732-Game-Watch-Translation-Yoshida-Interview-on-Heavensward-%28EU-Media-Event-5-19%29Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.
Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers.
And when you have a group where your DDs and tanks aren't god-tier, you will need that healer DPS even after you've gained some item levels. And if your DDs and tanks would happen to be god-tier, it's not very likely they're letting the healers just slack and perform way below that 50% while the DDs and tanks are hitting those super high numbers. I mean, you can try to say you're expecting your tanks and DDs to be in the top 5% of FFlogs while you're in the bottom 5% and call that fair, but I don't think you'd get very far with that.![]()
Last edited by Taika; 08-16-2017 at 06:26 AM.
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