Results -9 to 0 of 981

Threaded View

  1. #10
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    A bit of a tangent, but I can't help but notice a distinct inability between DRK and WAR mains to see eye-to-eye on the value/lack thereof inherent in their different playstyles. They mitigate effortlessly, but their DPS requires a bit more effort to maximize, however they are rewarded with the highest tank DPS for doing so, and they think this is awful. All you see is them complaining about how hard it is to do damage on their job.

    Meanwhile in DRK world, we would kill to mitigate with the ease that they do, and to have a higher skill ceiling that rewards us for maximizing the job. I wonder how the community doesn't see this. Would they rather have to work for their mitigation whilst barely being rewarded at all in DPS for optimization? Cause if so they should all play DRK if you ask me.
    It's because from a WAR point of view, the things we do better than the other tanks don't actually make a difference in how fast or efficiently or safely we clear fights.

    We do more dps, yes. On average, 50-80dps more than PLD and 90-130dps more than DRK depending on percentile. The problem is, this isn't HW anymore. Those are actually smaller dps gaps than the ones between the tanks in Creator. (Edit: I forgot about A9S aoe padding. PLD was 170/100/200 dps behind DRK in A10S, A11S and A12S respectively, while DRK was very close to WAR). We're doing 80% more damage and the gap hasn't really changed. In relation to the entire party's dps, the dps gained by playing WAR is just completely irrelevant.

    Yes, we have the best mitigation. But you're comparing tanks individually as if you're solo tanking instead of being part of a team. It doesn't matter which combination of tanks you take, you can reliably survive any tankbuster, and beyond that point more mitigation is useless overkill. A PLD/DRK combination has TBN and Intervention/Sheltron (depending on who's tanking) for every single tankbuster, that's a lot of mitigation even before using other skills like Rampart. Taking WAR in place of either other tank won't suddenly make things easier to heal because you should be making use of both tanks' cooldowns.
    (3)
    Last edited by Launched; 08-15-2017 at 06:55 PM.