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  1. #1
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SyzzleSpark View Post
    If we aren't going to have access to those safety nets
    Wrong, TBN is probably the best safety net any tank has: Low cooldown, strong effect and costs next to no dps.
    Unsurprisingly, DRK has been really good for progression because of TBN.


    Quote Originally Posted by Xenosan View Post
    Decries the DPS loss of WAR using IB, suggest DRK use TBN for Auto Attacks, huh? [...] And unlike PLD/WAR, when DRK 'turtles up,' they get next to nothing for it.
    Wrong. When a WAR 'turtles up' with IB they lose a ton of dps. A DRK loses next to nothing and might even gain some dps if used correctly.
    Also using TBN on AA can easily result in a raid dps gain if the healers can spend more time casting offensive spells.
    (1)

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Accelerating View Post
    Wrong, TBN is probably the best safety net any tank has: Low cooldown, strong effect and costs next to no dps.
    Unsurprisingly, DRK has been really good for progression because of TBN.
    Strong effect? its only a 20% shield on self which is a 10k shield at best with current gear, meanwhile IB is 20% damage MITIGATION for like 8 seconds or something which will mitigate significantly more damage during its duration while also coupling as an attack, and clemency heals for overall more and not to mention actually scales with Convalescence and tencacity (healing dealt aspect). it can be used for raid wide support with Divine Veil. Also it really depends on the fight whether TBN is a small gain or a small loss tbh, on some fights it might not be worth it as a pure dps gain but still be a raid gain, and on some fights it will be both, due to how MP management stretches out over a whole fight, so basically uptime.

    Quote Originally Posted by Accelerating View Post

    Wrong. When a WAR 'turtles up' with IB they lose a ton of dps. A DRK loses next to nothing and might even gain some dps if used correctly.
    Also using TBN on AA can easily result in a raid dps gain if the healers can spend more time casting offensive spells.
    eh? stance changes on WAR is FREE and IB ignores the damage penalty from Defiance, at most you'll gain a LOT more suriviability in exchange for 2000 (pulling numbers out of thin air) damage down the drain? that's not a big DPS decrease considering you get so much survivability for it. Meanwhile DRK Grit is on the GCD, costs a lot of MP and locks you away from BW. Having to switch to Grit (if unprepared) is EXTREMELY punishing so i really dont see what you're talking about when you say "looses nothing"

    Quote Originally Posted by Xenosan View Post
    Third
    Dont you mean 4th? :P
    (1)
    Last edited by VenKitsune; 08-13-2017 at 09:21 AM.

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by VenKitsune View Post
    Strong effect? its only a 20% shield on self which is a 10k shield at best with current gear, meanwhile IB is 20% damage MITIGATION for like 8 seconds or something which will mitigate significantly more damage during its duration while also coupling as an attack. Also it really depends on the fight whether TBN is a small gain or a small loss tbh, on some fights it might not be worth it as a pure dps gain but still be a raid gain, and on some fights it will be both, due to how MP management stretches out over a whole fight, so basically uptime.
    IB's duration is 5sec.

    It will only outweight TBN if you take more than 100% of your max HP during theses 5 seconds.

    What is godly, is IB + other cooldowns, since war has quite many.
    (1)

  4. #4
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    IB's duration is 5sec.

    It will only outweight TBN if you take more than 100% of your max HP during theses 5 seconds.

    What is godly, is IB + other cooldowns, since war has quite many.
    Ah thank you for the Clarification.

    You reminded me of one thing i forgot to mention in my previous post though; Using any other cooldown with TBN will reduce its chances of breaking depending on which content you're doing, and even AST/SCH shields will exasperate the issue. This is honestly bad job design if one skill on the same job clashes with itself, WAR/PLD has no such issues.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Accelerating View Post
    ..
    Was referring to the defensive productivity of IB and WAR, which wrecks over what DRK can do in emergency. WAR has polar extreme margins of defensive and offensive that they can sit upon or float between. And in meta this has been to WAR's favor,

    because you only bring as much mitigation as you need, and WAR can stay on the DPS polar-end of gauge use, and be picky in their choice of which mitigation tools are used when. I'm not a fan of Inner Beast being one of the last mitigation tools WAR chooses, but it's still there in case of emergency. And IB combined with the rest of their better and deeper defense kit makes them THE iron wall if they choose.

    We don't do this though, not because of just the DPS loss, more-so because we just don't have to. Healers can handle things just fine and still DPS if they are putting forth any effort.

    It's only when someone fucks up a mechanic, or a healer dies to a mechanic, or something similar goes wrong. And that is when having IB in your pocket makes a difference. Same for PLD's utility. DRK I don't think so much.

    Quote Originally Posted by VenKitsune View Post
    ..Dont you mean 4th? :P
    By a 3rd blood ability I was referring to a third ability akin to Blood Price and Blood Weapon, not blackblood gauge. I see that would be confusing, but essentially like Requiescat for PLD, who shift between Req >> FoF for ideally 100% uptime. So too for DRK Price/Weapon >> Mind for 100% uptime.
    (0)
    Last edited by Xenosan; 08-13-2017 at 11:22 AM.

  6. #6
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VenKitsune View Post
    eh? stance changes on WAR is FREE [...] in exchange for 2000 (pulling numbers out of thin air) damage down the drain?
    ??????????????????
    (1)

  7. #7
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Accelerating View Post
    ??????????????????
    ...Yes... as stated WAR will ONLY loose that tiny, tiny amount of damage which over the cource of a fight might result in a loss of like 10dps, where as DRK will loose roughly the same ammount at the time, its on the GCD, it costs MP, and it locks you out of BW which means EVEN MORE lost dps because you COULD of used that MP on a DA. WAR has no such penalty other than the damage i mentioned.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  8. #8
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VenKitsune View Post
    ...Yes... as stated WAR will ONLY loose that tiny, tiny amount of damage which over the cource of a fight might result in a loss of like 10dps, where as DRK will loose roughly the same ammount at the time, its on the GCD, it costs MP, and it locks you out of BW which means EVEN MORE lost dps because you COULD of used that MP on a DA. WAR has no such penalty other than the damage i mentioned.
    Yea, the Grit requirement on TBN is really annoying.
    Oh wait, there is none. Really makes you think doesn't it?
    (2)

  9. #9
    Player
    Ash-Wrenji's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    1
    Character
    Ashtara Wrenji
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    I know people have already mentioned this, but wanted to throw in another voice for more damage mitigation. In savage especially, I'm unbelievably squishy compared to PLD or WAR (this is with tanks that were similarly geared to me). Granted, I'm still learning the finer points of cd rotation, but so is our PLD and he consistently takes much less damage than me.

    I'm very happy with my aoe tanking abilities, but feel that once DRK gets into savage, those capabilities are not very useful (or haven't been yet, I've only cleared s1 and s2).

    Unfortunately, I did not tank anything more intense than dungeons in Heavensward, so I can't compare savage tanking then to now, but I've talked to people who did and they are of the opinion that DRK is much less viable for savage raids now.

    Ultimately, I feel that DRK does need damage mitigation buffs to be as viable in end game content as the other tanking classes.
    (3)

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ash-Wrenji View Post
    I'm very happy with my aoe tanking abilities, but feel that once DRK gets into savage, those capabilities are not very useful (or haven't been yet, I've only cleared s1 and s2).

    Unfortunately, I did not tank anything more intense than dungeons in Heavensward, so I can't compare savage tanking then to now, but I've talked to people who did and they are of the opinion that DRK is much less viable for savage raids now.

    Ultimately, I feel that DRK does need damage mitigation buffs to be as viable in end game content as the other tanking classes.
    Why not add damage mitigation to our offensive abilities as debuffs so we survive just as well as PLD or WAR?
    (0)

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