I'm all for making Protect more useful, but I draw the line at its removal. Personally, I don't understand why it wasn't made into a flat percentage based DR rather than a defense bonus.
I'm all for making Protect more useful, but I draw the line at its removal. Personally, I don't understand why it wasn't made into a flat percentage based DR rather than a defense bonus.
Player
I approve this message :3Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.
Then give WHM some of its identity back by renaming Divine Benison to Protect.
Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
Keep it. It's a Final Fantasy staple. You might as well get rid of chocobos as well if you get rid of protect. The people who want to get rid of it jut want this to be a mediocre biege MMO.
This is one of the main things yes but it could use a little rework to be a bit more used other than just at the start. I think turning it into a new water spell for CNJ in place of fluid aura would be a great change.
Hate to break it to you, but the game is already there. It just has a thin coat of FF style slapped on top of it.
Protect in its current state is extremely lackluster. You pretty much only cast it once, and that is it. Why bother having something like that in our toolkit?
Bad choice of word, my apologies. This is kind of what I was trying to infer, just the fact that it takes up slot for something mostly only used once in an instance.
I hadn't actually looked over the healer role skills, tbh I haven't even ran my healers in probably over 2 years. So, it looks like there are quite a few neat healing role skills, is there a particular skill healers would like to add that they can't because they "have" to slot protect instead? I kind of feel like that on tank, like having to drop a defensive CD for shirk, which is really unnecessary in most groups but kind of forced to bring anyways. I mean we did tank swaps for 3 years before shirk, and all of a sudden it's the greatest tank threat tool ever or something lol. But that's just kinda what I'm relating it to atm
Player
This is a great idea, aside from giving FA damage back. They removed it to make it so WHMs didn't have to run into the fray of battle to deal damage with it. Yes we are already there for Holy on groups but they wanted to keep us at range for single boss fights. I think that is the actual reason and was stated as such when it was removed.Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.
Then give WHM some of its identity back by renaming Divine Benison to Protect.
Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
可愛い悪魔
Player
They should make it into active mitigation and WHM only. That way WHM would have something unique and useful that isn't healing or damage. 5 second duration, oGCD, 15 second cooldown, 15y radius; Increases the physical and magic defense of yourself and all party members around you.
Graphics
MSQ
Viper
When do you use FA? Most of the times I use it, it's a miss hit...That's fair, but just... make it a ranged attack then?
Idk, I'm sure they can alter Fluid Aura to be useful beyond it's knockback utility somehow. I wouldn't care if Repose was outright removed, but I do use Fluid Aura, so I'd prefer they just give it a secondary effect to make it useful even when the knockback isn't possible.
Fluid Aura could be a mini heal that is dropped somewhere on the stage.
If anyones played Tera, think Mystic Orbs. Gives HP/MP orbs if you pick them up.
Or we can remove repose and add the Orb thing.
Wait what.. You can macro role skill changes? I need to do this! LolWell I personally always take Largesse, Swiftcast, Esuna, and Lucid Dreaming. Then I have macros that swap Protect to either Cleric Stance or Eye for an Eye depending on the content.
Killing Protect would just let me juggle the other two depending on the scenario, which I'm sure is what SE wanted, rather than circumventing Protect being useless after it's been cast.
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