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  1. #31
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'm all for making Protect more useful, but I draw the line at its removal. Personally, I don't understand why it wasn't made into a flat percentage based DR rather than a defense bonus.
    (0)

  2. 08-12-2017 03:26 AM

  3. #32
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lumina View Post
    Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.

    Then give WHM some of its identity back by renaming Divine Benison to Protect.

    Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
    I approve this message :3
    (1)

  4. #33
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Keep it. It's a Final Fantasy staple. You might as well get rid of chocobos as well if you get rid of protect. The people who want to get rid of it jut want this to be a mediocre biege MMO.
    (4)

  5. #34
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Keep it. It's a Final Fantasy staple. You might as well get rid of chocobos as well if you get rid of protect. The people who want to get rid of it jut want this to be a mediocre biege MMO.
    This is one of the main things yes but it could use a little rework to be a bit more used other than just at the start. I think turning it into a new water spell for CNJ in place of fluid aura would be a great change.
    (1)

  6. #35
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by AlexanderThorolund View Post
    The people who want to get rid of it jut want this to be a mediocre biege MMO.
    Hate to break it to you, but the game is already there. It just has a thin coat of FF style slapped on top of it.

    Protect in its current state is extremely lackluster. You pretty much only cast it once, and that is it. Why bother having something like that in our toolkit?
    (0)

  7. #36
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Serilda View Post
    It's not that casting it is tedious in itself, it's that you have to reserve a button for it and it has zero interactive thought needed. And the only time you ever need it outside of the start of a run is if someone dies
    Bad choice of word, my apologies. This is kind of what I was trying to infer, just the fact that it takes up slot for something mostly only used once in an instance.

    I hadn't actually looked over the healer role skills, tbh I haven't even ran my healers in probably over 2 years. So, it looks like there are quite a few neat healing role skills, is there a particular skill healers would like to add that they can't because they "have" to slot protect instead? I kind of feel like that on tank, like having to drop a defensive CD for shirk, which is really unnecessary in most groups but kind of forced to bring anyways. I mean we did tank swaps for 3 years before shirk, and all of a sudden it's the greatest tank threat tool ever or something lol. But that's just kinda what I'm relating it to atm
    (0)

  8. 08-12-2017 04:34 AM

  9. #37
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lumina View Post
    Remove the current protect and give all jobs a permanent defence boost in the exact amount of its current effect.

    Then give WHM some of its identity back by renaming Divine Benison to Protect.

    Also completely retool or remove Repose and give Fluid Aura it's damage effect back so that it's useful for weaving in for DPS, even when it's resisted.
    This is a great idea, aside from giving FA damage back. They removed it to make it so WHMs didn't have to run into the fray of battle to deal damage with it. Yes we are already there for Holy on groups but they wanted to keep us at range for single boss fights. I think that is the actual reason and was stated as such when it was removed.
    (0)
    可愛い悪魔

  10. 08-12-2017 04:40 AM

  11. #38
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    They should make it into active mitigation and WHM only. That way WHM would have something unique and useful that isn't healing or damage. 5 second duration, oGCD, 15 second cooldown, 15y radius; Increases the physical and magic defense of yourself and all party members around you.
    (2)
    Graphics
    MSQ
    Viper

  12. #39
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Lumina View Post
    That's fair, but just... make it a ranged attack then?

    Idk, I'm sure they can alter Fluid Aura to be useful beyond it's knockback utility somehow. I wouldn't care if Repose was outright removed, but I do use Fluid Aura, so I'd prefer they just give it a secondary effect to make it useful even when the knockback isn't possible.
    When do you use FA? Most of the times I use it, it's a miss hit...
    Fluid Aura could be a mini heal that is dropped somewhere on the stage.
    If anyones played Tera, think Mystic Orbs. Gives HP/MP orbs if you pick them up.
    Or we can remove repose and add the Orb thing.
    (0)

  13. #40
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lumina View Post
    Well I personally always take Largesse, Swiftcast, Esuna, and Lucid Dreaming. Then I have macros that swap Protect to either Cleric Stance or Eye for an Eye depending on the content.

    Killing Protect would just let me juggle the other two depending on the scenario, which I'm sure is what SE wanted, rather than circumventing Protect being useless after it's been cast.
    Wait what.. You can macro role skill changes? I need to do this! Lol
    (0)

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