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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Johaandr View Post
    Or just make it a whm spell again.. my 2nd hotbar on sch and ast is very full but whm got some free space in my 2nd hotbar. (Ps controller)
    They cannot do that because then AST + SCH healing comps won't have protect at all so in DF it will suck if you end up with no WHM and it will also ruin AST + SCH as a viable healing comp for savage raiding.

    We want all 3 healing comps to be viable and removing protect from 2 out of the 3 healers will definitely ruin that.
    (6)

  2. #2
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Both Shell and Protect should be canon in Final Fantasy games!...

    Instead if thinking about removing a spell better think about giving us one more: Shell so we can combine it with Protect and get that old feeling of having shields guarding us from damage!...

    Is Protect purely cosmetic!?... Probably yes, because it's effects are so weak that most lazy healers don't even bother casting it in dungeons!...

    The solution!?... Boost Protect's effect so it becomes mandatory, increase whatever it does to no less than 25% so everyone wants to use it!...
    (1)

  3. #3
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Protect, in its current form, is at best an annoyance. If it remains in the game, it should be a 100 malm aura attached to every healer.

    Woo-hoo, hitting a button at the start of the dungeon is such engaging game play.

    Get rid of it.
    (3)

  4. #4
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    The biggest problem with removing Protect is that the entire game has be retuned for the 15% damage it reduces. Outside of a fledgling SCH or AST that never did CNJ, every healer, always had protect. I would think the raid damage calculations always assumed it was present. Otherwise unavoidable AoE and Tank busters would wipe/kill far more often than they do.

    Quote Originally Posted by Eli85 View Post
    it should be a 100 malm aura attached to every healer.
    +1 to this idea. Make it like a BRD song, you have to active it, make the MP cost pretty high, say 25% of the max MP bar. Thus, if the healer(s) die the entire party loses it and has to suffer for a reasonable chunk of time without it.
    (2)

  5. #5
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Get rid of protect because we want another role skill than to hold onto it in case people die. We don't need set-and-forget (despite egis, faeries, turrets being fairly set and forget for years). We're also very lazy about switching it out.

    Okay, taunting people aside, the only reason protect's use and effect is being called into question is simply because it's tied to a role action slot now and people don't like hitting extra buttons. Even if the extra button(s) will use the skill, remove the skill and replace the skill with another.

    Quote Originally Posted by ChameleonMS View Post
    The biggest problem with removing Protect is that the entire game has be retuned for the 15% damage it reduces. Outside of a fledgling SCH or AST that never did CNJ, every healer, always had protect. I would think the raid damage calculations always assumed it was present. Otherwise unavoidable AoE and Tank busters would wipe/kill far more often than they do.
    Also this is probably fairly true. I don't know if people seriously understand half the things they suggest, only the small inconvenience they currently have to suffer. With 4.0 battle changes, I often wonder if it's even possible to do some of the old fights at minimum ilevel/level ('cause for farmers, there was always the guaranteed multiple scrolls)? Technically speaking, even V1S-4S would probably need to be adjusted for the loss of 15% mitigation throughout an entire 9 to 13 minute encounter. This would 100% hurt whether or not some compositions would even be viable and hurt the ability to DF it (something not so much on EU or NA servers, but used commonly on JP servers).
    (0)
    Last edited by JunseiKei; 08-13-2017 at 10:35 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #6
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by JunseiKei View Post
    Get rid of protect because we want another role skill than to hold onto it in case people die. We don't need set-and-forget (despite egis, faeries, turrets being fairly set and forget for years). We're also very lazy about switching it out.

    Okay, taunting people aside, the only reason protect's use and effect is being called into question is simply because it's tied to a role action slot now and people don't like hitting extra buttons. Even if the extra button(s) will use the skill, remove the skill and replace the skill with another.



    Also this is probably fairly true. I don't know if people seriously understand half the things they suggest, only the small inconvenience they currently have to suffer. With 4.0 battle changes, I often wonder if it's even possible to do some of the old fights at minimum ilevel/level ('cause for farmers, there was always the guaranteed multiple scrolls)? Technically speaking, even V1S-4S would probably need to be adjusted for the loss of 15% mitigation throughout an entire 9 to 13 minute encounter. This would 100% hurt whether or not some compositions would even be viable and hurt the ability to DF it (something not so much on EU or NA servers, but used commonly on JP servers).
    Protect was not used before 30 to anyone that knew what they where doing as SCH or AST, for high end stuff, they can just have it as a passive, as people suggested in this thread earlier. There is a few ways to do this, either everyone gets a trait to offset the protect loss, a healer has an enhancing aura, or increasing gear's stats.

    It is SE's fault for putting a baseline spell/ability in roles, to provoke people to question "is this necessary" + their sudden want to give less buttons for people to push.

    What would be ideal for me would be giving PLD/WHM a limited protect, like what WHM get in PvP, that is the only way to keep the iconic spell to the appropriate jobs and have it do something. Basically it be nice as some bridge to replace the lost stoneskin. (another iconic spell they got rid of, with shell)
    (0)

  7. #7
    Quote Originally Posted by Eli85 View Post
    Protect, in its current form, is at best an annoyance. If it remains in the game, it should be a 100 malm aura attached to every healer.

    Woo-hoo, hitting a button at the start of the dungeon is such engaging game play.

    Get rid of it.
    Having to constantly reapply something like the way Stoneskin was, is also not engaging game play but from the direction of this thread, I am weary that SE will decide to do just that. To me it seems like the role slot real estate is the biggest issue.
    (1)

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  8. #8
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    If they want to keep it they should revamp it, otherwise I see no reason for "set and forget" skills that aren't stances
    (1)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The simplest solution is to turn Protect into what the old party stats were.
    It'd just be an always on Aura effect that you get for having a Healer job in the party.
    (4)

  10. #10
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    If they removed it, there's yet another WHM skill that went down the drain.
    They need to remove Repose/Fluid aura and give them something else too.
    I have removed FA and Repose from my bar.
    I have used FA a bit and I "Miss" so...
    I would not mind Protect being revamped
    but have no problems with it currently.
    (3)

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