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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Remove it, give it to WHM, give it the effect that stoneskin used to have

    Quote Originally Posted by whiskeybravo View Post
    it's a staple Final Fantasy spell. In fact, you could double down on this idea and consider giving us a Shell ability, as well!
    I'd rather not keep protect as it is on this basis as the game still has a lot of mileage and content additions to go. My dream job for the game is Mystic Knight/Rune Fencer which would utilise shellblade, giving you the skill that you want.
    (0)
    Last edited by Lambdafish; 08-12-2017 at 12:55 AM.

  2. #12
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Remove fluid aura and make it a CNJ/WHM only water based spell. Protect and Shell are staple FF spells so not having them at all is a bit lame. But in the current state the Proshell spell is very lackluster and yes takes up a very needed role action. Since Yoshi and team refuse to give us 1 new role action slot at every level cap then changing proshell would be a fine alternative.
    (4)

  3. #13
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Who cares if it's a baseline Final Fantasy spell? Unless they change it into something you actually use in battle, it serves absolutely no purpose. You will never do content without, and you'll recast it only if someone dies. There is no thought or interactivity with Protect. It's "set and forgive it exists." So I want them to change it into mitigation for White Mage or just delete the spell entirely.
    (3)

  4. #14
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Right now i just put it in cast it and then replace it for other cross class action. Is tedious doing it for every dungeon but i dont want it removed. I prefer if SE just gave every healer the same spell but not been part of the cross action skills.
    (7)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  5. #15
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Serilda View Post
    This has led to a situation where a lot of career healers simply write a macro in the game which casts Protect at the start then swaps it out for another, more interesting role skill instead for the rest of the run, effectively giving them 6 role actions instead of 5 since Protect only needs casting once.
    Do you happen to have that macro handy? I never even thought to make one for protect, but that may not be a bad idea at this point.
    (0)

  6. #16
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Remove it.
    /char
    (1)
    可愛い悪魔

  7. #17
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Or just make it a whm spell again.. my 2nd hotbar on sch and ast is very full but whm got some free space in my 2nd hotbar. (Ps controller)
    (0)

  8. #18
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Protect, in its current form, is at best an annoyance. If it remains in the game, it should be a 100 malm aura attached to every healer.

    Woo-hoo, hitting a button at the start of the dungeon is such engaging game play.

    Get rid of it.
    (3)

  9. #19
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Johaandr View Post
    Or just make it a whm spell again.. my 2nd hotbar on sch and ast is very full but whm got some free space in my 2nd hotbar. (Ps controller)
    They cannot do that because then AST + SCH healing comps won't have protect at all so in DF it will suck if you end up with no WHM and it will also ruin AST + SCH as a viable healing comp for savage raiding.

    We want all 3 healing comps to be viable and removing protect from 2 out of the 3 healers will definitely ruin that.
    (6)

  10. #20
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    If they want to keep it they should revamp it, otherwise I see no reason for "set and forget" skills that aren't stances
    (1)

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