Quote Originally Posted by Kiote View Post
White = High Success/Normal Chance of Perfect Synth if Successful

Red = Medium-Low(one word not a range) Success/Moderate Chance of Perfect Synth if Successful

Yellow = Very Low Success/High Chance of Perfect Synth if Successful

Slow Flicker = Random Chance of White/Red/Yellow leaning toward White

Fast Flicker = Random Chance of White/Red/Yellow leaning toward Yellow

Sparking = High Risk of Destabilization

Fixing Destabilization is quite literally pure luck. A Player of remote skill can mitigate deterioration by swapping between Wait, Skills and Standard synth.

Preventing Destabilization is based on Elemental Alignment

Control effects Success rates

Craftsmanship effect progress on physical based items

Mag Craftsmanship effects progress on magic based items

All Moon and Compass theories are as yet unproven and have little evidence.
This can be said about everything you typed. None of this has been documented by SE. It's all player speculation and I would bet that everyone has counter examples for each. I think that players are generally perturbed by the fact that SE never clarifies anything. They'd rather that the player piss through all their resources attempting to decipher SE secret formulas only to discover randomness.