This is actually my post from another (hate) thread but i wanted to start a new topic in the correct place to remind SE that there are still those who enjoy crafting, and fear more changes (XI/WoW style auto-synth for example) to appease ppl who are never going to enjoy crafting.
Personally i think crafting is fun. i know it has a reputation for being a Enter/Xbutton mashing system but this isn't the case.
When you look at DoH and the way it works it's very similar to DoW/M and many parallels can be drawn;
Skills: Just like DoW/M you need to level other DoH classes for the essential skills.
Gear/Materia: Just like DoW/M Gear and Materia have a huge effect on DoH (post 1.19).
Exp/Leveling: now this is where the button mashing comes in, just like DoW/M (solo) there are two ways to get exp you can go for the easy synths the ones that only give 200-300 a synth or go for the tougher ones that offer a challange, the ones that give 600-700exp a synth. this is the same as killing a mob that is much lower level then you vs and mob the same lvl.
The lower ones gear/skills have very little influence on the outcome but the exp sucks and it very slow and very boaring. or you could do the tougher mobs/synths and this is where it becomes fun. if you try to button mash it you will fail the synth most of the time, same as if you try to fight a tougher mob w/o using any abilitys or weapon skills just and letting auto attack do the work you will die most of the time. it's this user interaction that makes any class enjoyable and not a boaring mindless grind.
I do not think SE should change (gimp) this system, the people who pefer battle classes are always going to see crafting/gathering as a chor. when the changes we're announced for 1.19 many ppl who disliked DoH prased the change however post patch they still dilike DoH (not a dig/flame of anyone here) this is just the natute of ppl.
there are many people that pefer DoH/L over DoW/M and when it comes to paying to play this is what they will be paying for. if this sytem is made automatic it will make the game less enjoyable for these players (and there are many). in the same way if they gimped the battle classes to make it all automatic (engage wait to see if you win or not) this is something i would not like to see either lol.
i agree the sytem could use some more tweeking like removing the action timer so you can actually chat in LS w/o failing, and new recipes to give more options on what to craft through the levels. but over all it's a good system and SE has done a very good job on it.
The luck aspect:
when it comes to completing a synth luck plays a very small role. know how, good gear and knowing what stats to boost etc is by far the biggest factor.
But when it comes to HQ'n luck palys a much bigger role, if it's a finished item then HQ'n is defentlyy more player based then luck. but when trying to HQ mats/parts no mater how good you are at crafting luck needs to be on your side and this imballance needs to be addressed, though looking forward to the future where all HQ mats = HQ iitem the current sytem works well (not perfect) as it'll make HQ gear more desirable.