Quote Originally Posted by Okiura View Post
@Hachiko: The random/luck aspect is such a small factor especially while completing a synth, unstable element and failed actions are uncommon and when the occour they are easilly managed.
This is not luck this is the right gear on the right class using the right skill. You wouldn't Stack PIE on GLA give them mage gear and expect them to tank would you, crafting is exactly the same. each DoH class has a stat that need to be boost and a secondarry stat alos get these up and learn/set the right abilities and you will rarley fail. i'm sorry to say the people that say this aspect is entirlly bassed on randomness are very wrong.

HQ'n well that's a diffrent Story and i mentioned that in my orignal post.

DoL now has one big flaw post 1.19... the mini game is now just an inconvenience. once you select where to set your notch and hit strike you can tell exactly where to stop the bar/ring to hit what you were aming for. there is no Skill in DoL anymore if you ever miss or fail a gathering attempt now then you either very tired or had a bit too much to drink.

This is very wrong cos what you have now is a mini game that guarantees 100% sucess while gathering and the only luck aspect is wether it's the item you set the notch for or not.
As DoL is now, the mini game has a 0% infulance on the outcome and that is sad. If crafting became as linear as DoL where you were guarnteed a 100% sucess rate it'll become very boarding and tedious like DoL is post 1.19.
You are joking. There is no skill in it. You destablize, wait 3 synths it doesnt drop you do normal and it goes chaotic. There's no skill. It's 100% luck. To argue that luck has a minimal effect is just you talking out your ... to justify a stupid system.

You talk a big game about gear and other nonsense like not using pie on a gladiator, as if that wasn't common knowledge. I have the best gear possible on my char for my level. I have ALL the conversion stats for GSM and CRP. And yet I STILL fail synths around my level sometimes. It's patently ridiculous. Doing synths above my level and I end up with unlucky pieces getting 2 destabilizes per item. I fail with makers muse on a white orb AND it destabilizes. I use preserve and fail consistently until it ends.

That is PURE rng.

And to top it all off, even worse is the fact that SE doesn't even TELL YOU THE RULES OF THE GAME. No one even knows what gold, red, or flashing orbs mean. They just guess and the only thing that is known for sure is that they aren't as good as white. Then there's the whole items issue. Yeah, we're supposed to know intuitively whether the item requires Mag. Craftsmanship or just Craftsmanship. Because we're all psychic. Of course. And we also need to carry around 2 full sets of gear to craft on a single job, because that makes SO much sense.

It's stupid that your idea of "skill" is rng.

There is not a single defensible aspect of the crafting system as it stands. To pretend that there is is just blatantly ignoring reality. It isn't fun. It isn't rewarding. And spending 3 minutes per craft to get 500 exp when you need 50,000-100,000 to level is simply RIDICULOUS. Going from 25-50 is something like what, 10,080 minutes of pure grinding on 500 exp synths. over 180 hours. Seriously. You think that's defensible?

And quit joking about HQing. It's a ridiculous system. Getting an HQ chance of around 30% when your item has over 300 quality is ridiculous.

Relying on so much RNG takes 100% of the skill out of crafting. If even the best crafter who knows everything and uses HQ mats still only has a 30% chance at HQ item, then there is something wrong.

The fact is that DoL is designed much better. There are still RNG elements, like what you will get and where you have to harvest to get them, but that's fine because it's part of the game to figure that stuff out. It's not an rng element that throws your progress back in your face and spits on you and requires the insane timesink that crafting does.