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  1. #1
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    Aug 2011
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    Quote Originally Posted by tymora View Post
    If you waited more than 2-3x, you are just wasting your durability.
    1. Wait 2x, hit Standard, wait again. You'll lose less on average.
    2. Sometimes chancing an explode stabilizes faster than waiting too.

    Doesn't save all synths but should make life easier.
    This is a good base for learning how to stablize unstable element, one of the points you make is somthing i do if i'm going for completion over HQ and that's to blow it up, this stablizes the element and if you can get it to blow right away you don't lose too much dura but the quality is halfed so it's not good for HQ'n. As you said in your 1st point spamming "wait" isn't the way to go knowing when to wait and when Standard has the higest chance of succeding comes with practice.

    To all the others who say this is a don't change crafting thread or i'm dissmissing randomness neither of these are correct, I still fail synths to the randoness of crafting and some things in the system do need to be changed.
    Most are saying you randomly fail synths and i agree with this what i'm saying is it's easy to predict when this is going to happen and with some work you can somtimes turn almost certain failure into success other times you are not able to, but this is nothing new for SE they did this in XI too just here you have a slim chance to save it.
    If what's going to happen next is (for the most part) predictable it's not 100% random. If you know when the elelement is going to blow and destablize you can more often then not prevent it and reduce your destablized element. Spamming standard is an almost certain way to get destablized elements often or have every action fail.

    To make it clear on what i'm trying to say is if your calling for changes cos you beleive crafting to be a Mash the Enter Key system you're wrong (that's the sowest and most boaring way to do it), and it may be worth learning the system so you understand what needs to changed before calling for changes.


    Edit:
    Quote Originally Posted by tymora View Post
    And you never mentioned what gear you are using.

    Initial risk can start out a lot higher than normal. Sucks to have those synths but you'll get used to it - Not like the materials are expensive anyway.
    could it be somone else found the pattern to this random system ^^

    i agree this initial risk sucks but you do get use to it, these are the best synths when they catch you off guard and you have to work to finish it . the veriance of this initial risk may need to be more subtal for lower lvl synths to ease ppl in but this is one of those tweeks i'd say the system needs. it's nice to see someone else who understands the current system.

    And a quick note to the comment above on skills, almost evey skill you need are obtainable at lvl 10 the're others that help also some of the L30's but these are nice to have and not essential.
    (1)
    Last edited by Okiura; 11-05-2011 at 04:04 AM.
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

  2. #2
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    SO what I've gathered from this thread is:

    Synth time:xp ratio is Way Off

    Synths Feel like random luck

    Leveling is not engaging

    Cost is to high

    and my input,

    There are not enough viable recipes

    and

    There are not enough ways to gain XP outside of the grind (DoW get Quests, AG Leves, GC Leves, Behests, Raids, and Parties)
    (3)

  3. #3
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Standardizing the number of leves to 4 every 5 levels for EVERY craft will make me very happy.
    (5)

  4. #4
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by tymora View Post
    Standardizing the number of leves to 4 every 5 levels for EVERY craft will make me very happy.
    I'd be thrilled if this were the only change. As long as said leves are handed in around town. This would eliminate the four hours of gathering I need to do before I can actually grind DOHs.
    (1)

  5. #5
    Player
    Savasana's Avatar
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    Nov 2011
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    16
    Character
    Zyn Tael
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Where can we find a guide for what different coloured orbs mean and how to manage that and element destabilisation?
    (1)

  6. #6
    Player
    Misteyes's Avatar
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    Jul 2011
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    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Personal anecdote.
    Undyed Velveteen. Level 25(?) synth attempted as L22 weaver.

    Orb starts white. Standard synthesis. Fail.
    Orb turns red. Wait. Orb turns flashing. Wait. Orb stays flashing. Preserve.
    Standard synthesis. Fail.
    (Stays white from preserve)
    Standard synthesis. Fail. Lightning unstable.
    Wait. Wait. Wait. Still unstable, pop brand of wind to reset wait counter (I don't have Brand of Lightning). Wait. Wait... still unstable, but it's at least white. Tender Touch and chance a standard synthesis. Fail. Chaotic. Boom. 20 durability left and at 35% progress.
    Orb's yellow. Wait. It turns white.
    Standard Synthesis. Success.
    Orb stays white.
    Standard Synthesis again. Fail. 0 Durability.

    Try it again. Same synth, same gear, same facing direction, same phase of the moon/whatever.
    Orb starts white. Standard Synthesis. Success.
    Orb stays white. Standard Synthesis. Success.
    Orb turns flashing. Wait. It turns white.
    Standard synthesis. Success.
    Orb turns yellow. Standard Synthesis anyway. Success.
    Orb turns flashing. Wait. Red. Wait. Flashing. Wait. Still flashing. Preserve
    Standard Synthesis. Success. Complete.


    ...And you tell me luck is a small factor?

    Yes, I'm aware that my highest two DoH classes are 22 and 20. If I have to get to 50 (and not just in one class, but in several, to get all the abilities I need) before the game becomes less random than Cait Sith's first limit break, something is wrong.
    (1)

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Savasana View Post
    Where can we find a guide for what different coloured orbs mean and how to manage that and element destabilisation?
    White = High Success/Normal Chance of Perfect Synth if Successful

    Red = Medium-Low(one word not a range) Success/Moderate Chance of Perfect Synth if Successful

    Yellow = Very Low Success/High Chance of Perfect Synth if Successful

    Slow Flicker = Random Chance of White/Red/Yellow leaning toward White

    Fast Flicker = Random Chance of White/Red/Yellow leaning toward Yellow

    Sparking = High Risk of Destabilization

    Fixing Destabilization is quite literally pure luck. A Player of remote skill can mitigate deterioration by swapping between Wait, Skills and Standard synth.

    Preventing Destabilization is based on Elemental Alignment

    Control effects Success rates

    Craftsmanship effect progress on physical based items

    Mag Craftsmanship effects progress on magic based items

    All Moon and Compass theories are as yet unproven and have little evidence.
    (2)

  8. #8
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    Aug 2011
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    Quote Originally Posted by Kiote View Post

    Preventing Destabilization is based on Elemental Alignment
    I also find ele resist food helps here too, if your lvl is the same as the recipes or higher then craftsmenship food will be the choice as you shouldn't be getting trouble with unstable elements.

    also acting on each color adjusts how much durability reduces by and progress/quality increases by, will try find the link to an alternitave source i used, but the info you supplied is pretty comprehensive.

    here's the info for penalties for unstable elements, from the Lodestone's front page the link is here.

    Lightning: Progress greatly reduced
    Wind: Durability consumption greatly increased
    Fire: Quality greatly reduced
    Ice: Progress reduced, chance of aetherial sparks reduced
    Earth: Durability consumption increased, chance of aetherial sparks increased
    Water: Quality reduced, chance of aetherial sparks increased

    Quote Originally Posted by Kiote View Post

    All Moon and Compass theories are as yet unproven and have little evidence.
    This is unproven, I do think any compass related effets are very unlikley. However my personal experance with the moon is full is bad for sucess but good for HQ and New is the opposite.
    This is purely my observation and there could be alot of additional factors (if moon has an effect) that may effect this, like Guardain, Name day, Race etc...
    (0)
    Last edited by Okiura; 11-05-2011 at 10:08 AM.
    Quote Originally Posted by odette
    many jerk need bans for bad actitude

  9. #9
    Player

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    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Kiote View Post
    White = High Success/Normal Chance of Perfect Synth if Successful

    Red = Medium-Low(one word not a range) Success/Moderate Chance of Perfect Synth if Successful

    Yellow = Very Low Success/High Chance of Perfect Synth if Successful
    Wait a sec, I thought I remember someone telling me (from highest chance of success to lowest chance of success) that it was White --> Multicolored --> Yellow --> Red - this is not the case? Where does multi/rainbow colored fit in this order?
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  10. #10
    Player
    Savasana's Avatar
    Join Date
    Nov 2011
    Posts
    16
    Character
    Zyn Tael
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Thanks Kiote.
    (1)

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