Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 106
  1. #61
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Aistaraina View Post
    No. Too much balancing involved. Content takes longer to release.
    I am going to quote this again to make sure OP reads. Jesus, i hope you have an idea how much workload it is to balance difficulty for different levels... I'd rather them work on new contents.
    (0)

  2. #62
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Treach View Post
    I don't care to do the level 15 dungeon or totrakakakakaka35something on harder difficulties, why would I want to that when I've already gotten superior gear from ifrit?
    You are an idiot .. you can't see anything but your own small minded view.

    It's an easy way for the development team to recycle content not to necessarily compete against other end game content but for the 30-40 and 40-45 gapping hole that has nothing else to do but grind in XP parties.

    You got Superior gear from Ifrit, funny I thought he only dropped weapons.

    To the post above me I'll say it again this game is designed with level scaling in mind, basically how guild leves work should work on all monsters even bosses, perhaps with some minor tuning.
    (1)
    Last edited by Jinko; 11-08-2011 at 09:16 AM.

  3. #63
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Treach View Post
    No, I just hate really stupid people giving out really stupid plans. Something in me just wants to go off on them. The fact that you want what you want when you want it without working towards the requirements set by the developers of the game annoys me for some unknown reason. Obviously the lore and story of the ifrit primal fight is pointless, I mean everyone just clicks through that stuff anyway even if it does explain why there are two versions of the fight.
    Its not stupid if my suggestion is partially implemented to xiv already.

    Ifrit has normal and hard modes and Guild Leves have multiple difficulties.

    Quote Originally Posted by Aistaraina View Post
    No. Too much balancing involved. Content takes longer to release.

    As a wise Mog once said.
    it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  4. #64
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    You are an idiot .. you can't see anything but your own small minded view.

    It's an easy way for the development team to recycle content not to necessarily compete against other end game content but for the 30-40 and 40-45 gapping hole that has nothing else to do but grind in XP parties.

    You got Superior gear from Ifrit, funny I thought he only dropped weapons.
    If being an narrowminded idiot is the people who don't want time and effort wasted on something that probably won't even be played or used a week after releasing are called, then yes I am. (If you need explanations as to why having multiple versions of a fight that don't drop/give anything and then one real fight is bad and wasteful, then you can be the idiot and I can just be narrowminded.)

    WoW's dual modes of difficulty for the raids still require you to be 85 to do them. Don't think you are going to see level 1 deathwing fights anytime soon. The scale of which this thread is asking is ridiculous and a huge waste of time that could be better spent on other things like, I don't know, overall improving gameplay that DOES affect EVERYONE?

    Also what armor drops am I looking for that can actually have materia and or are good? Already have siphai turban btw.
    (0)

  5. #65
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Engineer View Post
    Its not stupid if my suggestion is partially implemented to xiv already.

    Ifrit has normal and hard modes and Guild Leves have multiple difficulties.



    it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
    Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?
    (0)

  6. #66
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Treach View Post
    Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?
    The ifrit fight, and Guild Leves both have different difficulties, so why not apply Difficulty settings to all dungeons?

    you dont make sense, im not suggesting instanced guild leves lol. you have bad comprehension skills. lol
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  7. #67
    Player
    ArrowValeron's Avatar
    Join Date
    Oct 2011
    Posts
    9
    Character
    Arrow Valeron
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    The ifrit fight, and Guild Leves both have different difficulties, so why not apply Difficulty settings to all dungeons?
    Ifrit doesn't really have different difficulties. The first contest against Ifrit is purely a story driven quest. Not a repeatable selectable difficulty.
    (0)

  8. #68
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Ifrit doesn't have difficulty settings, DH would have to be at your "max" level and would have to drop new gear that wouldn't be inferior to materia gear for people to want to do it as a raid, otherwise you are just turning DH into an XP camp so why would devs do that when xp camps already exist?

    You don't make any sense, you are just stating what you want as you want it with no regard as to what is actually good for the game as it is. Maybe once 2.0 has been out for a year then they can start working on this "Scalable Content" thing you so desire but the devs have already stated that events leading up to the release of 2.0 are planned out. I don't see any reasonable way to add "your" idea into this game any time soon.
    (0)
    Last edited by Treach; 11-08-2011 at 09:59 AM.

  9. #69
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by ArrowValeron View Post
    Ifrit doesn't really have different difficulties. The first contest against Ifrit is purely a story driven quest. Not a repeatable selectable difficulty.
    Ya not suggesting for the primals to be repeatable at lower levels, just have lower level story fight quests for the primals(just like they have done) . Im just suggesting the dungeons to have lower and higher level repeatable difficulties.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #70
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Treach View Post
    Ifrit doesn't have difficulty settings, DH would have to be at your "max" level and would have to drop new gear that wouldn't be inferior to materia gear for people to want to do it as a raid, otherwise you are just turning DH into an XP camp so why would devs do that when xp camps already exist?

    You don't make any sense, you are just stating what you want as you want it with no regard as to what is actually good for the game as it is. Maybe once 2.0 has been out for a year then they can start working on this "Scalable Content" thing you so desire but the devs have already stated that events leading up to the release of 2.0 are planned out. I don't see any reasonable way to add "your" idea into this game any time soon.
    Not saying i want scalable content right now, im just want it to be added with all future dungeons, and the dungeons that are going to stay after 2.0.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast