You are an idiot .. you can't see anything but your own small minded view.
It's an easy way for the development team to recycle content not to necessarily compete against other end game content but for the 30-40 and 40-45 gapping hole that has nothing else to do but grind in XP parties.
You got Superior gear from Ifrit, funny I thought he only dropped weapons.
To the post above me I'll say it again this game is designed with level scaling in mind, basically how guild leves work should work on all monsters even bosses, perhaps with some minor tuning.
Last edited by Jinko; 11-08-2011 at 09:16 AM.
Its not stupid if my suggestion is partially implemented to xiv already.No, I just hate really stupid people giving out really stupid plans. Something in me just wants to go off on them. The fact that you want what you want when you want it without working towards the requirements set by the developers of the game annoys me for some unknown reason. Obviously the lore and story of the ifrit primal fight is pointless, I mean everyone just clicks through that stuff anyway even if it does explain why there are two versions of the fight.
Ifrit has normal and hard modes and Guild Leves have multiple difficulties.
it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
If being an narrowminded idiot is the people who don't want time and effort wasted on something that probably won't even be played or used a week after releasing are called, then yes I am. (If you need explanations as to why having multiple versions of a fight that don't drop/give anything and then one real fight is bad and wasteful, then you can be the idiot and I can just be narrowminded.)You are an idiot .. you can't see anything but your own small minded view.
It's an easy way for the development team to recycle content not to necessarily compete against other end game content but for the 30-40 and 40-45 gapping hole that has nothing else to do but grind in XP parties.
You got Superior gear from Ifrit, funny I thought he only dropped weapons.
WoW's dual modes of difficulty for the raids still require you to be 85 to do them. Don't think you are going to see level 1 deathwing fights anytime soon. The scale of which this thread is asking is ridiculous and a huge waste of time that could be better spent on other things like, I don't know, overall improving gameplay that DOES affect EVERYONE?
Also what armor drops am I looking for that can actually have materia and or are good? Already have siphai turban btw.
Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?Its not stupid if my suggestion is partially implemented to xiv already.
Ifrit has normal and hard modes and Guild Leves have multiple difficulties.
it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
The ifrit fight, and Guild Leves both have different difficulties, so why not apply Difficulty settings to all dungeons?Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?
you dont make sense, im not suggesting instanced guild leves lol. you have bad comprehension skills. lol
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Ifrit doesn't really have different difficulties. The first contest against Ifrit is purely a story driven quest. Not a repeatable selectable difficulty.The ifrit fight, and Guild Leves both have different difficulties, so why not apply Difficulty settings to all dungeons?
Ifrit doesn't have difficulty settings, DH would have to be at your "max" level and would have to drop new gear that wouldn't be inferior to materia gear for people to want to do it as a raid, otherwise you are just turning DH into an XP camp so why would devs do that when xp camps already exist?
You don't make any sense, you are just stating what you want as you want it with no regard as to what is actually good for the game as it is. Maybe once 2.0 has been out for a year then they can start working on this "Scalable Content" thing you so desire but the devs have already stated that events leading up to the release of 2.0 are planned out. I don't see any reasonable way to add "your" idea into this game any time soon.
Last edited by Treach; 11-08-2011 at 09:59 AM.
Ya not suggesting for the primals to be repeatable at lower levels, just have lower level story fight quests for the primals(just like they have done) . Im just suggesting the dungeons to have lower and higher level repeatable difficulties.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Not saying i want scalable content right now, im just want it to be added with all future dungeons, and the dungeons that are going to stay after 2.0.Ifrit doesn't have difficulty settings, DH would have to be at your "max" level and would have to drop new gear that wouldn't be inferior to materia gear for people to want to do it as a raid, otherwise you are just turning DH into an XP camp so why would devs do that when xp camps already exist?
You don't make any sense, you are just stating what you want as you want it with no regard as to what is actually good for the game as it is. Maybe once 2.0 has been out for a year then they can start working on this "Scalable Content" thing you so desire but the devs have already stated that events leading up to the release of 2.0 are planned out. I don't see any reasonable way to add "your" idea into this game any time soon.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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