Here: http://forum.square-enix.com/ffxiv/t...iculty-Scaling
We've fought over this already.
Here: http://forum.square-enix.com/ffxiv/t...iculty-Scaling
We've fought over this already.
As a midcore player, I disagree.
Not all content should be doable by everyone. Everyone already has equal accessibility, it's just a matter of how much time you can invest. (Casual, Midcore, Hardcore)
Casual players should not be able to do Hardcore content because a Hardcore player is putting more time and effort into their playing.
A lot of casual players just don't have time to invest in these instance dungeons. With difficulty settings they can just enjoy the content and have fun while getting xp. Of course they wouldn't get the high end drops, they would have to re challenge these contents at a higher level.As a midcore player, I disagree.
Not all content should be doable by everyone. Everyone already has equal accessibility, it's just a matter of how much time you can invest. (Casual, Midcore, Hardcore)
Casual players should not be able to do Hardcore content because a Hardcore player is putting more time and effort into their playing.
Mid and High level players would just have more of an option and variety for leveling. Content won't be outdated, you can enjoy them again for xp, fun, challenge, farm, grind etc.
I think its a great addition for eveyone. I do understand not eveyone would utilize this option, but a lot would if it was in the game.
I don't recall the exact words but yoshida said mmo games should be like an amusement park , and it should have things for everyone to do.
Casual and harcore players would go into the park with different motives. Casuals would play for fun, to have fun, while hardcore would try to beat everyones score and win the biggest teddybear to have bragging rights. The beauty of this amusement park saying, is that everyone is enjoying the same content, just in different ways, and for different things.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
They're instanced. You do them at your own time. I see the benefit of trying to beat something together in several tries and get drops as you do it, as opposed to running it once in easy mode and getting nothing.A lot of casual players just don't have time to invest in these instance dungeons. With difficulty settings they can just enjoy the content and have fun while getting xp. Of course they wouldn't get the high end drops, they would have to re challenge these contents at a higher level.
Mid and High level players would just have more of an option and variety for leveling. Content won't be outdated, you can enjoy them again for xp, fun, challenge, farm, grind etc.
I think its a great addition for eveyone. I do understand not eveyone would utilize this option, but a lot would if it was in the game.
I don't recall the exact words but yoshida said mmo games should be like an amusement park , and it should have things for everyone to do.
Casual and harcore players would go into the park with different motives. Casuals would play for fun, to have fun, while hardcore would try to beat everyones score and win the biggest teddybear to have bragging rights. The beauty of this amusement park saying, is that everyone is enjoying the same content, just in different ways, and for different things.
The thrill of the hunt is supposed to be the enjoyment part and has nothing to do with seggregating us between hardcore or casual players.
All the suggestion is , is making all instanced dungeon content available to different level ranges, so players can enjoy all dungeon content when, and how they want to. They can enjoy it regardless if its for fun, xp, challenge, loot, bragging rights wtc. Whatever.They're instanced. You do them at your own time. I see the benefit of trying to beat something together in several tries and get drops as you do it, as opposed to running it once in easy mode and getting nothing.
The thrill of the hunt is supposed to be the enjoyment part and has nothing to do with seggregating us between hardcore or casual players.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I agree with none of this, go away. You want to do darkhold at level 15?... What?I think each dungeon should have customizable difficulty settings. This way content will never be outdated, and payers should have things to do no matter what level.
OPTION 1
The Thousand Maws of Toto-Rak. (easy) lv 10+ (normal) lv 25+ (hard) lv 40+
Dzemael Darkhold. (easy) 15+ (normal) 30+ (hard) 45+
or OPTION 2.
The Thousand Maws of Toto-Rak. (slider) [lv 1-50]
Dzemael Darkhold. (slider) [lv 1-50]
So in option 1, there are 3 different difficulty settings for each dungeon that are geared toward low, mid, and high levels.
In option 2, we have more of a broadened guild leve difficulty settings. We can choose what dungeon we want to play in, and set the level of the mobs.
Lower Settings = basic mob loot drops, and gil.
ADDITION
I totaly agree with this idea.
So what you're saying is we need more low to mid lvl content, but you're against giving low and mid lvl ppl content because they didnt work hard and get to lv50? I mean its not like were giving them the high lvl drops or anything, just allowing them to have fun and do something besides grind.What your asking for is low lvl content yes we need more low to mid lvl content but making endgame stuff available for all lvls is not the answer. If a "casual" doesnt have time to hit 50 (at the games current lvling rate can take less than a week) or cant be bothered to hit 50. you think they should be able to do stuff we bust our asses to do endgame? seriously?
What is it with people wanting to do level 50 stuff at a lower level/easier difficulty.
The point in Ifrit (and other high level content) being "Hard Mode" and level 50 for that matter is to:
1.) Give you one (of many) reasons to level up to 50 (hopefully on multiple classes).
2.) Once level 50, provide you with a challenge to enjoy and overcome thus providing you with weapons you can feel proud of.
You want to battle Ifrit? You want to do Darkhold? Get level 50, get into a good Linkshell, and go to it.
People really need to stop expecting everything to be handed to them "whenever,however,wherever".
personally the reason why "I" want difficulty settings, is because i hate when content becomes outdated. At a higher level(currently38) i would like to play upscaled old content for fun or/and xp. I would like to maybe challenge myself and go at it with a friend or 2. I like playing for fun, and hate doing the same stuff over and over, i like variety.What is it with people wanting to do level 50 stuff at a lower level/easier difficulty.
The point in Ifrit (and other high level content) being "Hard Mode" and level 50 for that matter is to:
1.) Give you one (of many) reasons to level up to 50 (hopefully on multiple classes).
2.) Once level 50, provide you with a challenge to enjoy and overcome thus providing you with weapons you can feel proud of.
You want to battle Ifrit? You want to do Darkhold? Get level 50, get into a good Linkshell, and go to it.
People really need to stop expecting everything to be handed to them "whenever,however,wherever".
I was just defending the casual/low level players, because they have a right to play these contents too. It really baffles me why hardcore players care what someone else is doing with their play time, let them have fun. Who cares what theyre doing, why does it bother you?
players should have a right to play when, how, and what they wanna play in a game.
As a midcore player, this game is being ruined not by, casuals, but by players that define themselves through elitism.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I agree. MMOs should be similar to an amusement park, but you do not walk into an amusement park and get to choose how fast the roller coaster goes, you just have the option to ride it. There are kiddy roller coasters, water rides, then the hard core roller coasters that go upside down and loop several times. You choose what to do and when, but if you're five years old, stay off the advanced roller coaster and if you're 25, you probably will not enjoy the kiddy coaster.I don't recall the exact words but yoshida said mmo games should be like an amusement park , and it should have things for everyone to do.
edit: and if all the development team can come up with to keep me interested in this game is rehashing all dungeons so i can do them whether i am level 1 or level 50+, what a sad sad day in eorzea. This will bring about more boredom than you can imagine. Just imagine when a new dungeon is released. You play it for weeks and weeks. Suddenly, rather than release another dungeon, they raise the level cap and make the old dungeon scalable... wow... boooooooring. In the other spectrum, walking into a high level dungeon as a low level to 'level up'- after grinding there for so many days, weeks, etc, how are you going to want to go back, to actually attempt the dungeon as it should have been. You can't have your cake and eat it to. There are leves, places to grind, and things to do along the way. There is plenty of fun to be had, and more coming.
Patience is a virtue.
Last edited by ArrowValeron; 11-08-2011 at 10:24 PM.
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