lol you must really hate players having fun and doing what they like to do instead of doing what you want them to do huh?
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
No, I just hate really stupid people giving out really stupid plans. Something in me just wants to go off on them. The fact that you want what you want when you want it without working towards the requirements set by the developers of the game annoys me for some unknown reason. Obviously the lore and story of the ifrit primal fight is pointless, I mean everyone just clicks through that stuff anyway even if it does explain why there are two versions of the fight.
Its not stupid if my suggestion is partially implemented to xiv already.No, I just hate really stupid people giving out really stupid plans. Something in me just wants to go off on them. The fact that you want what you want when you want it without working towards the requirements set by the developers of the game annoys me for some unknown reason. Obviously the lore and story of the ifrit primal fight is pointless, I mean everyone just clicks through that stuff anyway even if it does explain why there are two versions of the fight.
Ifrit has normal and hard modes and Guild Leves have multiple difficulties.
it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?Its not stupid if my suggestion is partially implemented to xiv already.
Ifrit has normal and hard modes and Guild Leves have multiple difficulties.
it wouldnt need excess balancing, all it is, is changing mob levels. ifrit fight already has different difficulties, all i want is this to be implemented to all dungeons.
The ifrit fight, and Guild Leves both have different difficulties, so why not apply Difficulty settings to all dungeons?Which is why a primal fight is not a guild leve, which I stated pages ago. If SE wanted primal fights to be instanced guild leves they could have, but they didn't. Why? Because they wanted a hyper mode only fight for what they consider to be a god. Why are you asking them to redo and remake everything they've done so far incorrect lorewise, easier, and killable by everyone?
you dont make sense, im not suggesting instanced guild leves lol. you have bad comprehension skills. lol
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
It's what he said, not me. I've got better ways to level and get ready for content designed for whatever level it was specified for.
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