I disagree with making the dungeons easier. But letting users make it harder makes sense to me.
I disagree with making the dungeons easier. But letting users make it harder makes sense to me.
I dont understand why people act silly when someone tries to use certain things in certain games as an example to make things better to comprehend. Why do people have to act silly, and childish, instead of responding like and adult.If it has guild leve settings then it's a guild leve. Is a primal fight a guild leve? Is a instanced raid a guild leve? Would SE have made them guild leves if they had wanted them have guild leve settings?
Where is the post where the guy who is developing moogle is taking to heart how quickly ifrit was beaten...
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
You misread it then, I was acting more like a condescending adult to a child.
Do you not have comprehension skills? i said " casual players, content accessiblity, and the endgame Fun Factor."
which means, casual players can enjoy all content. Content is accessible to everyone. Endgame players can have fun playing old dungeons at a higher challenge for fun and xp.
Please read a post correctly, and have a thorough thought process before posting please.![]()
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
All this talk about content needed to scale for the noobs and theres only like 2 things out... can someone please name 1 thing in this game that is hard?
I feel sorry for this game if this is what the community is. Hopefully the JP arent as QQ and crybaby ish since SE dont listen to us anyways I have nothing to fear with all these crybabies,stressed out "casuals" <--yall are calling yourselves this but yea I know Casuals that have killed everything in this game and have all DoW classes 50. and yes there casual.
<a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>
oh boy, here we go again silverren.
I really like the idea of prolonging dungeons for a variety of endgame players, instead of doing the same stuff over and over to increase the fun factor, also adding more areas you can lvl. Casual players who cant or dont have time to reach 50, or simply cant or do not have time to put together a praty can also enjoy these contents. casual players can also redo these contents for the intended loot drops once they reach the oppriopriate level for the dungeon.Engineer how about 3 different themed dungeons that are how about this...... 3 different level ranges? what is with this kick of having everything able on easy mode? are yall serious? you really cant get a group together run soemthign a few times and figure out how you can beat it? Q.Q
DOES NOT MAKE SINCE FROM A PLAYERS POINT OF VIEW OR A DESIGNERS
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
All content is readily available to any player already. I see tons of people trying ifrit and I saw many groups enter darkhold. There is nothing holding a player back from completing these two "endgame" events other then his own skill and his group members skill.Do you not have comprehension skills? i said " casual players, content accessiblity, and the endgame Fun Factor."
which means, casual players can enjoy all content. Content is accessible to everyone. Endgame players can have fun playing old dungeons at a higher challenge for fun and xp.
Please read a post correctly, and have a thorough thought process before posting please.
You can't seem to grasp the fact that endgame should require more then casual attention and skill, otherwise it shouldn't be called endgame. All I see from you is whining that everyone should be equal and everyone should be able to finish it easily. That is not endgame and that makes a really boring game.
No, having multiple levels of difficulty does not make the "easier levels" of Primal Fights endgame. You can tell yourself all you want "I did level 35 Ifrit! I did an won an endgame event!". Nope, you didn't. You won a dumbed down version of what many other players currently can do with pugs on my server. Also you don't deserve ANY gear/gil/experience for killing a nerfed ifrit. And NO, it will not make endgame a better thing for everyone, BECAUSE people like to progress and accomplish things, and no again before you state it, progressing through nerfed levels and difficulties IS NOT PROGRESSION.
This topic and the other one started by feral ren is nothing more then QQ "I can't do it, nerf it so I can feel better about myself while making it look like I give a shit about the population of this game."
I dont understand how a casual doing Dzemael Darkhold at level 15 would bother you. Why do you care what they do? The bottom line is this game needs to be accessable to EVERYONE not just you. Some play for fun, some play for elitism, and some for a little of both. We cant just please one crowd.All this talk about content needed to scale for the noobs and theres only like 2 things out... can someone please name 1 thing in this game that is hard?
I feel sorry for this game if this is what the community is. Hopefully the JP arent as QQ and crybaby ish since SE dont listen to us anyways I have nothing to fear with all these crybabies,stressed out "casuals" <--yall are calling yourselves this but yea I know Casuals that have killed everything in this game and have all DoW classes 50. and yes there casual.
its not just for casuals, its also for the endgame fun factor of redoing low level content at a higher level for xp, and such.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
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