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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Dalmore View Post
    All this talk about content needed to scale for the noobs and theres only like 2 things out... can someone please name 1 thing in this game that is hard?

    I feel sorry for this game if this is what the community is. Hopefully the JP arent as QQ and crybaby ish since SE dont listen to us anyways I have nothing to fear with all these crybabies,stressed out "casuals" <--yall are calling yourselves this but yea I know Casuals that have killed everything in this game and have all DoW classes 50. and yes there casual.
    I dont understand how a casual doing Dzemael Darkhold at level 15 would bother you. Why do you care what they do? The bottom line is this game needs to be accessable to EVERYONE not just you. Some play for fun, some play for elitism, and some for a little of both. We cant just please one crowd.

    its not just for casuals, its also for the endgame fun factor of redoing low level content at a higher level for xp, and such.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  2. #2
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Engineer View Post
    I dont understand how a casual doing Dzemael Darkhold at level 15 would bother you. Why do you care what they do? The bottom line is this game needs to be accessable to EVERYONE not just you. Some play for fun, some play for elitism, and some for a little of both. We cant just please one crowd.

    its not just for casuals, its also for the endgame fun factor of redoing low level content at a higher level for xp, and such.
    One current problem is the lack of things at all. Ifrit is the only real useful endgame, DH gives pointless u/u gear that can't be socketed and the strongholds can be low manned easily. I really don't understand how you think having multiple levels of TWO events is going to make anything better until new stuff comes out.
    (0)

  3. #3
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    oh boy, here we go again silverren.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I like the idea of scalable content, a lot of MMO's are doing this now, Vindictus for example.

    You misread it then, I was acting more like a condescending adult to a child.
    You must feel so proud.
    (1)
    Last edited by Jinko; 11-08-2011 at 07:49 AM.

  5. #5
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Only successful mmo I know of that does scaling content is WoW, what f2p webrowser games do kinda seems irrelevant because those types of games attract those types of people and such.

    Pretty sure rift, swotr and aion (if aion really counts) don't have scaling content.
    (0)

  6. #6
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    43
    No thanks to either option. Keep them, and future dungeons, static.

    Even "hard" mode for certain content ticks me off. Just make the fight "hard" mode to begin with.
    (0)

  7. #7
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It would probably be easier just to level cap/sync players to the dungeon and implement new quests/objectives in patches or possibly add further "BCNM" type fights within the dungeons at the end. That way they dont need to mess with mobs along the route, only changing the bosses. By using level cap/sync, it ensures the dungeons and bosses are not just mown down by rank50 players in a few minutes

    Trying to compare it to 11, where for example people would go through Pso-Xja <did i spell that right? lol> first to get to a) the storyline diablos mission b) the bcnm type fights or c) the diablos summoner mission.

    It wouldnt be too hard to implement, just add new Grand Company Quests. Each dungeon could have its own mutli-quest storyline where we can learn more lore.

    Recycling is pretty much what 11 did for years, think of all the BCNM,KSNM,ENMs that were all in previously used areas.
    (0)
    Last edited by Altanas; 11-08-2011 at 08:08 AM.

  8. #8
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Altanas View Post
    It would probably be easier just to level cap/sync players to the dungeon and implement new quests/objectives in patches or possibly add further "BCNM" type fights within the dungeons at the end. That way they dont need to mess with mobs along the route, only changing the bosses. By using level cap/sync, it ensures the dungeons and bosses are not just mown down by rank50 players in a few minutes

    Trying to compare it to 11, where for example people would go through Pso-Xja <did i spell that right? lol> first to get to a) the storyline diablos mission b) the bcnm type fights or c) the diablos summoner mission.

    It wouldnt be too hard to implement, just add new Grand Company Quests. Each dungeon could have its own mutli-quest storyline where we can learn more lore.

    Recycling is pretty much what 11 did for years, think of all the BCNM,KSNM,ENMs that were all in previously used areas.
    The only problem i have with caps are that its still geared toward hardcore players because you still need to have 4 or 8 man party. If we have difficulty settings, we can enjoy each dungeon for xp with a friend or 2, and have the mobs level slightly lower than yours.

    I do agree with Level Sync in general for xp purposes.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  9. #9
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    As of right now, certain content is geared toward hardcore, and certain for casual. I think each content should be geared toward each play group, through difficulty settings.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  10. #10
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Engineer View Post
    As of right now, certain content is geared toward hardcore, and certain for casual. I think each content should be geared toward each play group, through difficulty settings.
    I don't care to do the level 15 dungeon or totrakakakakaka35something on harder difficulties, why would I want to that when I've already gotten superior gear from ifrit?
    (0)

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