SE has already show'd us they have no idea how to make instanced "Dungeons" look at darkhold prolly the worst example of a endgame dungeon or any dungeon every created by any game. the mechanics inside are horrible. (run through mobs stand on void zone despawn all mobs u agro'd *no skill*) while i know it prolly wasnt SE design to have it ran this way, But they could have implemented a few things to make it impossible to do so, or they coulda just gave us boss fights with no trash like ifrit.
So with that said I have no faith SE could do anything of the sort with paths of lvls and stuff.
Engineer how about 3 different themed dungeons that are how about this...... 3 different level ranges? what is with this kick of having everything able on easy mode? are yall serious? you really cant get a group together run soemthign a few times and figure out how you can beat it? Q.Q
DOES NOT MAKE SINCE FROM A PLAYERS POINT OF VIEW OR A DESIGNERS


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