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  1. #271
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    4.06 notes are out, nothing.

    Louder boys.
    #deletedrk つ ◕_◕ ༽つ
    (1)

  2. #272
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    4.06 notes are out, nothing.

    Louder boys.
    optimistic reaction is "well in 4.1 they're gonna be able to do more than just potency adjustments."
    (0)

  3. #273
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by WhyAmIHere View Post
    optimistic reaction is "well in 4.1 they're gonna be able to do more than just potency adjustments."
    In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
    (1)

  4. #274
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
    Although I agree that a few adjustment should be made, there are jobs that are barely played in endgame because of how unbalanced they are. DRK will be a lower priority I reckon.
    There was a huge tank focus in 4.05 so I didn't expect much in 4.06.
    (0)

  5. #275
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Daniel_Fury View Post
    Although I agree that a few adjustment should be made, there are jobs that are barely played in endgame because of how unbalanced they are. DRK will be a lower priority I reckon.
    There was a huge tank focus in 4.05 so I didn't expect much in 4.06.
    There was a huge WAR focus in 4.05.
    (5)

  6. #276
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    There was a huge WAR focus in 4.05.
    We had the tank accessory fix which is tank focused.
    Adjustments to all 3 tanks in 2 back to back patches. Now that all 3 tanks are played again and can do their job in savage, they are back to the bottom of the list.
    (1)
    How Steel Cyclone should look!

  7. #277
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Daniel_Fury View Post
    We had the tank accessory fix which is tank focused.
    Adjustments to all 3 tanks in 2 back to back patches. Now that all 3 tanks are played again and can do their job in savage, they are back to the bottom of the list.
    What is this imaginary "list" you speak of?

    This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.
    (0)

  8. #278
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SyzzleSpark View Post
    What is this imaginary "list" you speak of?

    This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.
    It's not imaginary. I've seen the list. SMN is at the bottom of it.
    (0)

  9. #279
    Player
    Keldion's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Keldion Duskwander
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by NovaLevossida View Post
    It's not imaginary. I've seen the list. SMN is at the bottom of it.
    Unless it's a player/dev emnity list, then it's the summit. I disagree with anyone who says SMN is poorly designed, as it's purposefully made to disenfranchise anyone who liked the Heavensward summoner and their high volume of steady, consistent AOE damage. Some of that dev hatred for anything that might support dungeon speedrunning also spilled over to dark knights, tarnishing Dark Passenger and Unleash.

    I can't get my hopes up for any changes before 4.1, but I'll chime in with my own concerns with Dark Knight.

    1) Blood Price isn't very good at the moment. This makes Delirium an unattractive button while Grit is active.
    2) Dark Arts doesn't feel rewarding on anything besides Carve & Spit due to its frequency of use.
    3) Am I supposed to use Dark Passenger in level 70 content at all?
    (1)

  10. #280
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    What is this imaginary "list" you speak of?

    This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.
    If that's the case, that means SE does not think any of these personal issues with the job are actually issues otherwise there would be adjustments in 4.06. With limited time, comes priorities. Previous fixes have the tanks working in a managable state so I wouldn't be surprised if any adjustments wont be until 4.1.
    (1)
    How Steel Cyclone should look!

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