4.06 notes are out, nothing.
Louder boys.


4.06 notes are out, nothing.
Louder boys.


In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.

Although I agree that a few adjustment should be made, there are jobs that are barely played in endgame because of how unbalanced they are. DRK will be a lower priority I reckon.In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
There was a huge tank focus in 4.05 so I didn't expect much in 4.06.


There was a huge WAR focus in 4.05.

How Steel Cyclone should look!


What is this imaginary "list" you speak of?
This is not how things work, buffs/adjustments don't come in a sequence of each role taking their turn patch-by-patch like waiting for an amusement park ride. If community feedback indicates a job needs changes, it should get changes sooner rather than later. There's also no mythical maximum limit on how many changes can be made to x number of jobs during a patch cycle so yeah. I'm calling BS here.

I'm in the same boat. My sub runs up in a couple days and I don't see myself resubbing in the foreseeable future. Not only has DRK become a chore, it just flat out sucks to play. They could have the worst DPS, mitigation, utility, but if its fun to play, I'd play it. The worst part is, it's gonna take another expansion to fix my problems with DRK.
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