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  1. #41
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    ...so another month to wait while we have to feel more like this in progress:



    rather than how we should feel in endgame: confident again – Dracarys!!



    I wonder what they actually are intend to change with 4.1... .____.
    (9)

  2. #42
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Remedi View Post
    The melee combo of RDM is magical dmg too tbh, that said I think that what's killing caster coomps is the mindset behind comps and ppl not trying new things

    edit: also take consideration that PLD have a magical burst phase once every minutes
    There is no reason to do a full caster comp because Physical DPS simply do more with more synergies. Embolden's value also gets lessened when you start removing physical damage dealers out of the equation. I'm also aware of how RDM's Enchanted Weaponskills work.

    Quote Originally Posted by Fannah View Post
    I may be wrong, but I doubt Fleche + Contre Sixte to reprensent 20% of the RDM overall DPS.
    You are forgetting Displacement and Corps. These make up roughly 4~5% of your damage whilst Contre and Fleche are 14~15% combined. You're sitting at 18~20% of your DPS being Physical - Piercing damage.
    (3)
    Last edited by MidnightTundra; 08-08-2017 at 06:49 PM.

  3. #43
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valenten View Post
    Cant have that SMN would be good then!
    Yeah, I played my job summ to 70 and have such an unenjoyable time with group mobs in dungeons like Kugane that I stopped running her. My stand alone summ now just sits at 60. Not bothering, too much work lol.
    (0)

  4. #44
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Remedi View Post
    that said I think that what's killing caster coomps is the mindset behind comps and ppl not trying new things
    There are only 3 magical dps in the game right now and:

    >You don't want RDM in caster comps since it buffs physical damage, but you can still take one if you want to.
    >Bards are just too usefull right now, simply having one in the group highly increases the chances of killing a boss.
    >You need one melee dps for LB but: you don't want MNKs since they work better in physical damage comps, and if you wanted to have as much casters as possible in this comp(BLM, RDM and SMN) so you also don't want a DRG since they need a bard in the group to pull their full potential, so this leaves you with only NIN and SAM to choose for melee.

    So... A caster comp is hard to build(you need very specific jobs), and you only have room for 2 casters(3 if you really want to give up a bard), and does not actually synergize very well. While for physical comps as long as you have a bard and don't repeat jobs pretty much anything goes.
    (2)

  5. #45
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Valenten View Post
    Why would they nerf potency for bahamut when it doesnt even do the full amount as is since pets only do 70% potency as is from what ive been told.
    There's been an idea going around to reduce dreadwyrm aether requirements to one rather than two (like in pvp?), so that bahamut comes out much more often, and weakening some of his skills to make up for it. It's not my... personal desire for the class, but it'd be better than system we have currently, if.... annoying to other due to the sheer size of bahamut.
    (0)

  6. #46
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by paoweeotter View Post
    Just wait for 4.1. Big job changes won't happen mid-patch.
    But one of the bigger things people have been asking for is also the simplest, and also the least game-breaking to have: Bring Sustain back.
    (2)

  7. #47
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    Gonna be honest. I don't really miss Sustain, and I would rather they simply allow your pet to be healed for a percentage of your DPS if they needed to do that.

    As for the changes, I'm not terribly surprised by this, if only because it's inevitable. They wanted Summoner to "feel like a Summoner", but they didn't put in even half the tools necessary to have Summoner go that route. So now they have to buff the Warlock part of the class because, it turns out, you can't just slap one summon on the class while lowering damage sources everywhere else and pretend that the class is now what you always envisioned it to be, even though that's not what it was for years. They could've just buffed the Ruins instead, but the fact that they buffed the DoTs is telling.

    As far as I can tell, they don't know what they want the class to actually do. Chances are, they won't in 4.1 either. I'm embracing BLM in the meantime.
    (5)

  8. #48
    Player
    TheLenrir's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Irisu Kyouko
    World
    Hyperion
    Main Class
    Red Mage Lv 70


    I can't help but feel this image describes, better than words, my thoughts on the SMN 'band-aid' fix.
    (1)

  9. #49
    Player
    Tsubaki_Tsukino's Avatar
    Join Date
    May 2014
    Posts
    5
    Character
    Tsubaki Tsukino
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Karshan View Post
    This. DRG was slapped as well with 4.0, but 4.05 and 4.06 really look like efforts were made to patch it up, and seriously patch it up.

    Us ? dots increased (good, 150 DPS more without changing my rotation is always a good thing), and the fact that aetherflow count even if the action miss (which happened to me with Bane in dungeons but NEVER in raid so no impact whatsoever).
    Ok 4,1, ok but they didn't speak of 4.1 (only said "later") + it will be the third time I'm waiting desperatly for something to change, starting to get angry there.
    How? DRG only got potency changes that didn't address their issues as well. They still lose all resources on intermissions and it still takes forever and a day to build to Nastrond which only gives 960 potency around every 90 seconds if you have to build from scratch. They just got a bandaid as well. I get that SMNs are frustrated, but that doesn't mean that DRGs still don't have their complaints as well.
    (1)

  10. #50
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tsubaki_Tsukino View Post
    How? DRG only got potency changes that didn't address their issues as well. They still lose all resources on intermissions and it still takes forever and a day to build to Nastrond which only gives 960 potency around every 90 seconds if you have to build from scratch. They just got a bandaid as well. I get that SMNs are frustrated, but that doesn't mean that DRGs still don't have their complaints as well.
    My bad, it's just that several actions got modified the two patch notes (I agree the first one was only apparent, nothing real), while smn only got 3 lines in different patch notes since june. As if everything was perfectly fine with it according to devs while most of the SMN community is disgusted with job.

    But of course if changes don't do DRG good enough, they should work on it more as well. At least the numerous changes show that they know they failed (they still do but the effort is there). SMN don't have this "luck"
    (0)

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