This is just... disappointing. Not really much to say.
I'm tired of hoping for improvements on this raid tier. I fear my static will soon ask me to change to RDM.
This is just... disappointing. Not really much to say.
I'm tired of hoping for improvements on this raid tier. I fear my static will soon ask me to change to RDM.
We already had ours turn to RDM, cause smn is basically the most useless of dps in all categories right now in content lol. It's the new loldrg of StormBlood. Most SMN's have already switched to RDM since it's a better job overall than SMN is. And until that changes, you'll probably see more RDM than smn, in which, SMN will follow its original storyline of being a extinct job according to lore lol.
You're either awfully misinformed or averse to Googling or insistent in anecdotal bias.We already had ours turn to RDM, cause smn is basically the most useless of dps in all categories right now in content lol. It's the new loldrg of StormBlood. Most SMN's have already switched to RDM since it's a better job overall than SMN is. And until that changes, you'll probably see more RDM than smn, in which, SMN will follow its original storyline of being a extinct job according to lore lol.
FFLogs, currently the most objective way to measure DPS performance, ranks SMN as #2 or #3 DPS on savage raids, averaged out. Nevertheless, there are issues with this ranking as the sample size of SMN is small, but this is still the best statistical data we have at the moment, unless someone else can present alternative data. Meanwhile, RDM is consistently last or second last amongst DPS.
People, stop bashing SMN for its damage. SMN damage is great. SMN user-friendliness is not - according to popular opinion including my own. Complaining about SMN user-friendliness encourages devs to make changes hopefully for the better. Complaining about SMN damage encourages Party Finders to exclude SMN from groups.
I must be very misinformed then, as smn with the amount of overmelds I've seen on different smn's in Aether data center and checking with others on stats and numbers doing savage content, and how the person is playing it, always puts SMN at #4, and I'm always around #1/2 spot on RDM myself in dps. I will take back my statement if the issue isn't so much the smn class, but the user friendliness of the skills surrounding it. I've also seen a hefty amount of people ask the smn to change classes to something else entirely, and playing the job even at 60, felt odd anymore with many of the skills in HW having vanished to simplify it (as it says it's supposed to).
As has been said the current abilities are clunky to the point your average player does not come close to being able to exploit the role's full DPS unless they have a perfect run. A mistake of just about any type forces the SMN to rebuild their burst finisher from the beginning unlike any other job. This problem isn't just limited to the current battle and can continue to have an effect as your progress through a dungeon due to losing of synchronization of CD's with the run. There is also an issue with all of the various Ruins at end game. Not only do they add to the clunk but their MP costs are out of balance for their potency. Lastly they were suppose to be getting rid of action bloat yet left in some useless ones and removed some that were useful further interrupting smooth action flow.I must be very misinformed then, as smn with the amount of overmelds I've seen on different smn's in Aether data center and checking with others on stats and numbers doing savage content, and how the person is playing it, always puts SMN at #4, and I'm always around #1/2 spot on RDM myself in dps. I will take back my statement if the issue isn't so much the smn class, but the user friendliness of the skills surrounding it. I've also seen a hefty amount of people ask the smn to change classes to something else entirely, and playing the job even at 60, felt odd anymore with many of the skills in HW having vanished to simplify it (as it says it's supposed to).
None of this resolves the problem of SE not appearing to know what they want the Summoner to be. I think a lot of the clunkyness could be resolved if they had a clear idea of what type of class they want for the job. In HW it was more of a DoT class with a pet. In SB it is like they went with it being kind of a DoT class, kind of a pet class and kind of a traditional FF Summoner. Who knows what it will be the next time they decide to make a significant change.
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