I checked a couple of random of Alte Roite and Catastrophe logs and physical skills did roughly 18% of total on average.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.


the non enchanted are physical and piercing dmg they do scale off INT probably however, personally tested it after learning of the nature of fleche, contre sixt, copse and disengage
Hello adventurers,
Thank you all for continuing to provide feedback on summoner and the adjustments made in Patch 4.06.
As some players have pointed out, Yoshida made a comment regarding summoner adjustments on a recent community broadcast before the release of Patch 4.06:
"I believe we need to make several changes to summoner's system, but it will take some time and it will not be ready by Patch 4.06. Therefore, we'll make adjustments that can be done through data first."
We understand that you may be anxious for more information, but for now we wanted to share an acknowledgement that the team is aware of your concerns and is looking into how to proceed.
Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
Chenin "Luxpheras" Matthews - Community Team



Basically: What do you (the dev team) think the problem is? Not really solutions or a timetable for fixes right now, just what the team thinks the problem is. So far, the only thing we've heard is bahamut's size and sustain. Neither of which are major problems (imo at least).
Last edited by Flana; 08-10-2017 at 09:31 AM.

Can't wait to see the changes. Thank you for clarifying.Hello adventurers,
Thank you all for continuing to provide feedback on summoner and the adjustments made in Patch 4.06.
As some players have pointed out, Yoshida made a comment regarding summoner adjustments on a recent community broadcast before the release of Patch 4.06:
"I believe we need to make several changes to summoner's system, but it will take some time and it will not be ready by Patch 4.06. Therefore, we'll make adjustments that can be done through data first."
We understand that you may be anxious for more information, but for now we wanted to share an acknowledgement that the team is aware of your concerns and is looking into how to proceed.
Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
Last edited by Neela; 08-10-2017 at 05:40 PM.

How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.
That thread looks interesting!There we go: If you were part of the DEV team what adjustment will you make to Summoner?
Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
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