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  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fannah View Post
    I may be wrong, but I doubt Fleche + Contre Sixte to reprensent 20% of the RDM overall DPS.
    Quote Originally Posted by MidnightTundra View Post
    You are forgetting Displacement and Corps. These make up roughly 4~5% of your damage whilst Contre and Fleche are 14~15% combined. You're sitting at 18~20% of your DPS being Physical - Piercing damage.
    I checked a couple of random of Alte Roite and Catastrophe logs and physical skills did roughly 18% of total on average.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    the non enchanted are physical and piercing dmg they do scale off INT probably however, personally tested it after learning of the nature of fleche, contre sixt, copse and disengage
    (0)

  3. #3
    Community Rep Luxpheras's Avatar
    Join Date
    May 2016
    Posts
    118
    Hello adventurers,

    Thank you all for continuing to provide feedback on summoner and the adjustments made in Patch 4.06.

    As some players have pointed out, Yoshida made a comment regarding summoner adjustments on a recent community broadcast before the release of Patch 4.06:

    "I believe we need to make several changes to summoner's system, but it will take some time and it will not be ready by Patch 4.06. Therefore, we'll make adjustments that can be done through data first."

    We understand that you may be anxious for more information, but for now we wanted to share an acknowledgement that the team is aware of your concerns and is looking into how to proceed.

    Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
    (43)
    Chenin "Luxpheras" Matthews - Community Team

  4. #4
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Basically: What do you (the dev team) think the problem is? Not really solutions or a timetable for fixes right now, just what the team thinks the problem is. So far, the only thing we've heard is bahamut's size and sustain. Neither of which are major problems (imo at least).
    (8)
    Last edited by Flana; 08-10-2017 at 09:31 AM.

  5. #5
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    I really hope ...

    Quote Originally Posted by Luxpheras View Post
    "we need to make several changes to summoner's system"
    ... will be more than just the size of Bahamut.
    (3)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #6
    Player
    Clink's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    29
    Character
    Clink Stryphart
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Luxpheras View Post
    Hello adventurers,

    Thank you all for continuing to provide feedback on summoner and the adjustments made in Patch 4.06.

    As some players have pointed out, Yoshida made a comment regarding summoner adjustments on a recent community broadcast before the release of Patch 4.06:

    "I believe we need to make several changes to summoner's system, but it will take some time and it will not be ready by Patch 4.06. Therefore, we'll make adjustments that can be done through data first."

    We understand that you may be anxious for more information, but for now we wanted to share an acknowledgement that the team is aware of your concerns and is looking into how to proceed.

    Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
    Can't wait to see the changes. Thank you for clarifying.
    (0)

  7. #7
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
    (5)

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Luxpheras View Post
    Hello adventurers,

    Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!
    Quote Originally Posted by Brinzy View Post
    I'm sure you all have ideas as to how you want to improve the class. Any chance we can get a cursory glance of ideas you're thinking of, or is that off the table?
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    (0)
    Last edited by Neela; 08-10-2017 at 05:40 PM.

  9. #9
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NewSinz View Post
    Give back contagion for petes sake.
    How about no? The old way Contagion worked meant you never used Summon III for Ifrit-Egi ever. You only had one viable egi, and that's not at all good.

    Quote Originally Posted by Neela View Post
    There we go: If you were part of the DEV team what adjustment will you make to Summoner?

    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    That thread looks interesting!
    (2)

  10. #10
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceallach View Post
    That thread looks interesting!
    indeed - 2gether we ride, 2gether we die. "Badboys" for life ;p

    Let's hope the best...
    (0)

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