Quote Originally Posted by Chrono_Rising View Post
I agree completely. The kit feels slightly lacking between tank busters, and I believe that we are still worse off dps wise than paladin at higher levels.

I would really like to see them double down on the conversion between mana and blood by adding effects which lowered the cool downs on various moves. For example: Bloodspiller lowering the cd on carve and spit and dark arts lowering the cd on delirium would give the job a much more unique feel, with more synergy between the skills and resources, while highlighting the importance of tbn regardless of its dps loss or gain.
I think highlighting TBN regardless of DPS is good but I also think there's currently too much focus on it and not enough elsewhere.