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Thread: Limit breaks

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  1. #11
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?
    (4)
    Last edited by Onidemon; 11-08-2011 at 06:04 AM.