Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 61

Thread: Limit breaks

Hybrid View

  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tenji View Post
    Your signature is so damn true...
    hahahah thank you lol
    (1)

  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?
    (4)
    Last edited by Onidemon; 11-08-2011 at 06:04 AM.

  3. #3
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?
    YES!!! THIS IS WHAT IM TALKING ABOUT!!!!!

    Something that is not a timer but its earned!!! i love it.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Quote Originally Posted by DNO View Post
    YES!!! THIS IS WHAT IM TALKING ABOUT!!!!!

    Something that is not a timer but its earned!!! i love it.
    yea cause that doesnt sound OP as hell now does it? lets just not use skill and just use game breaking skills to do everyhting for us automatic with the press of one mighty button.
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  5. #5
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dalmore View Post
    yea cause that doesnt sound OP as hell now does it? lets just not use skill and just use game breaking skills to do everyhting for us automatic with the press of one mighty button.
    Have you ever played the other FF games? I highly doubt it because you sound like Limit Breaks are simple actions that you can spam every 30sec.
    (2)

  6. #6
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Onidemon View Post
    Have you ever played the other FF games? I highly doubt it because you sound like Limit Breaks are simple actions that you can spam every 30sec.
    Nope, but regardless, the type of stuff you were proposing are pretty OP in an MMO period
    (1)

  7. #7
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    Quote Originally Posted by Onidemon View Post
    I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.

    Example:

    White mage Limit break 1: Fully heal a target, HP and MP.
    White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
    White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.

    Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
    Paladin Limit break 2: Cast powerful defense spell on all party members
    Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .

    Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
    Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
    Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party

    As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)

    Get the idea?

    this is an amazing idea, but each class type would need a different way to build the bar,

    HEALERS - build limit break bar by healing/buffing
    BLK MAGE - build limit bar by casting damage / dot
    melee wel same as black mage but for melee attacks

    limit breaks can be performed in a battle regiem for a hell-on-earth style attack lol
    (0)

  8. #8
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'd be in favor of a 2hour ability system, or anything for that matter, sometime that can't be pulled off unless conditions are met, but be able to really help out in a pinch.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  9. #9
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    A secondary TP bar could work, one that cools down 1-2 points per min but only goes up: (an takes about 2.5k to fill)
    When your hit 2-4 points for a basic attack 5-10 when your hit with a WS
    When you attack 1-2 points AA/Basic 3-6 points WS

    So in real world terms you would rarly get to use it unless your on a very long grind (so could be used as a oh s*** save if you keep it)
    But in some areas (like the bowl of Embers) You enter with 0 but it fills at a rate of +100-200% of the above numbers, meaning there is a chance you can use it but its still not easy to get.

    As for the skill itself, id love something involved (a mini game) not just a 1 click pony attack, where you can build it up or fail to build it up and have each class/job do it differently..
    I would set a class LB at ~2-3x the damage of a WS, and the Job LB at ~3-5x personally
    (maxing at 6x and 10x respectively with best reustls from the mini game thing)
    (3)

  10. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    While over the top Limit Breaks would be awesome, I wouldnt like to be in the trap where like in 11 people used to only do boss fights when "2 hours" were up
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast