I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.
Example:
White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.
Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .
Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party
As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)
Get the idea?
Last edited by Onidemon; 11-08-2011 at 06:04 AM.
YES!!! THIS IS WHAT IM TALKING ABOUT!!!!!I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.
Example:
White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.
Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .
Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party
As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)
Get the idea?
Something that is not a timer but its earned!!! i love it.
yea cause that doesnt sound OP as hell now does it? lets just not use skill and just use game breaking skills to do everyhting for us automatic with the press of one mighty button.
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Have you ever played the other FF games? I highly doubt it because you sound like Limit Breaks are simple actions that you can spam every 30sec.
I'm all for limit breaks but not like WS used to work which had a super long timer of 1h. I'm think of something more like the old FFs did where whenever you get hit or you hit the target you get a "limit break gauge" filling up slowly until it is full, and then you get to use a special Limit break ability. They could add a new Limit break move, with a different effect for each 20 levels.
Example:
White mage Limit break 1: Fully heal a target, HP and MP.
White mage Limit break 2: Fully heal a target, HP and MP and cast Protect + shell
White mage Limit break 3: Fully heal party Hp and MP and cast protect + shell.
Paladin Limit break 1: AOE damage on all enemy surrounding you + provoke on all enemies
Paladin Limit break 2: Cast powerful defense spell on all party members
Paladin Limit break 3: AOE damage, provoke all enemies + Cast defense spell + minor heal on party members .
Black mage Limit break 1: Powerful spell + increased spell damage for 20 sec
Black mage Limit break 2: Powerful spell + 0 sec cast for next spell
Black mage Limit break 3: Meteor powerful AOE spell + increased spell damage for 20 sec on party
As for using these abilities, filling up the limit break bar once (Yellow) makes LVL 1 limit breaks available. Filling it up twice (orange) enables level 2 and for level 3, you need 3 full bars(Red)
Get the idea?
this is an amazing idea, but each class type would need a different way to build the bar,
HEALERS - build limit break bar by healing/buffing
BLK MAGE - build limit bar by casting damage / dot
melee wel same as black mage but for melee attacks
limit breaks can be performed in a battle regiem for a hell-on-earth style attack lol
I'd be in favor of a 2hour ability system, or anything for that matter, sometime that can't be pulled off unless conditions are met, but be able to really help out in a pinch.![]()
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A secondary TP bar could work, one that cools down 1-2 points per min but only goes up: (an takes about 2.5k to fill)
When your hit 2-4 points for a basic attack 5-10 when your hit with a WS
When you attack 1-2 points AA/Basic 3-6 points WS
So in real world terms you would rarly get to use it unless your on a very long grind (so could be used as a oh s*** save if you keep it)
But in some areas (like the bowl of Embers) You enter with 0 but it fills at a rate of +100-200% of the above numbers, meaning there is a chance you can use it but its still not easy to get.
As for the skill itself, id love something involved (a mini game) not just a 1 click pony attack, where you can build it up or fail to build it up and have each class/job do it differently..
I would set a class LB at ~2-3x the damage of a WS, and the Job LB at ~3-5x personally
(maxing at 6x and 10x respectively with best reustls from the mini game thing)
While over the top Limit Breaks would be awesome, I wouldnt like to be in the trap where like in 11 people used to only do boss fights when "2 hours" were up
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