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  1. #1
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by NorthernLadMSP View Post
    Gee, I'm glad we finally got a caster that can raise people. Oh wait, summoner could do that 4 years ago.
    If red mage healing and revives were equivalent to that of summoners ,we wouldn't be having this conversation. Summoners healing is basically a vestigial leftover to allow for scholars to heal before the lvl 30 class split.

    For better or for worse, RDM is the first class that can genuinely function as an emergency healer.
    (7)

  2. #2
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Please please please, remove Raise and Heal from RDM (I main RDM and this is really my opinion).

    I love the style how RDM plays and all I wanna do is to fulfill my role: DPS. I hate it, when I am expected to do the raise just because I have that damn dualcast that applies to it. I hate it that I have a heal, that I never ever need. I hate it, that ppl complain about RDM just because it has some Skills, that it doesn't want to use.
    According to fflogs RDM is already 10% behind SAM and 5% behind BLM and MNK (effective selfdps in Omega Savage, movement utility is already considered here). The only DPS utility RDM offers is Embolden which effective is a 1% overall Buff to each Melee. So with Roundabout 4k Melee DPS and average 2 Melees in a Group + 2 Tanks doing roundabout 3k together there is 1% of 11k DMG that is buffed by the Redmage. That's 110 DPS which is less than the 5-10% that RDM is behind.

    So please remove Raise and Heal and give RDM a Buff!
    (1)

  3. #3
    Player MaikoRaines's Avatar
    Join Date
    Jun 2015
    Location
    Basement dweller
    Posts
    472
    Character
    Maiko Raines
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TelosNox View Post
    Please please please, remove Raise and Heal from RDM (I main RDM and this is really my opinion)
    If you don't like them then don't use them.

    I don't share your opinion in any way. If someone tells you to use them, kindly tell the healer to pick it up. If the healer is dead, oh hey, you can use that utility to get them back in the fight. Why wipe a party if you have a chance of preventing it from happening? So sick of DPS weebs such as yourself complaining about Red Mage versatility - that class is probably older than you.

    Why be -THAT- person?

    RDM also doesn't need a buff - they were never in the history of Final Fantasy supposed to surpass any class. They were designed in tandem to work with every class. You have an issue with DPS then play something else. Don't wanna play anything else? Suck it up sunshine.
    (6)
    Last edited by MaikoRaines; 08-09-2017 at 07:06 AM. Reason: I hate the word "Weeb" and yet, here I am using it...

  4. #4
    Player

    Join Date
    Sep 2013
    Posts
    154
    Quote Originally Posted by TelosNox View Post
    So please remove Raise and Heal and give RDM a Buff!
    If you only want to be dps then Black Mage is over there ->

    I love my Vercures and Verraises as Red Mage. Saved quite a few people with a quick heal if the healer was busy elsewhere. Same with Verraise.

    Red Mage has always been a bit of everything. A bit of dps, a bit of healer/support. And in my opinion SE got it quite right in this game.
    (8)

  5. #5
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    You realize the only place Vecure is used, is in a party that dies far too much... and that Vecure doesn't cure a lack of ability in raid awareness, right? What this boils down to, are people pouting, because on 'paper' rather than execution, it makes Redmage l ook more delicious than say, blackmage...
    (3)

  6. #6
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    If you remove vercure or verraise then you will have to buff RDM dps more. That would be the trade off. You people already complain RDMs dps is to high so if they did buff RDM after removing vercure and verraise you will just start another thread complaining about that. The only reason verraise or vercure should be used in group is if people are messing up. If people are messing up then that is a bigger glaring issue then relying on a RDM to save your groups butt. Stop relying on a RDM and get good.
    (4)

  7. #7
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    *sips from black mage tears mug*

    Why are people complaining about a skill that only gets used in the pre pull opener and then before a veraise to rez someone else's butt. As yoshi P said its cause red mages use a mixture of Black and white magic so giving them a more powerful cure from the summoner's physic and a rez over the black mage makes sense lore wise. Its like saying remove jumps from dragoon.

    idk i find people who moan about red mage funny... square please sell official black mage tears mugs
    (9)

  8. #8
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Job lores aside verraise made rdm ridiculously OP for progression, and that's not really a good thing for the game. Reducing rdm dps contribution isn't the fix since it'll just make people bring rdm for progression and swap it with smn/blm (or even another physical job) post progression or for speedkills. Defensive utilities should be balanced against defensive utilities, and raid dps contribution should be balanced against raid dps contribution. As of now the caster balance in terms of defensive utilities is so bad that any group not bringing a rdm during progression is pretty much handicapping themselves. It's not impossible to progress without rdm, but it'll likely take longer than with rdm, considering the ability to recover from bad situations to crawl all the way to enrage. It just makes learning later phase mechanics easier.
    (1)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Why are we complaining about Vercure when Clemency is far superior in every way. Not only that, but through the use of riot blade, pld can use it almost infinitely, while RDM cant.
    (3)

  10. #10
    Player
    NewSinz's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Gerky Mayvian
    World
    Ultros
    Main Class
    Arcanist Lv 70
    As a healer main. There is 0 reason the RDM should have their cure and res's taken away. They dont replace a healer and if they are replacing a healer... then your healer should revisit how they heal. Their res is super handy when in Primals or Raids when DPS get hit by a mechanic and die and you have 2 or 3 people down they can get them up and you dont have to slow res a second person. Their heals are handy for themselves when they get hit by an AoE I as a healer don't have to move focus or worry about them nearly as much. Thier fine as is.
    (5)

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