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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bswpayton View Post
    But SE is making it pretty clear that all that matters is dps, and yes I pug everything first going in to the new raids I expected nothing but after learning the fight more it became obvious that the whole thing was about dpsing. You cant make a whole encounter all about dps but yet leave players in the blind like they give us absolutely nothing to show our performance but whats on the screen which is pretty much nothing. So all Im suggest is a who did what at the end of the fight, and if we can have that stop having these tight enrages and extend them. If a healer lb 3 is a total waste then that lets me know that the whole encounter is only dependent on how much dps your dishing out.
    I don't do Savage raiding, but it was my understanding thta the normal mode was intended to be PUG'd; but that Savage was not, because the tighter DPS checks and what not require the coordination and teamwork of a group who know each other. I don't agree with complaining about Savage content being too hard at the best of times. But, if you're essentially complaining that you can't PUG it because the DPS check is too tight, then the answer is to make a group is it not?
    (15)

  2. #12
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Quote Originally Posted by Kosmos992k View Post
    If people in your group are not pulling their weight, talk to them.
    How will we know who's not pulling their weight? Without a parser?...

    Quote Originally Posted by Kosmos992k View Post
    How will parsers help increase skill when they encourage slavishly following specific rotations and timings - effectively painting by numbers? That reduces the skill needed to that of memorizing a routine and never deviating.
    Are you claiming you have not memorized your base combos? Or do you relearn all your abilities on the fly each and every fight? If anything, parsers let you try different strats every fight to see how your damage compares.
    (34)

  3. #13
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    I don't do Savage raiding, but it was my understanding thta the normal mode was intended to be PUG'd; but that Savage was not, because the tighter DPS checks and what not require the coordination and teamwork of a group who know each other. I don't agree with complaining about Savage content being too hard at the best of times. But, if you're essentially complaining that you can't PUG it because the DPS check is too tight, then the answer is to make a group is it not?
    The same could be said for Susano and Lakshmi as well Ive cleared those to, but I know Sasano enrage is like 11 mins or something like that. Im not saying to get rid of enrages, Im simply saying how can you justify enrages the way they are but yet give us nothing on our actual dps, if you have an enrage in a fight you are clearly sayin from a design stand point that dps is all that matters in this fight.

    If dps is all that matters then why is it that once I switched to ps4 i have desperately been wanting to return back to pc because Im at a disadvantage by being in the blind on ps4. And sadly all I do is pug im a lonewolf everything Ive cleared has been pugged , cant get friends to do much more than a duty roulette with me. And I will make another party and Im sure I will clear this one but is it really to much to ask for a real health bar, running act you see that these bosses have actual well over million in health.

    The game relies way to much on players to inform players for the longest when I first started I didnt even know what focus target was because the game doesn't tell you. Im just sayin this game does an awful job of letting people know what is expected of them and basicly force you to use outside sources when it could just be ingame. I dont see how having a pvp type system showing everyones end dps would actual hurt the community worse than it is now.

    We already have people calling others out, we already have no bonus groups even on unsync runs haha, this community cant actually get any worse so I dont see how showing dps would really make any difference.
    (10)
    Last edited by bswpayton; 08-08-2017 at 12:38 AM.

  4. #14
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Clicked View Post
    How will we know who's not pulling their weight? Without a parser?...
    Are you honestly telling me that in a group of people who play together for any significant length of time you can't tell who is pulling their weight and who is not? I find that difficult to believe, I can tell in 4 man random groups in dungeons who is not pulling their weight.

    Quote Originally Posted by Clicked View Post
    Are you claiming you have not memorized your base combos? Or do you relearn all your abilities on the fly each and every fight? If anything, parsers let you try different strats every fight to see how your damage compares.
    Do my fingers tap the right buttons in sequence, yes. Do I macro it because it's utterly predictable? no. Do I practice specific openers - which may as well be macro'd for the difference it makes? No.

    If I learned my abilities already and understand how they work, why would I relearn them for every fight? I might decide to alter the way I use them depending on what is happening in the fight,, that's a decision I make at the time based on how the fight is going and what is happening at any given moment.

    Mastering your job isn't memorizing skills and rotations. It's understanding your job, role and the actions that go with it, and how they interact. That mastery also means being able to apply that knowledge dynamically in content to match the needs of the situation. If I want to see how strategies differ, I can go to a training dummy and try the different strategies to see which ones leave more time on the clock when I am done. I don't need to know my damage numbers to know whether I am doing better than before, it's measured for me by the clock.

    Quote Originally Posted by bswpayton View Post
    If dps is all that matters then why is it that once I switched to ps4 i have desperately been wanting to return back to pc because Im at a disadvantage by being in the blind on ps4. And sadly all I do is pug im a lonewolf everything Ive cleared has been pugged , cant get friends to do much more than a duty roulette with me. And I will make another party and Im sure I will clear this one but is it really to much to ask for a real health bar, running act you see that these bosses have actual well over million in health.
    So, PS3 (in the past) and PS4 raiders are doing it how?

    Quote Originally Posted by bswpayton View Post
    The game relies way to much on players to inform players for the longest when I first started I didnt even know what focus target was because the game doesn't tell you. Im just sayin this game does an awful job of letting people know what is expected of them and basicly force you to use outside sources when it could just be ingame.
    MMORPG implies interacting with other players, I don't see how this is an issue.
    (15)
    Last edited by Kosmos992k; 08-08-2017 at 12:45 AM.

  5. #15
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    O1S is intended to be pugged, same as the others, and its all been done. At this point, its old content which people are starting to outgear heavily now.

    That being said, if you hit the enrage timer on O1S, its not a parser problem, its a problem of players unable or unwilling to play the encounter and their jobs to a mediocre degree at least.
    (3)

  6. #16
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Are you honestly telling
    On a side note can you tell me how you reply to more than one person with quotes, I know it saves space and all my post Ive yet to figure this out.

    On top your example of a training dummy just doesnt whole weight to an actual fight, I mean maybe midmaxers can do it but the way I get healed in pugs to actually tank a whole fight in dps stance is just not happening. Half the time tanks are clinging to life in tank stance, but yet I can stay in sword oath all day long on a training dummy tho just not the same in an actual fight. Im sure that ps4 users would like a parser as well in fact its been thread on the disavantage already of being a ps4 user. Im not asking for an act like system the way act works I am very aware that SE would never do that.

    But a system like pvp that showed everyone's dps at the end of the fight I believe is needed, something showing whether a player needs to go back to the drawing board or not. And the actual health of a boss not just the percentage actual health I dont see how this is an issue , as well as an enrage timer which would save alot of time if the timer is 10 mins if you only have them at 70 percent after 6 you know you might as well wipe and start over. What could you possibly find wrong with these suggestions, we need something because whats on the screen now currently just isnt enough and if thats all we have then they need to chill on these 9 min enrages , because they arent given nearly as many tools as they could.
    (1)

  7. #17
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    No game gives you all the information you are asking for. Not 1 game that I can think of has an in game DPS meter. They all are outside addons created by the players. Either you download them to keep track of your numbers, or you don't. That's your choice. But don't say you don't have the information available because you do, you simply choose not to use it.
    (2)

  8. #18
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bswpayton View Post
    On a side note can you tell me how you reply to more than one person with quotes, I know it saves space and all my post Ive yet to figure this out.
    Either I open a reply with quote to each and copy paste each one into the next before copying all into a final reply that I edit before posting, or I will reply to one, post it and then reply to another, but cut my reply out cancel the post and then edit my other reply and add it in there.

    On top your example of a training dummy just doesnt whole weight to an actual fight, I mean maybe midmaxers can do it but the way I get healed in pugs to actually tank a whole fight in dps stance is just not happening. Half the time tanks are clinging to life in tank stance, but yet I can stay in sword oath all day long on a training dummy tho just not the same in an actual fight. Im sure that ps4 users would like a parser as well in fact its been thread on the disavantage already of being a ps4 user. Im not asking for an act like system the way act works I am very aware that SE would never do that.
    Indeed. But the speed with which you kill the dummy in Sword Oath tells you the relative effectiveness of your strategy. When executed in Shield Oath, you'll do less actual damage of course, but then the DPS should be doing the killing any way, and I was thinking more in terms of the DPS players learning how they perform against dummies and figuring out their best strategies that way.

    But a system like pvp that showed everyone's dps at the end of the fight I believe is needed, something showing whether a player needs to go back to the drawing board or not. And the actual health of a boss not just the percentage actual health I dont see how this is an issue , as well as an enrage timer which would save alot of time if the timer is 10 mins if you only have them at 70 percent after 6 you know you might as well wipe and start over. What could you possibly find wrong with these suggestions, we need something because whats on the screen now currently just isnt enough and if thats all we have then they need to chill on these 9 min enrages , because they arent given nearly as many tools as they could.
    An enrage timer would be good.

    @Niyuka : Omega Savage 1 isn't intended to be PUG'd, it is intended to be doable by many more groups in order to make Savage raiding more accessible to new players/teams. Does that mean it will be more easily out geared than OS4? Of course, but outgearing content is always going to be a thing in a progression game since content is intended to get harder as you progress and that obviously results in content becoming easier as we gear. That truth still doesn't mean that Omega savage 1 was designed to be PUG'd.
    (1)

  9. #19
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ariyn View Post
    No game gives you all the information you are asking for. Not 1 game that I can think of has an in game DPS meter. They all are outside addons created by the players. Either you download them to keep track of your numbers, or you don't. That's your choice. But don't say you don't have the information available because you do, you simply choose not to use it.
    I am on ps4 now when I was on pc I used act and it make the gaming experience way better, I guess my only true option is to just go back to pc cause ps4 gaming sucks
    (2)

  10. #20
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    There is any number of options out there that SE could do for this that does not even include a "parse". It could be as simple as an overall boss damage % contribution on the screen after a wipe or a win. They could make it somewhat stylish and give it a devil may cry feel, when you are on a role doing crits and combos you get a rating bar that fills as you DPS and depletes during downtime or combo fails with things like SSS etc...

    It's not just about self improvement, its also about motivation. Having that extra bar would give you the essence of "How far can I push myself" in this fight and something to try to keep improving on.

    Some people don't want more jargon on the screen to bother them which is reasonable in a high intensity fight so it would need to be a toggleable HUD. There's no reason not to have these things or some form of self improvement to work towards. You can't even realistically cause trouble for someone else when you can't even see theirs (using a built in system). I am against parsing but this is completely different from parsing though, and would also benefit playstation players. Its a motivation tool for self improvement. Since healers and tanks are also contributing, they could even see benefit from how far they can push themselves.

    At the very least for enrage bosses, there should be a damn countdown to enrage cause even just that will push people to their limits when its drawing near to 00:00.
    (4)

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