Quote Originally Posted by BruceyBruceyBangBang View Post
How realistic would it be to give us total freedom when it comes to allotment?

If this happens, then all people would do is max STR and only use Attack gear and consistently get the highest DMG output they could. No one will be unique and nothing will be a challenge anymore.

Also, I am fairly certain they have already stated that it would be very light allotment. Which people are describing as a merit system because that's what it sounds more closely to, but not only that, it's what makes more sense to do. Expecting it to go back to being totally free is just ignorance. If you understood the stats, you'd quickly figure out how broken that would be with the new formulas.
all they have to do is make stats mean more to more aspects of each class.

say int affected tp gained per swing, piety effected how long all buffs/debuffs lasted and their proc rate (including non magic ones, and mind effected total mp, mp regen and mdef.

while a melee could ignore all these stats, he would probably want some int, definately some piety or his buffs would end very quickly and he couldnt proc any good debuffs like comrade in arms, and some mind for mp, and mp regen and mdef.

similar things done on the reverse side with magic stats would have the same effect.

Simply the problem is too many stats dont effect enough different aspects of classes. As it is a lancer has no use for int as far as i know, and probably piety. a mage has no use for strength or dex, etc.