Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 226

Dev. Posts

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sputnik View Post
    First we bitch about spamming 1, then get auto attack, now we want that back. We bitched about stats, they removed allotment, now we want that back. Lets just fucking bring back tanaka so he can turn back time to when we had those, im sure youd all love that.
    actually they always said they were bringing it back, and that this was a temporary thing they wanted to do while balancing some things. I didnt remember the date, but apparently they did say 1.20 coming back.

    it does make sense in some cases, such as a pugilist who wants to spec for DD or a different who wants to spec for tanking, also their are other applications, like now vit effects buffs, some mages may want that, some may not. A healer will probably want vit mind and piety, and a DD mage will probably want int mind and piety. there are other examples, materia doesnt really give you the options to do this, specific classes have certain things available to them.
    (0)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sputnik View Post
    First we bitch about spamming 1, then get auto attack, now we want that back. We bitched about stats, they removed allotment, now we want that back. Lets just *** bring back tanaka so he can turn back time to when we had those, im sure youd all love that.
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially. If he'd been given the extra year to work on the game that's been given to Yoshi, I'm positive we would see results just as drastic as we're seeing now.
    (1)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Dreamer View Post
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially.
    Nothing wrong with most of the ideas with exceptions of course. But he couldn't prioritize and failed to develop the game efficiently and according to modern standards, and the aforementioned exceptions were pretty huge fuck-ups as well. Putting the blame on someone else would be in denial.
    (0)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dreamer View Post
    I would be perfectly happy with this. Tanaka had a lot of great ideas; unfortunately, he seemed to only have enough time to implement partially. If he'd been given the extra year to work on the game that's been given to Yoshi, I'm positive we would see results just as drastic as we're seeing now.
    He decided to use a graphics system that would not last in the long run. While some ideas were neat on paper, he executed them poorly, deciding that the best way to experience FFXIV was to "limit" how much you could enjoy it a day. You can experience lifeless guildleve events every 48 hours, you can only level a class to a certain extent before surplus, and so on.

    I love Tanaka, but even with a years time, these same flaws would be in the game. Going half ass on areas that clearly were not rushed, but poorly programmed in was bad on their part. It showed that they cared more about looking pretty than being efficient. He said he was taking aspect of other MMO's into the game, guess what he meant was the worst aspects of other games.

    However he did good at where Tanaka is actually good at, producing "some" qualities you would find in an offline FF.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i thought i remember the devs saying the point allocation system will be different than before. not only in the amount of points you get but its overall effect.

    it seems to me a lot of people are assuming bringing the system back means bringing it back exactly as it was which is false.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #6
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I hate change. That's why I stick with a game that is being rebuilt.

    FUUUUUUUUUUUUUUUU
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    588
    I hope not.

    Customization = more ways for baddies to be bad.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Visch View Post
    I hope not.

    Customization = more ways for baddies to be bad.
    hahaha, but they have that right.
    i dont like playing with "baddies" either but i would never tell one to log off or change. its their game too.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Can someone dive into the datafiles and find the equations for how stats work so we can at least have useful information for allocating stats since SE won't tell us everything.
    (0)

  10. #10
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    It would seem Crystal Tools is really what landed the whole game in trouble. It took too long to complete, and it didn't work well as the foundation for an MMO. It was all downhill from there, since there wasn't enough time for everything else, and what they could make in time was too bloated to work efficiently.

    However, on the subject of point allocation, letting people assign hundreds of points worth of attributes is clearly not reasonable. I don't think the return of that much customization would work or is necessary. The game already auto-allocates stats by class appropriately.

    What would be nice to see is point allocation as layer of customization that would present options for upcoming situations, but wouldn't commit you to holding on to those stats for the long term. Obviously, most people will opt for more damage most of the time, but sometimes they might want more evasion, more health, better DoTs, etc. You can already adapt your class through the abilities and gear you set, but this can be one more thing that enhances that preparation.
    (1)
    (original by GalvatronZero)

Page 13 of 20 FirstFirst ... 3 11 12 13 14 15 ... LastLast