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  1. #21
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70

    Saw this pic on reddit ^

    It's about time that they realize something.

    SMN(and BLM, to some extent) is really in a bad spot because RDM.
    MCH is really in a bad spot because BRD.

    aka "there's a job that can do anything you do, and do it much better"

    Also, Dervy's comment:
    That's because all of the Top BLMs FFlogs are heavily card fed. Just look at the logs themselves, not the numbers.

    Rank #1 RDM has 0 cards on O3S. #1 BLM has a single target Arrow for 1 1/2 minutes.

    Between rank 1 RDM and rank 2 BLM (400 dps difference, which isn't has badly card fed), the RDM makes up for it with the constant emboldens buffing raid DPS.
    O4S RDM 87.9% and BRD 96.5%.

    96.5% vs 3.5%, Carl.
    (10)
    Last edited by Zeonsilt; 08-05-2017 at 01:07 PM.

  2. #22
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    3.5% is utterly unacceptable.
    Likewise SMN and BLM are equally atrocious.

    Both of these are caused by there being only 'one' slot for mage and physical ranged. So if there's one star child, they're getting the spot.
    You HAVE to bring 2 tanks, 2 healers, and basically 'have' to bring 2 physicals. The less direct competition there is for classes, the easier it is to reach at least OK representation in clear %s.
    (0)

  3. #23
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Guys come on, sustain was good and all but I do NOT want to see the only patch notes in 4:06 be:

    "Re-added sustain to Summoner"
    (3)

  4. #24
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Considering it's likely a number boosting thing. Sustain is likely not happening. If you are expecting severe changes to the classes in some dream way of it being good aside from a boost in numbers? Then be prepared for disappointed.
    (0)

  5. #25
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    It went from 50/50 to nearly 96/4 for Bard/Machinist!?

    I know they wanted to see Savage numbers before the next major balance but WOW. That's beyond unacceptable. Each catagory has one job WAY at the bottom...

    It's a bit upsetting, except if you main Paladin, at least.
    (0)
    Last edited by Ametrine; 08-05-2017 at 05:06 PM.

  6. #26
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Cherub View Post
    (...)because sustain needs 9 whole seconds to just about heal as much as 2 embraces do in 5 seconds. To make matters worse, Sustain also needs 9 seconds to heal less than a physick would have healed immediately.
    I'm pretty sure that these 8% were every tick, not in total...Sustain was actually pretty useful. Its cast time was hilariously low, so you could pop it up "on the move", without losing much mobility between AoE's. On the other hand, Physick have full cast time rooting you to the ground for long enough as to make it unusable when AoE's are used in sequence. Its MP cost was also lower than Physick, so unless the pet needed heavy healing, it did save you MP AND time.

    Total HP that Sustain did heal was larger than Physick, if I recall. Obviously, it healed a lot more than that for Titan (even more than if the party healer would use Physick on your Titan...but meh...Titan was not used in parties normally). Clearly I can't check it now...However, Embrace heals at lvl70 only slightly above 10% of the HP that Eos have, and both heal every 3sec. So yes, Sustain was significant as far as healing the pet goes. If the pet needed healing, that is.
    (0)

  7. #27
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Sustain was useful and should come back, but you guys really should stop blowing its usefulness out of proportion, you're sending the wrong feedback to the devs by dedicating more threads to sustain than anything else, there are many other problems, far more important problems that should be solved first.

    In that post it was said that they will focus on numbers first for 4.06 and later on (4.1?) they will do deeper adjustments.
    (1)

  8. #28
    Player
    Azure51's Avatar
    Join Date
    Dec 2014
    Posts
    33
    Character
    Melthlilith Crimson
    World
    Leviathan
    Main Class
    Astrologian Lv 80
    If you can't keep you pet alive without sustain you are a bad smn, I know because I never use sustain on all of 2.x and 3.x. You have to manage your pet, in my opinion I think sustain is a bad skill
    (0)

  9. #29
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by kikix12 View Post
    Snip
    Sustain does heal for 8% every tick. Back in 3.5 the Fairy had approximately 21k health. 24% of that is approximately 5.250. the Fairy healed about 2800 per embrace back then.
    Using the same numbers, a Physick healed in the range of 5.5k.
    Sustain costs 442 MP at level 60, Physick costs 442 MP at level 60.
    Physick and Embrace can crit, are affected by healing increasing abiliies if you happen to be under one and pysick is a TWO second GCD cast while sustain can not crit, is never affected by healing increasing abilities and is a 1 second GCD cast.
    And as a SCH you're going to have high crit anyways.
    It was useful on SMN, I used it all the time on titan when I duo'd aquapolis with a friend. But on SCH? I'm sorry I absolutely can't see it.
    Now in 4.0 sustain should -slightly- outheal 2 embraces but it never did back then. Using sustain to prevent fairy from healing herself also won't work as it's a HoT so she'd still heal herself.
    (0)

  10. #30
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kattzkitti View Post
    If they don't give SCH/SMN their Sustain back, I could give no less of a rat's ass what they do. Those two jobs are dead jobs to me [in relevant content] without that button.
    Lmao

    I'm expecting ruin III mp cost reductions and buff
    (1)

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