Uh, no I didn't. In fact, you weren't replying to me when I snagged that quote. Your post was in response to Felis, and I merely asserted your sentiment is objectively wrong. You can do everything on one character. They simply won't be geared equally. You're moving the goal post now.
They will do that regardless. If the ilvl moves to 330, PF will inevitably be set slightly higher by a portion of the community relative to the difficulty. That last portion is crucial. If Savage remained at its current difficulty level, you'll see far less parties demanding much higher than 320. Furthermore, if you join a static, you aren't going to bouncing around jobs. Very few statics allow their members to play outside their chosen role until they have everything on a consistent farm. That is solely community enforced. I signed up to play a melee DPS. While my group wouldn't have an issue if I switched to Dragoon or Monk one week, they wouldn't like if I suddenly wanted to play Black Mage no matter how geared it was. This isn't a hardcore mindset either. Statics typically prefer recruiting roles. So unless you have someone who is equally willing to switch-- to melee in my case-- you'll be playing the role you committed when you joined.
By the time 320 PFs become more ubiquitous, 4.1 will be close by or already released and everyone then has access to 330 gear. Granted, another option, be it relic armour or some such, would be a welcomed addition.
Of course they are. The devs want raiders queuing into Ivalice as much as everyone else. The majority will because they use 4.1 to further gear alt jobs. I have seen world prog raiders in Weeping City and Dun Scaith on multiple occasions. It all depends on how many jobs each person is willing to gear. Were tomestone restrictions removed or split individually between each role, they will already have everything. Using myself as an example, I'll have Samurai and Dragoon done before 4.1 drops and will probably collect drops for my other jobs along the way. Seeing how much I actually need from Savage for Samurai, my tomes will probably be diverted to another job pretty quickly. When Ivalice releases, I'll want the gear drops from it to upgrade. Per your scenario, I will have absolutely no use for anything from Ivalice. My tanks and healers will already have full Creation gear. Why would I care about Ivalice?
They already do this through guaranteed tokens each week, allowing you to upgrade the relevant tomestone gear to its Savage equivalent. At best, people would now only run Ivalice once a week for that upgrade since the gear is worthless. Isn't that precisely where we are now: capping Creation and having "nothing else to do"? The RNG token system is another way the devs keep people running 24-mans. Removing that means less and less people will queue.
And your proposal is to make it easier for tanks and healers to fully gear their respectively jobs well before Ivalice releases, thus giving them no reason to queue for it. How is this a solution? You subsequently mention relishing the idea, but how do you incentivize content? How do you get the tanks and healers, who no longer have any reason to queue into Ivalice more than once a week, to keep doing it? That is the problem with role currency. Just doing roulettes will guarantee two roles are fully geared in Creation before Ivalice even releases. People aren't going to do it if they aren't getting anything out of it, especially when players aren't very good in this game. The whole reason cracked clusters were added to Leveling Roulette is because SE needs people to continuously spam them so people aren't waiting 30+ minutes.
Evidently, it is. How wouldn't it speed up my main if you guaranteed Savage drops per player each week? That means all eight of you will have gear fall into your inventory. It may not be consistently what you want, however the RNG drastically improves since you'll never go a week without getting something unless you already have it. This makes the aforementioned issues with Ivalice even worse. Fourteen weeks, with two drops per person means raiders have twenty eight chances of 340 gear for various jobs, including their preferred ones. Sure, you'll see plenty of repeats, thus gear hits the floor, but unless RNG utterly hates you, this puts a massive dent on raiders' willingness to run Ivalice or roulettes because they have better gear for even their alts.
Right. Let's unravel that a little bit. Say you main Dark Knight, but also like healers and casters. Under what you proposed, you'll have near full BiS for the following:
Dark Knight, Warrior, Paladin, White Mage, Astro, Scholar, Red Mage, Black Mage, Summoner and still could gear Monk and Samurai. Out of fifteen jobs, you'll potentially have everything you want on eleven of them. And 4.1 wouldn't have even released yet. Please, explain how this wouldn't destroy queue times? Better yet, how do you incentivize Omega Normal and Crafted gear, both of which are inferior due to cost and time efficiency (i.e., it is far more efficient to spam Ala Mhigo and purchase the better Creation gear than run Omega and obtain 320)?
Because the gear was relevant. 260 was an upgrade on a number of jobs since I focused on Dragoon. I stopped even looking at roulettes for months leading up to Stormblood because I had 270 on everything I cared about. I only touched the Void Ark series when friends asked me to. And I only ran it multiple times in one week when the gear was better than what I had. Afterwards? Once and only once, if that. In fact, the only reason I bothered with roulettes again later was when I decided to make another Anima. Your scenario makes the Ivalice equivalent gear obsolete. I would already have 330 Creation or 340 Omega. Therefore, I wouldn't touch Ivalice more than a handful of times just to see what it's like. I also craft, roleplay and do other things. I may have remained subbed but I wasn't spamming content after obtainimg everything I fancied. I am also an outliner in that respective. Not many want to make multiple Animas or farm PotD weapons for giggles.
Unfortunately, I very much suspect that fear would be well founded. If Creation is spammable, that makes it far more likely people restrict PFs to 330, thus forcing player to farm Creation if they want to participate while making crafted and Omega normal drops worthless. We've already been over the impact it would have on Ivalice. So... you asked what I might do for improvements? Honestly, I want to see what Eureka brings. Relic armour has potential as an alternative gear method that wouldn't be too fast but allow people to focus on something throughout the week. There also needs to be more content in general. And less of the faceroll variety. Another possibility is Mythic+. At least as a concept. I wouldn't want it identical to WoW, but I do like the precise of something harder we work towards.