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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I specified Savage because you wrote it there. And your assertion is as much a half-truth now as then.
    Uh, no I didn't. In fact, you weren't replying to me when I snagged that quote. Your post was in response to Felis, and I merely asserted your sentiment is objectively wrong. You can do everything on one character. They simply won't be geared equally. You're moving the goal post now.

    Quote Originally Posted by Shurrikhan View Post
    Behind after a certain point into the tier the community WILL come to leave you unless you focus your gear into a specific gear type. Yes, you can raid as whatever you like when gear is barely raised from the uncapped tome's level of gear. But that gap will increase, and item levels will become unreachable without dedicating a higher and higher cumulative portion of gear to a single gear type.
    They will do that regardless. If the ilvl moves to 330, PF will inevitably be set slightly higher by a portion of the community relative to the difficulty. That last portion is crucial. If Savage remained at its current difficulty level, you'll see far less parties demanding much higher than 320. Furthermore, if you join a static, you aren't going to bouncing around jobs. Very few statics allow their members to play outside their chosen role until they have everything on a consistent farm. That is solely community enforced. I signed up to play a melee DPS. While my group wouldn't have an issue if I switched to Dragoon or Monk one week, they wouldn't like if I suddenly wanted to play Black Mage no matter how geared it was. This isn't a hardcore mindset either. Statics typically prefer recruiting roles. So unless you have someone who is equally willing to switch-- to melee in my case-- you'll be playing the role you committed when you joined.

    By the time 320 PFs become more ubiquitous, 4.1 will be close by or already released and everyone then has access to 330 gear. Granted, another option, be it relic armour or some such, would be a welcomed addition.

    Quote Originally Posted by Shurrikhan View Post
    24-man raids) This is not a new issue, nor would separate caps extend it if the 24-mans actually provided benefits to everyone in the first place. Consider who among single-job players are going to do 4.1 at all when they offer inferior—not even alternatives but outright ilvl-inferior—loot to what they'd already gained last tier? They'll grab whatever twine/coats they still need and then they're done.

    That issue's already come up in plenty of threads since Syrcus Tower, and the leading suggestion's been the same: give it the same ilvl as the latest weekly gear and make it upgradeable (which would affect ilvl growth rates), or make it upgradeable via capped currency in a way that essentially absorbs the difference in cost over ilvl growth (which would not).
    Of course they are. The devs want raiders queuing into Ivalice as much as everyone else. The majority will because they use 4.1 to further gear alt jobs. I have seen world prog raiders in Weeping City and Dun Scaith on multiple occasions. It all depends on how many jobs each person is willing to gear. Were tomestone restrictions removed or split individually between each role, they will already have everything. Using myself as an example, I'll have Samurai and Dragoon done before 4.1 drops and will probably collect drops for my other jobs along the way. Seeing how much I actually need from Savage for Samurai, my tomes will probably be diverted to another job pretty quickly. When Ivalice releases, I'll want the gear drops from it to upgrade. Per your scenario, I will have absolutely no use for anything from Ivalice. My tanks and healers will already have full Creation gear. Why would I care about Ivalice?

    They already do this through guaranteed tokens each week, allowing you to upgrade the relevant tomestone gear to its Savage equivalent. At best, people would now only run Ivalice once a week for that upgrade since the gear is worthless. Isn't that precisely where we are now: capping Creation and having "nothing else to do"? The RNG token system is another way the devs keep people running 24-mans. Removing that means less and less people will queue.

    Quote Originally Posted by Shurrikhan View Post
    Which is all the more crucial when you only have the one pool of currency and raid loot to split among all of them. Damn right you're going to prefer what gives you multiple jobs in one. How, how is this possibly a unique or novel concern? That IS XIV in a nutshell. That is gear types. They are not equal to the number of roles except in "AF" weekly cap tiers. I think this has been the case long enough to recognize this fact as less than a Doomsday event. If you believe there are improvements possible to it to bring it more in line with the number of roles, I'm all ears, but this concern is entirely tangential.
    And your proposal is to make it easier for tanks and healers to fully gear their respectively jobs well before Ivalice releases, thus giving them no reason to queue for it. How is this a solution? You subsequently mention relishing the idea, but how do you incentivize content? How do you get the tanks and healers, who no longer have any reason to queue into Ivalice more than once a week, to keep doing it? That is the problem with role currency. Just doing roulettes will guarantee two roles are fully geared in Creation before Ivalice even releases. People aren't going to do it if they aren't getting anything out of it, especially when players aren't very good in this game. The whole reason cracked clusters were added to Leveling Roulette is because SE needs people to continuously spam them so people aren't waiting 30+ minutes.

    Quote Originally Posted by Shurrikhan View Post
    Is this complicated?
    The basic idea is that if you could have a BiS main in 3 weeks before, with 4x the total time spent you could have 4 BiS gear types under what I'm proposing.... Assuming no additional changes, if you overcap by more over a given week than n times your daily roulette bonuses, it will be faster than that basic n multiplier. If not, then then time required would be greater than given by a simple multiplier.
    Evidently, it is. How wouldn't it speed up my main if you guaranteed Savage drops per player each week? That means all eight of you will have gear fall into your inventory. It may not be consistently what you want, however the RNG drastically improves since you'll never go a week without getting something unless you already have it. This makes the aforementioned issues with Ivalice even worse. Fourteen weeks, with two drops per person means raiders have twenty eight chances of 340 gear for various jobs, including their preferred ones. Sure, you'll see plenty of repeats, thus gear hits the floor, but unless RNG utterly hates you, this puts a massive dent on raiders' willingness to run Ivalice or roulettes because they have better gear for even their alts.

    Right. Let's unravel that a little bit. Say you main Dark Knight, but also like healers and casters. Under what you proposed, you'll have near full BiS for the following:

    Dark Knight, Warrior, Paladin, White Mage, Astro, Scholar, Red Mage, Black Mage, Summoner and still could gear Monk and Samurai. Out of fifteen jobs, you'll potentially have everything you want on eleven of them. And 4.1 wouldn't have even released yet. Please, explain how this wouldn't destroy queue times? Better yet, how do you incentivize Omega Normal and Crafted gear, both of which are inferior due to cost and time efficiency (i.e., it is far more efficient to spam Ala Mhigo and purchase the better Creation gear than run Omega and obtain 320)?

    Quote Originally Posted by Shurrikhan View Post
    And in the meantime, you actually didn't quit after gearing a single job, waiting until post-tier farm groups to bother with alts, you participated in far more raids, and ran far, far more dungeons, while Ivalice gives later-upgradable gear alternatives to your rollover savage gear so that if you're truly fanatical about BiS across all those alts you'll be running that for n pieces of loot per week... Admittedly, perhaps I'm not thinking vividly about the queues yet, but I fail to see how that broad picture has lost anything. What fixes 24-mans for BiS single-job players also fixes it for separately capped alts.

    :: My only fear in this would be that the ability to grind out so much gear would inflate gear requirements to a point where casual players would be left behind. But the thing is we're already on the brink of that even when gearing just 1-2 jobs, and that same system punishes spreading that gear around. No other MMO does that. Anywhere else, what you play (and how much thereof) is what you get. What would be so wrong with that being the case for XIV?
    Because the gear was relevant. 260 was an upgrade on a number of jobs since I focused on Dragoon. I stopped even looking at roulettes for months leading up to Stormblood because I had 270 on everything I cared about. I only touched the Void Ark series when friends asked me to. And I only ran it multiple times in one week when the gear was better than what I had. Afterwards? Once and only once, if that. In fact, the only reason I bothered with roulettes again later was when I decided to make another Anima. Your scenario makes the Ivalice equivalent gear obsolete. I would already have 330 Creation or 340 Omega. Therefore, I wouldn't touch Ivalice more than a handful of times just to see what it's like. I also craft, roleplay and do other things. I may have remained subbed but I wasn't spamming content after obtainimg everything I fancied. I am also an outliner in that respective. Not many want to make multiple Animas or farm PotD weapons for giggles.

    Unfortunately, I very much suspect that fear would be well founded. If Creation is spammable, that makes it far more likely people restrict PFs to 330, thus forcing player to farm Creation if they want to participate while making crafted and Omega normal drops worthless. We've already been over the impact it would have on Ivalice. So... you asked what I might do for improvements? Honestly, I want to see what Eureka brings. Relic armour has potential as an alternative gear method that wouldn't be too fast but allow people to focus on something throughout the week. There also needs to be more content in general. And less of the faceroll variety. Another possibility is Mythic+. At least as a concept. I wouldn't want it identical to WoW, but I do like the precise of something harder we work towards.
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    Last edited by Bourne_Endeavor; 08-05-2017 at 01:07 PM.