Quote Originally Posted by Bourne_Endeavor View Post
But you can. Nothing stopped me from queuing into Experts all throughout Creator on Warrior and White Mage. I even brought them into Savage before either was BiS. In fact, my first A9S on WHM, I didn't have any accuracy melds. You can play every job. They just aren't geared as quickly as your main(s) will be.
What does Expert roulette possibly have to do with Savage raiding? What? How? What?

Believe me, I know that you can get into most pieces of content, until a certain level of progression. I was a sub raider throughout HW, and as such I kept Bard, Ninja, Monk, and Dragoon all just high enough to be accepted into sub positions for Savage. But that is a far cry from the item levels available to somehow who can play a single job alone, and comes at far greater cost in materia. And it frequently forced me to bankrupt myself on crafter gear for an extra couple ilvl.

The point is if you place those jobs on separate characters, then they ARE gearable just as quickly as your main. If you place them, however, on the same character as the game suggests, then you cannot—you are shooting yourself in the foot. Great if it only took off your pinky toe; you still shot yourself.

So why would you make something like the ability to play all jobs on one character a selling point of a game wherein you are actually going to disadvantage exactly that?

Quote Originally Posted by Bourne_Endeavor View Post
Because the system's core intent is to keep incentivizing content. Allowing infinite progression means you will inevitably reach the point where you'll have obtained everything you fancy, thus have no further reason to queue. This is made significantly easier without restrictions and runs the risk players will spam content early on only to abandon it that much faster. To use myself as an example as I regularly play all roles.
I have NEVER said to remove gating. I said it's gating the wrong thing. The only way what you're saying would at all apply is if every savage raider felt the need to get BiS for all his jobs, thereby staying subbed longer because he can only gear one at a time.

If the goal is to prevent someone from having enough ilvl on ANY given job (meaning that one must assume he is spending everything on the same job for maximum vertical gains) to blow through content, "finish" the game, and unsub, then you need only... gate the ilvl of ANY given job, not to gate all, haphazardly, through the same shared resource pool. Allowing, say, every single gear type to take its own 450 Creator's worth of gear-exchange loot and its two raid drops per week would not make any difference whatsoever to how quickly people can gear their way through content, "finish" the game, and unsub. None. It would simply give the exact same freedom that one has if they'd put every gear type on a separate character (e.g. did this for 7 in total).

Now, I'm not saying we need to be able to clear each Savage 7 times and harvest 3150 Creator tomestones per week. I'm just saying that playing on separate characters shouldn't be so advantaged compared to playing with all jobs on one character. It makes no sense to do so.