I haven't oversold anything. You can do all content on every job. If PFs start restricting beyond your present ilvl level on your preferred job, what prevents you from making your own PF? Does the game encourage focusing on a particular role? Absolutely. The game, however, does not prevent you from playing alt jobs. That is the distinction I wanted to make. Perhaps it could have been made clearer.
It may have been Princess come to think of it. My apologizes if it were and I fused your stance and hers.I have never said to guarantee Savage drops per player each week. Is this an iteration of what I've mentioned that you're extrapolated into this result? Or are you thinking of another poster? I really can't speak on their behalf.
The average player doesn't have multiple characters for raiding. Yes, you can exploit this loophole, but only a small minority do. For a comparison example, when people mentioned retainer and inventory space, Yoshida specifically stated the vast majority only use two retainers, which is why they didn't prioritize it for such a long time. Granted, there is a cost involved, however the point remains. If few people exploit the loophole, whether due to laziness, money or contentment, it's existence is irrelevant. So why would people grind on a single character if they won't level a separate? Accessibility. They don't have to slog through the lengthily MSQ and remind themselves to log into it consistently. You aren't wrong in the sense they could... but they haven't. On the other hand, people were grinding Verity week one.I did just say that should alts on the same character be given the same degree of gearing freedom as alts on separate characters, casual loot tiers ought then to stand as alternatives to the former tier's BiS line-up. Short of that you're also going to continue to run into the issues of single-gear-type players already in BiS having zero use for the 24-man content. Thereby it acts as a catch-up mechanic not just for those who play more than one gear type, but for those with less time. The risk: you now have more choices at a given ilvl. The horror.
How is it an alternative when it's the same ilvl everyone has already been grinding for nearly four months? You acknowledge upwards of eleven jobs could be fully geared before 4.1 releases, yes? They would be ilvl 330, the same ilvl Ivalice will drop. Therefore, it's no longer an alternative because everyone will already have said ilvl. Instead, people only run it for the tomestone upgrade not the loot.I've said that for this to work, catch-up loot like that of 24-mans (or by extension normal-mode raids) would have to be a legitimate alternatives, not just a stop-over measure meant to be replaced. That and that alone accelerates gearing across x weeks from the release of a casual raid.
That makes it spammable, albeit indirectly. Currently, I have to continuously run dungeons if I want Cassandra to have full tomestone gear on multiple jobs. I'll continue to do this well into 4.1 unless I level a separate character. As I haven't and probably won't, at least not for a long while, I'll queue into content consistently enough. With your proposal, I wouldn't since by 4.1, I'll have all the jobs I care about finished. As for PFs. People who set ilvls that high, do so because they want to exclude players. They aren't going to be courtesy and assume you may want to play something else. They'll want you on your main. People who keep it more averaged out or don't set one at all would also take you right now at 315-320. And will continue to do so months later. A12S PFs typically stayed around 260 once 3.5 released, which was easily obtainable for even casual players.But there has been no change to the rate at which Creation is spammable. No change. None. It's 450 per week (per gear type, but without having to be "per character"). Same as ever. Again, I have never said to remove the cap. This would only be an issue if PFs were already assuming that "hey, maybe someone wants to play on another job they haven't had the opportunity to gear up yet due to weekly caps." But they don't. PFs already assume that the majority of people will be placing that gear on a single dedicated gear type. Not a role, not a job—a gear type, however broadly it may apply. And why shouldn't they? If your time is spent across more than a single receptacle for its rewards, you're wasting time insofar as vertical progression. I am simply asking for the same freedom to waste my time or play what I want to the fullest extent given sufficient time that I can enjoy in any other MMO, across all jobs (gear types) available, even if I decide to use the unique feature of XIV.
Basically, my perspective on the whole issue is the devs haven't made any adjustments because not enough people have either exploited their restrictions or they don't have an issue with them. Keep in mind, forums make up a very small portion of any game's community. It's baffling just how many people don't even check the lodestone, let alone post on the forums. I'll admit though, there should be some sort of poll or questionnaire given to players who unsub. That might help give the devs ideas if certain systems aren't working.
Regardless, my defense of the system doesn't mean I like it. Frankly, I'm indifferent. I haven't had problems joining PFs or obtaining enough gear on Cassie for it to ever present an issue. That being said, I won't argue it doesn't get repetitive.