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  1. #1
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Coglin View Post
    Really? It works in every other MMO. Point is, there is no such thing as one correct build. You desire us all to be pigeon holed into one build? Really?
    No, it never worked in any MMO. There is always 1-3, usually just one, optimal builds for every class. Doing anything else is doing it wrong.

    Unless you mail me $50 to cover the original purchase price of my game, and set up so that you pay my monthly fee once they start charging, then you can go shove it if you think your gonna tell me how I am supposed to play.
    Nobody can tell you how to play the game, however, they can tell you to spec their way or GTFO of their group/LS/etc.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Frein View Post
    No, it never worked in any MMO. There is always 1-3, usually just one, optimal builds for every class. Doing anything else is doing it wrong.


    Nobody can tell you how to play the game, however, they can tell you to spec their way or GTFO of their group/LS/etc.
    BUT THATS OK THOUGH!!
    i enjoy a good solo/duo/trio with friends as much as i enjoy a good endgame party.

    with the option to change your stats you can go back to your pidgeon holed stat build for endgame grinding and again back to your solo pleasure stat build.

    why is that a bad thing?
    The entire concept is to build your stats according to your about to do.
    and take the half hour consequence for instance. do you know how many hours i had to wait for anything to happen in FFXI? waiting a half hour for me to go back to uber tank mode so i tank something for friends is a small price for them to pay.
    (2)
    Last edited by Dreadnought; 11-07-2011 at 11:17 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Frein View Post
    No, it never worked in any MMO. There is always 1-3, usually just one, optimal builds for every class. Doing anything else is doing it wrong.
    Oh yes it did. Ragnarök Online did it, and did it extremely well. There were indeed 1-3 builds at least for every class - and then there were god knows how many bizarre and still highly effective builds achieved through creative use of stat deployment and choice of gear, particularly gear that enabled the use of non-standard skills.

    A few particular examples would be: the Battle Priest/Acolyte, a physical attack-based character inside a primarily magic-based class that capitalised either on high strength and vitality supported by their ability to heal, or certain items that converted high int to physical attack power. Or perhaps the Plagiarist Rogue, a normally physical character that could give mages a run for their money by stealing spells then using naturally high dexterity to hurl them back twice as fast. Or the Battle Sage, a high-strength magic-based build that relied on a quirk of a particular secondary skill that enabled spells to be fired in response to physical attacks. Then there's the Instant-Cast Super Novice, the Perma-Novice, Mug-based Rogue, Battle Mage, Magic Knight...

    The long and short of it is that with the way it worked, RO's open stat assignment (with limitations coming from particular classes having to spend more on particular stats and the obvious downsides of having low numbers in particular fields) was able to support a stupidly large number of effective builds.

    Another game did it extremely well was Mabinogi, which is completely class-less. Characters defined their roles simply through their stats and skills - and this is in a successful, casual MMORPG that didn't necessitate and would have died in the event it forced its players to breakout the spreadsheets.


    So.. yeah, Ragnarök's one of the MMORPG's that defined the genre after Ultima Online and Everquest. Declaring free stat application has never worked serves no purpose besides illustrating just how little experience you must have within the genre. .. Lay off the blanket statements. The only issue is when the community gets stuck in the mindset that one build and one build only can be effective, itself a consequence of high-efficiency raiding and so forth that developers should be doing everything in their power to mitigate. Experimenting with builds and seeing people who fight in wildly varying ways within their own class is one of the things I happen to find really fun in this genre.

    Frankly the only argument against free player-controlled character builds I can accept as logical is that the inevitable number of creative builds possible becomes difficult for the developers to keep in balance, the obvious example being in PvP. Not to mention PvE - one Sage build could, under certain very specific circumstances, rotate a skill that cast random abilities (including some GM ones like monster spawn control) until it was able to summon an endgame monster of their choice. There's also one Priest build that through a high luck (admittedly to the exclusion of everything else) was able to farm some of the highest-end bosses in the game using anti-undead spells.
    (3)
    Last edited by Fensfield; 11-08-2011 at 02:56 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275